Beispiel #1
0
        private void OnClientConnect(IAsyncResult asyn)
        {
            try
            {
                if (!_isListening)
                {
                    return;
                }
                Socket socket = _listener.EndAccept(asyn);
                if (socket == null)
                {
                    return;
                }

                int           id     = SocketHelper.GetNewSocketID();
                ISocketWorker worker = SocketWorkerFactory.Create(id, socket, this);
                if (worker == null)
                {
                    SocketLogMgt.SetLog(SocketLogType.Error, this, "Create socket worker failed.");
                    return;
                }

                worker.Open();

                //_listener.BeginAccept(new AsyncCallback(OnClientConnect), null);
            }
            catch (Exception err)
            {
                SocketLogMgt.SetLastError(err);
            }
            finally
            {
                _listener.BeginAccept(new AsyncCallback(OnClientConnect), null);
            }
        }
Beispiel #2
0
        private Socket Connect(SocketClientConfig config)
        {
            if (_socket != null && _socket.Connected)
            {
                return(_socket);
            }

            Disconnect();

            try
            {
                SocketLogMgt.SetLog(this, "=============================");
                SocketLogMgt.SetLog(this, "Opening connection...");
                SocketLogMgt.SetLog(this, config);

                _socketID = string.Format("({0}) ", SocketHelper.GetNewSocketID());

                IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(config.IPAddress), config.Port);
                _socket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
                _socket.ReceiveTimeout = config.ReceiveTimeout;
                _socket.SendTimeout    = config.SendTimeout;
                _socket.Connect(ipe);

                if (_socket.Connected)
                {
                    SocketLogMgt.SetLog(this, _socketID + "Connection opened.");
                    return(_socket);
                }
                else
                {
                    SocketLogMgt.SetLog(SocketLogType.Error, this, _socketID + "Connection failed.");
                    return(null);
                }
            }
            catch (Exception err)
            {
                SocketLogMgt.SetLastError(this, err);
                return(null);
            }
        }
Beispiel #3
0
        public SocketResult SendData(SocketClientConfig config, string content)
        {
            SocketResult result = SocketResult.Empty;

            try
            {
                SocketLogMgt.SetLog(this, "=============================================");
                SocketLogMgt.SetLog(this, ": Send Data Begin.");
                SocketLogMgt.SetLog(this, config);

                //string strSend = SocketHelper.PackMessageBlock(content);
                string strSend = content;

                if (SocketLogMgt.DumpData)
                {
                    SocketLogMgt.SetLog(this, ": Data to be sent.");
                    SocketLogMgt.SetLog(this, "------------------------");
                    SocketLogMgt.SetLog(this, strSend);
                    SocketLogMgt.SetLog(this, "------------------------");
                }

                Byte[] bytesSent             = null;
                System.Text.Encoding encoder = SocketHelper.GetEncoder(config);
                if (encoder != null)
                {
                    bytesSent = encoder.GetBytes(strSend);
                }

                if (bytesSent == null)
                {
                    SocketLogMgt.SetLog(SocketLogType.Error, this, "Encode data failed.");
                    return(SocketResult.SendFailed);
                }

                Byte[] bytesReceived = new Byte[config.ReceiveResponseBufferSizeKB * 1024];

                SocketLogMgt.SetLog(this, ": Socket prepared.");
                SocketLogMgt.SetLog(this, "------------------------");

                string        strReceived = null;
                StringBuilder sb          = new StringBuilder();
                IPEndPoint    ipe         = new IPEndPoint(IPAddress.Parse(config.IPAddress), config.Port);
                using (Socket socket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp))
                {
                    int    id    = SocketHelper.GetNewSocketID();
                    string strID = "(" + id.ToString() + ") ";

                    //socket.NoDelay = true;
                    socket.SendTimeout    = config.SendTimeout;
                    socket.ReceiveTimeout = config.ReceiveTimeout;

                    SocketLogMgt.SetLog(this, strID + "Socket created.");

                    socket.Connect(ipe);
                    if (socket.Connected)
                    {
                        SocketLogMgt.SetLog(this, strID + "Socket connected.");
                    }
                    else
                    {
                        SocketLogMgt.SetLog(SocketLogType.Warning, this, strID + "Connection failed.");
                        return(SocketResult.Disconnect);
                    }

                    _allDone.Reset();
                    SocketLogMgt.SetLog(this, strID + "Send data.");
                    socket.BeginSend(bytesSent, 0, bytesSent.Length, 0,
                                     new AsyncCallback(OnDataSent), new SocketWrapper(strID, socket));

                    bool rec = true;
                    while (rec)
                    {
                        if (!socket.Connected)
                        {
                            SocketLogMgt.SetLog(SocketLogType.Warning, this, strID + "Connection closed.");
                            break;
                        }

                        SocketLogMgt.SetLog(this, strID + "Receive data.");
                        int bytes = socket.Receive(bytesReceived, bytesReceived.Length, 0);
                        SocketLogMgt.SetLog(this, strID + "Receive succeeded. " + bytes.ToString() + " bytes.");
                        string str = encoder.GetString(bytesReceived, 0, bytes);
                        sb.Append(str);

                        strReceived = sb.ToString();
                        //rec = !SocketHelper.FindBlockEnding(strReceived);
                        rec = false;

                        // This socket client assume that there is a completed HL7 message (without MLLP signs) in one Receive();
                    }

                    _allDone.WaitOne(); // need not to set timeout here, we can depend on socket timeout of the Receive() method.

                    socket.Shutdown(SocketShutdown.Both);
                    socket.Close();

                    SocketLogMgt.SetLog(this, strID + "Socket disconnected.");
                }

                SocketLogMgt.SetLog(this, "------------------------");

                if (SocketLogMgt.DumpData)
                {
                    SocketLogMgt.SetLog(this, ": Data received.");
                    SocketLogMgt.SetLog(this, "------------------------");
                    SocketLogMgt.SetLog(this, strReceived);
                    SocketLogMgt.SetLog(this, "------------------------");
                }

                //strReceived = SocketHelper.UnpackMessageBlock(strReceived);
                strReceived = SocketHelper.TrimMessageBlock(strReceived);
                result      = new SocketResult(SocketResultType.Success, strReceived);
            }
            catch (Exception err)
            {
                SocketLogMgt.SetLastError(this, err);
                result = new SocketResult(err);
            }

            SocketLogMgt.SetLog(this, ": Send Data End");
            SocketLogMgt.SetLog(this, "=============================================\r\n");
            return(result);
        }