Beispiel #1
0
        public void Delete()
        {
            if (m_handle == Types.INVALID_HANDLE)
            {
                return;
            }

            try
            {
                UnityInterface.Lock();

                HvrPlayerInterfaceAPI.Actor_Delete(m_handle);

#if VERBOSE_LOGGING
                Debug.Log("Delete " + GetType().Name + " Handle:" + handle);
#endif

                UnityInterface.SceneObjectsRemove(m_handle);
            }
            catch (Exception e)
            {
                Debug.LogError(e.Message);
            }
            finally
            {
                m_handle = Types.INVALID_HANDLE;

                UnityInterface.Unlock();
            }
        }