Beispiel #1
0
        public bool Render()
        {
            target.Update();
            EditorGUI.BeginChangeCheck();
            var tex = EditorGUILayout.ObjectField("Sprite", null, typeof(Texture2D), false);

            if (tex != null)
            {
                var  assetpath = AssetDatabase.GetAssetPath(tex);
                var  new_crc   = HUDHelper.GetCRC32(assetpath);
                Rect uv_rect;

                if (HUDManager.Instance.Setting.atlas.QueryUV(new_crc, out uv_rect))
                {
                    var uv_property = sprite.FindPropertyRelative("uv0_rect").FindPropertyRelative("Array.data[0]");
                    uv_property.FindPropertyRelative("x").floatValue = uv_rect.xMin;
                    uv_property.FindPropertyRelative("y").floatValue = uv_rect.yMin;
                    uv_property.FindPropertyRelative("z").floatValue = uv_rect.width;
                    uv_property.FindPropertyRelative("w").floatValue = uv_rect.height;
                }
                else
                {
                    var w = EditorWindow.mouseOverWindow;
                    w.ShowNotification(new GUIContent("不在图集中", EditorGUIUtility.Load(EditorResources.iconsPath + "console.erroricon.png") as Texture2D));
                }
            }
            EditorGUILayout.PropertyField(position, new GUIContent("position"));
            EditorGUILayout.PropertyField(scale, new GUIContent("scale"));
            EditorGUILayout.PropertyField(size, new GUIContent("size"));
            EditorGUILayout.PropertyField(color, new GUIContent("color"));


            if (GUILayout.Button("NativeSize"))
            {
                var   tex_size    = HUDManager.Instance.Setting.atlas.size;
                var   uv_property = sprite.FindPropertyRelative("uv0_rect").FindPropertyRelative("Array.data[0]");
                float width       = uv_property.FindPropertyRelative("z").floatValue;
                float height      = uv_property.FindPropertyRelative("w").floatValue;
                float n_width     = Mathf.Floor(tex_size.x * width);
                float n_height    = Mathf.Floor(tex_size.y * height);
                size.FindPropertyRelative("x").floatValue = n_width;
                size.FindPropertyRelative("y").floatValue = n_height;
            }

            if (EditorGUI.EndChangeCheck())
            {
                target.ApplyModifiedProperties();
                return(true);
            }

            return(false);
        }
Beispiel #2
0
        public static void CreateAtlats(string[] textures, string path)
        {
            HUDAtlas atlas = AssetDatabase.LoadAssetAtPath <HUDAtlas>(path);

            if (atlas == null)
            {
                atlas = ScriptableObject.CreateInstance <HUDAtlas>();
                AssetDatabase.CreateAsset(atlas, path);
                AssetDatabase.Refresh();
            }

            List <Texture2D> texture2ds = new List <Texture2D>();
            List <uint>      crcids     = new List <uint>();

            foreach (var p in textures)
            {
                var tex = AssetDatabase.LoadAssetAtPath <Texture2D>(p);
                if (tex != null)
                {
                    var           u_tex = new Texture2D(tex.width, tex.height, TextureFormat.RGBA32, false, false);
                    RenderTexture tmp   = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Default);
                    Graphics.Blit(tex, tmp);
                    RenderTexture.active = tmp;
                    u_tex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
                    u_tex.Apply();
                    texture2ds.Add(u_tex);
                    crcids.Add(HUDHelper.GetCRC32(p));
                }
            }

            var alta_tex = new Texture2D(1, 1, TextureFormat.RGBA32, false, false);
            var uvs      = alta_tex.PackTextures(texture2ds.ToArray(), 4, 2048, false);

            if (uvs == null)
            {
                Debug.LogError("package error");
                return;
            }
            var datas          = alta_tex.EncodeToPNG();
            var atlas_tex_path = System.IO.Path.GetDirectoryName(path) + "/" + System.IO.Path.GetFileNameWithoutExtension(path) + ".png";

            System.IO.File.WriteAllBytes(atlas_tex_path, datas);
            AssetDatabase.ImportAsset(atlas_tex_path);
            atlas.crc32ids = crcids.ToArray();
            atlas.uvs      = uvs;
            atlas.texture  = AssetDatabase.LoadAssetAtPath <Texture2D>(atlas_tex_path);
            AssetDatabase.SaveAssets();
        }