Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="pack"></param>
        /// <param name="fighter"></param>
        /// <param name="editor"></param>
        /// <returns></returns>
        private void ImportItemData(ZipFile pack, MEXFighterEntry fighter)
        {
            Console.WriteLine($"Importing Item Data...");

            var itemEntries = pack.Where(e => Regex.IsMatch(e.FileName, @"Item/item\d\d.*.yaml"));

            HSD_UShort[] itemIndices = new HSD_UShort[0];
            foreach (var item in itemEntries)
            {
                int val;
                if (int.TryParse(Regex.Match(item.FileName, @"(?<=item)\d\d").Value, out val))
                {
                    using (MemoryStream s = new MemoryStream(GetBytes(item)))
                        using (StreamReader r = new StreamReader(s))
                        {
                            // add item entry to mex items
                            var id = editor.ItemControl.AddMEXItem(r.ReadToEnd());

                            // add it to itemIndices
                            Array.Resize(ref itemIndices, val + 1);
                            itemIndices[val] = new HSD_UShort()
                            {
                                Value = (ushort)id
                            };
                        }
                }
            }
            fighter.MEXItems = itemIndices.ToArray();
        }
Beispiel #2
0
        /// <summary>
        /// Generates an Eff file for Fighter & Kirby
        /// Adds entries for effects to mexData
        /// Updates ids for Fighter Mex Entry
        /// </summary>
        /// <param name="pack"></param>
        /// <param name="fighter"></param>
        /// <param name="editor"></param>
        /// <returns>Dictionary to maps old id values to new values</returns>
        private void GenerateEffectFile(ZipFile pack, MEXFighterEntry fighter)
        {
            Console.WriteLine($"Generating Effect File...");

            // Generate information---------------------------------------------
            string charID               = Regex.Match(fighter.FighterDataPath, @"(?<=Pl)..").Value;
            var    root                 = Path.GetDirectoryName(MainForm.Instance.FilePath);
            var    effectFileName       = $"Ef{charID}Data.dat";
            var    effectOutputFilePath = Path.Combine(root, effectFileName);
            var    symbol               = $"eff{fighter.NameText}DataTable";


            // Generate Effect File-------------------------------------------
            var models = pack.Where(e => Regex.IsMatch(e.FileName, @"Effect/effect\d\d.*.dat")).ToArray();
            var ptcl   = pack["Effect/effect.ptcl"];
            var texg   = pack["Effect/effect.texg"];

            SBM_EffectTable effTable = new SBM_EffectTable();

            if (ptcl != null && texg != null)
            {
                effTable._s.SetReferenceStruct(0x00, new HSDStruct(GetBytes(ptcl)));
                effTable._s.SetReferenceStruct(0x04, new HSDStruct(GetBytes(texg)));
            }

            SBM_EffectModel[] effModels = new SBM_EffectModel[models.Length];
            for (int i = 0; i < models.Length; i++)
            {
                effModels[i]    = new SBM_EffectModel();
                effModels[i]._s = new HSDRawFile(GetBytes(models[i])).Roots[0].Data._s;
            }
            effTable.Models = effModels;

            // Save File---------------------------------------------

            var effFile = new HSDRawFile();

            effFile.Roots.Add(new HSDRootNode()
            {
                Name = symbol,
                Data = effTable
            });

            editedFiles.Add(new Tuple <HSDRawFile, string, bool>(effFile, effectOutputFilePath, true));


            // Add Effect Entries-------------------------------------------
            MEXEffectEntry effectFiles = new MEXEffectEntry();

            effectFiles.FileName = effectFileName;
            effectFiles.Symbol   = symbol;
            var effectID = editor.EffectControl.AddMEXEffectFile(effectFiles);

            fighter.EffectIndex = effectID;
            Console.WriteLine("Effect ID:" + effectID);
        }
Beispiel #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="pack"></param>
        /// <param name="fighter"></param>
        /// <param name="mexData"></param>
        private static void ExtractFiles(ZipFile pack, MEXFighterEntry fighter, MexDataEditor mexData)
        {
            Console.WriteLine($"Copying files to directory...");

            var root = Path.GetDirectoryName(MainForm.Instance.FilePath);

            foreach (var e in pack)
            {
                var fileName = Path.GetFileName(e.FileName);

                if (Regex.IsMatch(fileName, @"Pl...dat") ||
                    Regex.IsMatch(fileName, @"Pl..AJ.dat") ||
                    Regex.IsMatch(fileName, @"GmRstM...dat") ||
                    Regex.IsMatch(fileName, @"Pl..DViWaitAJ.dat") ||
                    Regex.IsMatch(fileName, @"Kirby/PlKbCp...dat") ||
                    Regex.IsMatch(fileName, @"Costume/.*"))
                {
                    File.WriteAllBytes(Path.Combine(root, Path.GetFileName(fileName)), GetBytes(e));
                }
            }
        }
Beispiel #4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="fighter"></param>
        /// <param name="editor"></param>
        /// <param name="internalID"></param>
        private void RemoveUI(MEXFighterEntry fighter, MexDataEditor editor, int internalID)
        {
            Console.WriteLine("Removing UI");
            var root    = Path.GetDirectoryName(MainForm.Instance.FilePath);
            int GroupID = MEXIdConverter.ToExternalID(internalID, editor.FighterControl.FighterEntries.Count + 1) - 1;
            int stride  = editor.FighterControl.FighterEntries.Count - 3 + 1;


            Console.WriteLine("Removing CSP");

            /*var chrSelPath = Path.Combine(root, "MnSlChr.usd");
             * if (File.Exists(chrSelPath))
             * {
             *  var cssFile = new HSDRawFile(chrSelPath);
             *
             *  if (cssFile.Roots[0].Data is SBM_SelectChrDataTable cssTable)
             *  {
             *      foreach (var n in cssTable.SingleMenuMaterialAnimation.Children[9].Children)
             *          RemoveMatAnim(n.MaterialAnimation.TextureAnimation, GroupID, stride, FighterPackageInstaller.MAX_COSTUME_COUNT);
             *
             *      foreach (var n in cssTable.MenuMaterialAnimation.Children[6].Children)
             *          RemoveMatAnim(n.MaterialAnimation.TextureAnimation, GroupID, stride, FighterPackageInstaller.MAX_COSTUME_COUNT);
             *
             *      foreach (var n in cssTable.SingleMenuMaterialAnimation.Children[6].Children)
             *          RemoveMatAnim(n.MaterialAnimation.TextureAnimation, GroupID, stride, FighterPackageInstaller.MAX_COSTUME_COUNT);
             *
             *      foreach (var n in cssTable.PortraitMaterialAnimation.Children[2].Children)
             *          RemoveMatAnim(n.MaterialAnimation.TextureAnimation, GroupID, stride, FighterPackageInstaller.MAX_COSTUME_COUNT);
             *
             *
             *      foreach (var n in cssTable.MenuMaterialAnimation.Children[5].Children)
             *          RemoveMatAnim(n.MaterialAnimation.Next.TextureAnimation, GroupID, stride, 1);
             *
             *      foreach (var n in cssTable.SingleMenuMaterialAnimation.Children[5].Children)
             *          RemoveMatAnim(n.MaterialAnimation.Next.TextureAnimation, GroupID, stride, 1);
             *
             *      foreach (var n in cssTable.PortraitMaterialAnimation.Children[1].Children)
             *          RemoveMatAnim(n.MaterialAnimation.Next.TextureAnimation, GroupID, stride, 1);
             *
             *  }
             *
             *  editedFiles.Add(new Tuple<HSDRawFile, string, bool>(cssFile, chrSelPath, true));
             * }*/


            Console.WriteLine("Removing Icons");
            var ifallPath = Path.Combine(root, "IfAll.usd");

            if (File.Exists(ifallPath))
            {
                var datFile = new HSDRawFile(ifallPath);

                var mark = datFile.Roots.Find(e => e.Name.Equals("Stc_scemdls")).Data as HSDNullPointerArrayAccessor <HSD_JOBJDesc>;

                for (int i = 0; i < 7; i++) // first 7
                {
                    RemoveMatAnim(mark[0].MaterialAnimations[0].Children[i].MaterialAnimation.TextureAnimation, GroupID, stride, FighterPackageInstaller.MAX_COSTUME_COUNT);
                }


                var emblemGroup = datFile.Roots.Find(e => e.Name.Equals("DmgMrk_scene_models")).Data as HSDNullPointerArrayAccessor <HSD_JOBJDesc>;

                RemoveMatAnim(emblemGroup[0].MaterialAnimations[0].Child.MaterialAnimation.TextureAnimation, GroupID, stride, 1);


                editedFiles.Add(new Tuple <HSDRawFile, string, bool>(datFile, ifallPath, true));
            }


            Console.WriteLine("Removing Result UI");
            var gmrst = Path.Combine(root, "GmRst.usd");

            if (File.Exists(gmrst))
            {
                var datFile = new HSDRawFile(gmrst);

                var flmsce = datFile.Roots.Find(e => e.Name.Equals("flmsce")).Data as HSD_SOBJ;
                var pnlsce = datFile.Roots.Find(e => e.Name.Equals("pnlsce")).Data as HSD_SOBJ;

                // remove stock icons
                for (int i = 5; i <= 8; i++) // at 5-8, 2nd mat anim
                {
                    RemoveMatAnim(pnlsce.JOBJDescs[0].MaterialAnimations[0].Children[i].MaterialAnimation.Next.TextureAnimation,
                                  GroupID,
                                  stride,
                                  FighterPackageInstaller.MAX_COSTUME_COUNT);
                }

                // remove emblem entries
                var matgroup = pnlsce.JOBJDescs[0].MaterialAnimations[0].Children[17];

                for (int i = 0; i < 4; i++)
                {
                    RemoveMatAnim(matgroup.Children[i].MaterialAnimation.TextureAnimation, GroupID, stride, 1);
                }


                // check if any other fighter is using this stock icon
                // if not, remove it and adjust ids
                if (!editor.FighterControl.FighterEntries.Any(e => e.InsigniaID == fighter.InsigniaID))
                {
                    var emblemGroup = flmsce.JOBJDescs[0];

                    emblemGroup.JointAnimations[0].Children[4].RemoveChildAt(fighter.InsigniaID);
                    emblemGroup.MaterialAnimations[0].Children[4].RemoveChildAt(fighter.InsigniaID);
                    emblemGroup.RootJoint.Children[4].RemoveChildAt(fighter.InsigniaID);

                    foreach (var f in editor.FighterControl.FighterEntries)
                    {
                        if (f.InsigniaID > fighter.InsigniaID)
                        {
                            f.InsigniaID--;
                        }
                    }
                }


                // name textures
                var largenameGroup = pnlsce.JOBJDescs[0].MaterialAnimations[0].Children[0].Children[2].MaterialAnimation.Next.TextureAnimation;

                RemoveMatAnim(largenameGroup, GroupID, stride, 1);

                var smallnameGroup = pnlsce.JOBJDescs[0].MaterialAnimations[0];

                for (int i = 9; i < 13; i++)
                {
                    RemoveMatAnim(smallnameGroup.Children[i].Children[1].MaterialAnimation.TextureAnimation, GroupID, stride, 1);
                }

                editedFiles.Add(new Tuple <HSDRawFile, string, bool>(datFile, gmrst, true));
            }
        }
Beispiel #5
0
 public FighterPackageUninstaller(int internalID, MEXFighterEntry fighter, MexDataEditor editor)
 {
     this.internalID = internalID;
     this.fighter    = fighter;
     this.editor     = editor;
 }
Beispiel #6
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="packagePath"></param>
        public override void Work(BackgroundWorker w)
        {
            var root = Path.GetDirectoryName(MainForm.Instance.FilePath);
            var plco = Path.Combine(root, "PlCo.dat");
            var sem  = Path.Combine(root, "audio\\us\\smash2.sem");

            if (!File.Exists(plco))
            {
                throw new FileNotFoundException("PlCo.dat was not found");
            }

            if (!File.Exists(sem))
            {
                throw new FileNotFoundException("smash2.sem was not found");
            }

            using (ZipFile pack = new ZipFile(packagePath))
            {
                string fighterYAMLPath = null;

                foreach (var e in pack)
                {
                    Console.WriteLine(e.FileName);
                    if (Path.GetFileName(e.FileName).ToLower() == "fighter.yaml")
                    {
                        fighterYAMLPath = e.FileName;
                    }
                }

                if (string.IsNullOrEmpty(fighterYAMLPath))
                {
                    return;
                }

                MEXFighterEntry mexEntry = null;

                using (MemoryStream zos = new MemoryStream())
                {
                    pack[fighterYAMLPath].Extract(zos);
                    zos.Position = 0;
                    //using (StreamReader r = new StreamReader(zos))
                    //    mexEntry = MEXFighterEntry.Deserialize(r.ReadToEnd());
                }

                if (mexEntry == null)
                {
                    return;
                }

                ProgressStatus = $"Importing  {mexEntry.NameText}...";
                w.ReportProgress(0);

                var internalID = editor.FighterControl.AddEntry(mexEntry);

                ProgressStatus = "Installing Item Data"; w.ReportProgress(10);
                ImportItemData(pack, mexEntry);

                ProgressStatus = "Installing Item Data"; w.ReportProgress(20);
                GenerateEffectFile(pack, mexEntry);

                ProgressStatus = "Installing Item Data"; w.ReportProgress(30);
                ImportSoundData(pack, mexEntry, sem);

                ProgressStatus = "Installing UI"; w.ReportProgress(50);
                InstallUI(pack, mexEntry);

                ProgressStatus = "Installing Item Data"; w.ReportProgress(60);
                InjectBoneTable(pack, plco, internalID);

                //...
                ProgressStatus = "Extracting Files";
                w.ReportProgress(70);
                ExtractFiles(pack, mexEntry, editor);

                ProgressStatus = "Building new SEM";
                w.ReportProgress(80);
                if (SemEntries.Count != 0)
                {
                    SEM.SaveSEMFile(sem, SemEntries, editor._data);
                }

                ProgressStatus = "Saving Files";
                w.ReportProgress(90);
                foreach (var d in editedFiles)
                {
                    d.Item1.Save(d.Item2, d.Item3);
                }

                ProgressStatus = "Done";
                w.ReportProgress(100);
                // done
                Console.WriteLine($"Done!");
            }
        }
Beispiel #7
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="datPath"></param>
        /// <param name="pack"></param>
        private void InjectCharSelectImages(ZipFile pack, string datPath, HSD_TOBJ[] icons, HSD_TOBJ emblemTexture, MEXFighterEntry fighter, int stride, int groupID)
        {
            var cssFile = new HSDRawFile(datPath);

            if (cssFile.Roots[0].Data is SBM_SelectChrDataTable cssTable)
            {
                // get base width and height
                int width  = 132;
                int height = 188;
                if (cssTable.PortraitMaterialAnimation.Children[2].Child.MaterialAnimation.TextureAnimation.ImageCount > 0)
                {
                    width  = cssTable.PortraitMaterialAnimation.Children[2].Child.MaterialAnimation.TextureAnimation.ImageBuffers[0].Data.Width;
                    height = cssTable.PortraitMaterialAnimation.Children[2].Child.MaterialAnimation.TextureAnimation.ImageBuffers[0].Data.Height;
                }
                // LOAD CSPs
                var        csps     = pack.Where(e => Regex.IsMatch(e.FileName, "CSS/css..\\.png")).ToArray();
                HSD_TOBJ[] cspTOBJs = new HSD_TOBJ[csps.Length];
                foreach (var c in csps)
                {
                    var index = int.Parse(Regex.Match(c.FileName, @"\d\d").Value);
                    using (MemoryStream stream = new MemoryStream(GetBytes(c)))
                        using (var bmp = new System.Drawing.Bitmap(stream))
                        {
                            // shrink but don't grow
                            if (bmp.Width > width || bmp.Height > height)
                            {
                                using (System.Drawing.Bitmap resized = new System.Drawing.Bitmap(width, height))
                                {
                                    using (System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(resized))
                                        g.DrawImage(bmp, 0, 0, width, height);

                                    cspTOBJs[index] = TOBJConverter.BitmapToTOBJ(resized, HSDRaw.GX.GXTexFmt.CI8, HSDRaw.GX.GXTlutFmt.RGB5A3);
                                }
                            }
                            else
                            {
                                cspTOBJs[index] = TOBJConverter.BitmapToTOBJ(bmp, HSDRaw.GX.GXTexFmt.CI8, HSDRaw.GX.GXTlutFmt.RGB5A3);
                            }
                        }
                }

                // Inject Icons
                foreach (var n in cssTable.SingleMenuMaterialAnimation.Children[9].Children)
                {
                    InjectIntoMatTexAnim(n.MaterialAnimation.TextureAnimation, icons, groupID, stride, MAX_COSTUME_COUNT);
                }

                // Inject CSPs
                foreach (var n in cssTable.MenuMaterialAnimation.Children[6].Children)
                {
                    InjectIntoMatTexAnim(n.MaterialAnimation.TextureAnimation, cspTOBJs, groupID, stride, MAX_COSTUME_COUNT);
                }

                foreach (var n in cssTable.SingleMenuMaterialAnimation.Children[6].Children)
                {
                    InjectIntoMatTexAnim(n.MaterialAnimation.TextureAnimation, cspTOBJs, groupID, stride, MAX_COSTUME_COUNT);
                }

                foreach (var n in cssTable.PortraitMaterialAnimation.Children[2].Children)
                {
                    InjectIntoMatTexAnim(n.MaterialAnimation.TextureAnimation, cspTOBJs, groupID, stride, MAX_COSTUME_COUNT);
                }


                // Emblem

                foreach (var n in cssTable.MenuMaterialAnimation.Children[5].Children)
                {
                    InjectIntoMatTexAnim(n.MaterialAnimation.Next.TextureAnimation, new HSDRaw.Common.HSD_TOBJ[] { emblemTexture }, groupID, stride, 1, fighter.InsigniaID);
                }

                foreach (var n in cssTable.SingleMenuMaterialAnimation.Children[5].Children)
                {
                    InjectIntoMatTexAnim(n.MaterialAnimation.Next.TextureAnimation, new HSDRaw.Common.HSD_TOBJ[] { emblemTexture }, groupID, stride, 1, fighter.InsigniaID);
                }

                foreach (var n in cssTable.PortraitMaterialAnimation.Children[1].Children)
                {
                    InjectIntoMatTexAnim(n.MaterialAnimation.Next.TextureAnimation, new HSDRaw.Common.HSD_TOBJ[] { emblemTexture }, groupID, stride, 1, fighter.InsigniaID);
                }
            }

            editedFiles.Add(new Tuple <HSDRawFile, string, bool>(cssFile, datPath, true));
        }
Beispiel #8
0
        /// <summary>
        ///
        /// </summary>
        private void InstallUI(ZipFile pack, MEXFighterEntry fighter)
        {
            Console.WriteLine($"Installing UI data...");

            // LOAD Stock Icons
            var icons = pack.Where(e => Regex.IsMatch(e.FileName, "Icon/ico..\\.png")).ToArray();

            HSD_TOBJ[] iconTOBJs = new HSD_TOBJ[icons.Length];
            foreach (var c in icons)
            {
                var index = int.Parse(Regex.Match(c.FileName, @"\d\d").Value);
                using (MemoryStream stream = new MemoryStream(GetBytes(c)))
                    using (var bmp = new System.Drawing.Bitmap(stream))
                        iconTOBJs[index] = TOBJConverter.BitmapToTOBJ(bmp, HSDRaw.GX.GXTexFmt.CI4, HSDRaw.GX.GXTlutFmt.RGB5A3);
            }

            // Load Menu Icon

            // Load Emblem
            var      emblemPack    = pack["UI/emblem.obj"];
            HSD_TOBJ emblemTexture = null;
            HSD_JOBJ emblemModel   = null;

            if (emblemPack != null)
            {
                EmblemModel model;
                using (MemoryStream stream = new MemoryStream())
                {
                    emblemPack.Extract(stream);
                    stream.Position = 0;
                    model           = Converters.EmblemConverter.GenerateEmblemModelFromOBJ(stream);
                }
                emblemModel   = Converters.EmblemConverter.GenerateEmblemModel(model);
                emblemTexture = Converters.EmblemConverter.GenerateEmblemIconImage(model);
            }

            // Load Misc Name Tags and icons

            var      largeName        = pack["UI/result_victory_name.png"];
            var      smallName        = pack["UI/result_name.png"];
            HSD_TOBJ largeNameTexture = null;
            HSD_TOBJ smallNameTexture = null;

            if (largeName != null)
            {
                using (MemoryStream stream = new MemoryStream(GetBytes(largeName)))
                    using (var bmp = new System.Drawing.Bitmap(stream))
                        largeNameTexture = TOBJConverter.BitmapToTOBJ(bmp, HSDRaw.GX.GXTexFmt.I4, HSDRaw.GX.GXTlutFmt.IA8);
            }
            if (smallName != null)
            {
                using (MemoryStream stream = new MemoryStream(GetBytes(smallName)))
                    using (var bmp = new System.Drawing.Bitmap(stream))
                        smallNameTexture = TOBJConverter.BitmapToTOBJ(bmp, HSDRaw.GX.GXTexFmt.I4, HSDRaw.GX.GXTlutFmt.IA8);
            }

            // --------------------------------------------------------------------------

            var root = Path.GetDirectoryName(MainForm.Instance.FilePath);

            int stride     = editor.FighterControl.FighterEntries.Count - 3;
            int internalID = editor.FighterControl.FighterEntries.IndexOf(fighter);
            var externalId = MEXIdConverter.ToExternalID(internalID, editor.FighterControl.FighterEntries.Count);
            int GroupID    = externalId - (externalId > 18 ? 1 : 0);

            // Inject CSPs and Stock Icons into Character Select
            //var chrSelPath = Path.Combine(root, "MnSlChr.usd");
            //if (File.Exists(chrSelPath))
            //    InjectCharSelectImages(pack, chrSelPath, iconTOBJs, emblemTexture, fighter, stride, GroupID);

            // Inject Stock Icons into IfAll, GmRst

            var ifallPath = Path.Combine(root, "IfAll.usd");

            if (File.Exists(ifallPath))
            {
                var datFile = new HSDRawFile(ifallPath);

                var mark = datFile.Roots.Find(e => e.Name.Equals("Stc_scemdls")).Data as HSDNullPointerArrayAccessor <HSD_JOBJDesc>;

                for (int i = 0; i < 7; i++) // first 7
                {
                    InjectIntoMatTexAnim(mark[0].MaterialAnimations[0].Children[i].MaterialAnimation.TextureAnimation, iconTOBJs, GroupID, stride, MAX_COSTUME_COUNT);
                }


                var emblemGroup = datFile.Roots.Find(e => e.Name.Equals("DmgMrk_scene_models")).Data as HSDNullPointerArrayAccessor <HSD_JOBJDesc>;

                InjectIntoMatTexAnim(emblemGroup[0].MaterialAnimations[0].Child.MaterialAnimation.TextureAnimation, new HSDRaw.Common.HSD_TOBJ[] { emblemTexture }, GroupID, stride, 1, fighter.InsigniaID);


                editedFiles.Add(new Tuple <HSDRawFile, string, bool>(datFile, ifallPath, true));
            }


            var gmRst = Path.Combine(root, "GmRst.usd");

            if (File.Exists(gmRst))
            {
                var datFile = new HSDRawFile(gmRst);

                var flmsce = datFile.Roots.Find(e => e.Name.Equals("flmsce")).Data as HSD_SOBJ;
                var pnlsce = datFile.Roots.Find(e => e.Name.Equals("pnlsce")).Data as HSD_SOBJ;

                // Stock Icons-------------------------------------
                for (int i = 5; i <= 8; i++) // at 5-8, 2nd mat anim
                {
                    InjectIntoMatTexAnim(
                        pnlsce.JOBJDescs[0].MaterialAnimations[0].Children[i].MaterialAnimation.Next.TextureAnimation,
                        iconTOBJs,
                        GroupID,
                        stride,
                        MAX_COSTUME_COUNT);
                }

                // Emblem Textures--------------------------------------
                var matgroup = pnlsce.JOBJDescs[0].MaterialAnimations[0].Children[17];

                for (int i = 0; i < 4; i++)
                {
                    InjectIntoMatTexAnim(matgroup.Children[i].MaterialAnimation.TextureAnimation, new HSDRaw.Common.HSD_TOBJ[] { emblemTexture }, GroupID, stride, 1, fighter.InsigniaID);
                }

                // Emblem Model--------------------------------------
                var emblemGroup = flmsce.JOBJDescs[0];

                if (emblemModel != null)
                {
                    var modelIndex = emblemGroup.RootJoint.Children[4].Children.Length;

                    fighter.InsigniaID = (byte)modelIndex;

                    var jointClone = HSDAccessor.DeepClone <HSDRaw.Common.Animation.HSD_AnimJoint>(emblemGroup.JointAnimations[0].Children[4].Child);
                    jointClone.Next = null;

                    var matjointClone = HSDAccessor.DeepClone <HSDRaw.Common.Animation.HSD_MatAnimJoint>(emblemGroup.MaterialAnimations[0].Children[4].Child);
                    matjointClone.Next = null;

                    emblemGroup.JointAnimations[0].Children[4].AddChild(jointClone);
                    emblemGroup.MaterialAnimations[0].Children[4].AddChild(matjointClone);
                    emblemGroup.RootJoint.Children[4].AddChild(emblemModel);
                }


                // name textures
                var largenameGroup = pnlsce.JOBJDescs[0].MaterialAnimations[0].Children[0].Children[2].MaterialAnimation.Next.TextureAnimation;

                InjectIntoMatTexAnim(largenameGroup, new HSD_TOBJ[] { largeNameTexture }, GroupID, stride, 1);

                var smallnameGroup = pnlsce.JOBJDescs[0].MaterialAnimations[0];

                for (int i = 9; i < 13; i++)
                {
                    InjectIntoMatTexAnim(smallnameGroup.Children[i].Children[1].MaterialAnimation.TextureAnimation, new HSD_TOBJ[] { smallNameTexture }, GroupID, stride, 1);
                }


                editedFiles.Add(new Tuple <HSDRawFile, string, bool>(datFile, gmRst, true));
            }

            // Inject Emblem

            // Generate Emblem Models and Inject

            // Inject Misc Name Tags and icons
        }
Beispiel #9
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="pack"></param>
        /// <param name="fighter"></param>
        /// <param name="editor"></param>
        /// <returns>Dictionary to maps old sound id values to new values</returns>
        private void ImportSoundData(ZipFile pack, MEXFighterEntry fighter, string semFile)
        {
            Console.WriteLine($"Importing Sound Data...");

            var root = Path.GetDirectoryName(MainForm.Instance.FilePath);

            // Load SEM File
            SemEntries = SEM.ReadSEMFile(semFile, true, editor._data);

            // narrator call-----------------------------------------------
            var narratorScript = @".SFXID : (id)
.REVERB : 48
.PRIORITY : 15
.UNKNOWN06 : 229
.END : 0";
            var narr           = pack["Sound/narrator.dsp"];

            var nameBank = SemEntries.Find(e => e.SoundBank?.Name == "nr_name.ssm");

            if (narr != null && nameBank != null)
            {
                var narsound = new DSP();
                narsound.FromFormat(GetBytes(narr), "dsp");
                var index = nameBank.SoundBank.Sounds.Length;
                nameBank.SoundBank.AddSound(narsound);

                var script = new SEMScript();
                SEM.CompileSEMScript(narratorScript.Replace("(id)", index.ToString()), out script.CommandData);
                var scriptIndex = nameBank.Scripts.Length;
                nameBank.AddScript(script);

                fighter.AnnouncerCall = scriptIndex + SemEntries.IndexOf(nameBank) * 10000;

                Console.WriteLine("Imported Announcer Call");
            }

            // Create and import SSM-----------------------------------------------

            var semYAML = pack["Sound/sem.yaml"];
            var ssmFile = pack["Sound/sound.ssm"];

            if (semYAML != null)
            {
                using (MemoryStream zos = new MemoryStream())
                {
                    semYAML.Extract(zos);
                    zos.Position = 0;
                    using (StreamReader r = new StreamReader(zos))
                    {
                        var semEntry = SEMEntry.Deserialize(r.ReadToEnd());

                        if (ssmFile != null)
                        {
                            var ssmName = fighter.NameText.ToLower() + ".ssm";
                            semEntry.SoundBank = new SSM();
                            using (MemoryStream ssmStream = new MemoryStream())
                            {
                                ssmFile.Extract(ssmStream);
                                ssmStream.Position = 0;
                                semEntry.SoundBank.Open(ssmName, ssmStream);
                            }
                            var ssmFilePath = Path.Combine(root, "audio\\us\\" + ssmName);
                            File.WriteAllBytes(ssmFilePath, GetBytes(ssmFile));
                        }

                        fighter.SSMIndex = SemEntries.Count;
                        SemEntries.Add(semEntry);
                    }
                }
            }


            // Import Victory Theme
            var victory = pack["Sound/victory.hps"];

            if (victory != null)
            {
                var ffname = $"ff_{fighter.NameText.ToLower()}.hps";
                fighter.VictoryThemeID = editor.MusicControl.AddMusic(new HSD_String()
                {
                    Value = ffname
                });

                var fffilePath = Path.Combine(root, "audio\\" + ffname);
                File.WriteAllBytes(fffilePath, GetBytes(victory));
            }
        }