Beispiel #1
0
 override internal string GetViewPrefabName()
 {
     object[] re = HS_CallLuaFace.CallMemberOnce(_LuaTable, "GetViewPrefabName", null);
     if (re == null || re.Length == 0)
     {
         Debugger.LogError("GetViewPrefabName");
         return(null);
     }
     return(re[0] as string);
 }
Beispiel #2
0
 override internal GameObject GetViewPrefab()
 {
     object[] re = HS_CallLuaFace.CallMemberOnce(_LuaTable, "GetViewPrefab", null);
     if (re == null || re.Length == 0)
     {
         Debugger.LogError("GetViewPrefab");
         return(null);
     }
     return(re[0] as GameObject);
 }
Beispiel #3
0
 override protected void OnClosed()
 {
     base.OnClosed();
     HS_CallLuaFace.CallMemberOnce(_LuaTable, "OnClosed");
 }