Beispiel #1
0
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     m_format.Write(s, bw);
     bw.WriteInt32(m_elementOffsets_0);
     bw.WriteInt32(m_elementOffsets_1);
     bw.WriteInt32(m_elementOffsets_2);
     bw.WriteInt32(m_elementOffsets_3);
     bw.WriteInt32(m_elementOffsets_4);
     bw.WriteInt32(m_elementOffsets_5);
     bw.WriteInt32(m_elementOffsets_6);
     bw.WriteInt32(m_elementOffsets_7);
     bw.WriteInt32(m_elementOffsets_8);
     bw.WriteInt32(m_elementOffsets_9);
     bw.WriteInt32(m_elementOffsets_10);
     bw.WriteInt32(m_elementOffsets_11);
     bw.WriteInt32(m_elementOffsets_12);
     bw.WriteInt32(m_elementOffsets_13);
     bw.WriteInt32(m_elementOffsets_14);
     bw.WriteInt32(m_elementOffsets_15);
     bw.WriteInt32(m_elementOffsets_16);
     bw.WriteInt32(m_elementOffsets_17);
     bw.WriteInt32(m_elementOffsets_18);
     bw.WriteInt32(m_elementOffsets_19);
     bw.WriteInt32(m_elementOffsets_20);
     bw.WriteInt32(m_elementOffsets_21);
     bw.WriteInt32(m_elementOffsets_22);
     bw.WriteInt32(m_elementOffsets_23);
     bw.WriteInt32(m_elementOffsets_24);
     bw.WriteInt32(m_elementOffsets_25);
     bw.WriteInt32(m_elementOffsets_26);
     bw.WriteInt32(m_elementOffsets_27);
     bw.WriteInt32(m_elementOffsets_28);
     bw.WriteInt32(m_elementOffsets_29);
     bw.WriteInt32(m_elementOffsets_30);
     bw.WriteInt32(m_elementOffsets_31);
     bw.WriteUInt32(0);
     s.WriteByteArray(bw, m_memory);
     bw.WriteInt32(m_vertexStride);
     bw.WriteBoolean(m_locked);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     bw.WriteInt32(m_numVertices);
     bw.WriteBoolean(m_isBigEndian);
     bw.WriteBoolean(m_isSharable);
     bw.WriteUInt16(0);
 }
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     m_vertexFormat.Write(s, bw);
     bw.WriteUInt32(0);
     s.WriteClassArray<hkMultipleVertexBufferLockedElement>(bw, m_lockedElements);
     s.WriteClassPointer<hkMemoryMeshVertexBuffer>(bw, m_lockedBuffer);
     s.WriteClassArray<hkMultipleVertexBufferElementInfo>(bw, m_elementInfos);
     s.WriteClassArray<hkMultipleVertexBufferVertexBufferInfo>(bw, m_vertexBufferInfos);
     bw.WriteInt32(m_numVertices);
     bw.WriteBoolean(m_isLocked);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     bw.WriteUInt32(m_updateCount);
     bw.WriteBoolean(m_writeLock);
     bw.WriteBoolean(m_isSharable);
     bw.WriteBoolean(m_constructionComplete);
     bw.WriteByte(0);
 }