public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     bw.WriteUInt64(0);
     bw.WriteUInt32(0);
     bw.WriteUInt16(0);
     s.WriteMatrix3(bw, m_rotationA);
     s.WriteMatrix3(bw, m_rotationB);
 }
Beispiel #2
0
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteVector4(bw, m_gravity);
     bw.WriteSByte(m_numWheels);
     bw.WriteUInt64(0);
     bw.WriteUInt32(0);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     s.WriteMatrix3(bw, m_chassisOrientation);
     bw.WriteSingle(m_torqueRollFactor);
     bw.WriteSingle(m_torquePitchFactor);
     bw.WriteSingle(m_torqueYawFactor);
     bw.WriteSingle(m_extraTorqueFactor);
     bw.WriteSingle(m_maxVelocityForPositionalFriction);
     bw.WriteSingle(m_chassisUnitInertiaYaw);
     bw.WriteSingle(m_chassisUnitInertiaRoll);
     bw.WriteSingle(m_chassisUnitInertiaPitch);
     bw.WriteSingle(m_frictionEqualizer);
     bw.WriteSingle(m_normalClippingAngleCos);
     bw.WriteSingle(m_maxFrictionSolverMassRatio);
     bw.WriteUInt32(0);
     s.WriteClassArray <hknpVehicleDataWheelComponentParams>(bw, m_wheelParams);
     s.WriteSByteArray(bw, m_numWheelsPerAxle);
     m_frictionDescription.Write(s, bw);
     s.WriteVector4(bw, m_chassisFrictionInertiaInvDiag);
     bw.WriteBoolean(m_alreadyInitialised);
     bw.WriteUInt64(0);
     bw.WriteUInt32(0);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
 }
 public virtual void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     bw.WriteSingle(m_volume);
     bw.WriteSingle(m_mass);
     bw.WriteUInt64(0);
     s.WriteVector4(bw, m_centerOfMass);
     s.WriteMatrix3(bw, m_inertiaTensor);
 }
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     bw.WriteBoolean(m_isEnabled);
     bw.WriteUInt64(0);
     bw.WriteUInt32(0);
     bw.WriteByte(0);
     s.WriteMatrix3(bw, m_target_bRca);
     s.WriteClassPointer <hkpConstraintMotor>(bw, m_motors_0);
     s.WriteClassPointer <hkpConstraintMotor>(bw, m_motors_1);
     s.WriteClassPointer <hkpConstraintMotor>(bw, m_motors_2);
     bw.WriteUInt64(0);
 }
Beispiel #5
0
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_modeller);
     s.WriteStringPointer(bw, m_asset);
     bw.WriteSingle(m_sceneLength);
     bw.WriteUInt32(m_numFrames);
     s.WriteClassPointer <hkxNode>(bw, m_rootNode);
     s.WriteClassPointerArray <hkxNodeSelectionSet>(bw, m_selectionSets);
     s.WriteClassPointerArray <hkxCamera>(bw, m_cameras);
     s.WriteClassPointerArray <hkxLight>(bw, m_lights);
     bw.WriteUInt64(0);
     bw.WriteUInt64(0);
     s.WriteClassPointerArray <hkxMaterial>(bw, m_materials);
     s.WriteClassPointerArray <hkxTextureInplace>(bw, m_inplaceTextures);
     s.WriteClassPointerArray <hkxTextureFile>(bw, m_externalTextures);
     s.WriteClassPointerArray <hkxSkinBinding>(bw, m_skinBindings);
     s.WriteClassPointerArray <hkxSpline>(bw, m_splines);
     s.WriteMatrix3(bw, m_appliedTransform);
 }