Beispiel #1
0
 private void keepAliveTick(object state)
 {
     Logger.DebugPrint("Sending keep-alive packet to " + LoggedinUser.Username);
     byte[] updatePacket = PacketBuilder.CreateKeepAlive();
     SendPacket(updatePacket);
     if (!isDisconnecting && keepAliveTimer != null) // wtf how is this still a problem?
     {
         keepAliveTimer.Change(oneMinute, oneMinute);
     }
 }
Beispiel #2
0
 private void keepAliveTimerTick(object state)
 {
     Logger.DebugPrint("Sending keep-alive packet to " + LoggedinUser.Username);
     byte[] updatePacket = PacketBuilder.CreateKeepAlive();
     SendPacket(updatePacket);
 }