// Use this for initialization
        void Start()
        {
            if (m_instance)
            {
                Destroy(this);
            }
            else
            {
                m_instance = this;
            }

            m_timerStart = true;

            m_currentTwist = Twists.NULL;
            //m_teleporterPositions = Instantiate(m_teleporterPositionsPrefab);
        }
 void BroadcastTwist(int twistNumber)
 {
     m_currentTwist = m_eventTwists[twistNumber];
     //ChangeTeleporter();
 }