// Use this for initialization void Start() { if (m_instance) { Destroy(this); } else { m_instance = this; } m_timerStart = true; m_currentTwist = Twists.NULL; //m_teleporterPositions = Instantiate(m_teleporterPositionsPrefab); }
void BroadcastTwist(int twistNumber) { m_currentTwist = m_eventTwists[twistNumber]; //ChangeTeleporter(); }