Beispiel #1
0
        float KillSome()
        {
            float deaths = 0;

            for (int i = 0; i < ageDistribution.GetPointCount(); i++)
            {
                float loss = GetLossOfPeopleOfAge(ageDistribution.GetValue(i), i);
                ageDistribution.GhostChangePoint(i, ageDistribution.GetValue(i) - loss);
                deaths += loss;
            }
            ageDistribution.UpdateBiggestYValue();
            return(deaths);
        }
Beispiel #2
0
        void OnChanceOfDeathUpdated()
        {
            for (int i = (int)chanceOfDeath.GetBiggestXValue() - ageDistribution.GetPointCount(); i > 0; i--)
            {
                ageDistribution.AddPoint(0);
            }

            how1000PeopleDie.RemovePointAndAfter(0);
            for (int i = 0; i <= chanceOfDeath.GetBiggestXValue(); i++)
            {
                for (int j = 0; j < i; j++)
                {
                    float oldPop = how1000PeopleDie.GetValue(j);
                    how1000PeopleDie.GhostChangePoint(j, oldPop - GetLossOfPeopleOfAge(oldPop, j));
                }
                how1000PeopleDie.InsertPoint(0, 1000);

                how1000PeopleDie.UpdateBiggestYValue();
            }
            chanceOfDeathChart.UpdateScale();
            chanceOfDeathChart.QueueDraw();
        }