public KitchenCallBackUI()
        {
            kitchenCallBack = new KitchenCallBack();
            lockObj = new object();
            t = new Thread(listenToServer);
            isFinish = false;

            //kitchenCallBack.ChangeItemEvent += kitchenCallBack_ChangeItemEvent;
            //kitchenCallBack.ChangeTableEvent += new HandleEvent(kitchenCallBack_ChangeTableEvent);
            //kitchenCallBack.DeorderItemEvent += new HandleEvent(kitchenCallBack_DeorderItemEvent);
        }
Beispiel #2
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        public KitchenCallBackUI()
        {
            kitchenCallBack = new KitchenCallBack();
            lockObj         = new object();
            t        = new Thread(listenToServer);
            isFinish = false;

            //kitchenCallBack.ChangeItemEvent += kitchenCallBack_ChangeItemEvent;
            //kitchenCallBack.ChangeTableEvent += new HandleEvent(kitchenCallBack_ChangeTableEvent);
            //kitchenCallBack.DeorderItemEvent += new HandleEvent(kitchenCallBack_DeorderItemEvent);
        }