Beispiel #1
0
        public SimCounter(int pin)
        {
            int index = -1;
            for (int i = 0; i < 8; i++)
            {
                var counter = SimData.Counter[i];
                if (!counter.Initialized)
                    continue;
                if (counter.UpSourceChannel == pin || counter.DownSourceChannel == pin)
                {
                    index = i;
                }
            }

            if (index == -1)
            {
                throw new InvalidOperationException($"Counter not found for pin {pin}");
            }

            m_counterData = SimData.Counter[index];
            m_k2X = m_counterData.UpFallingEdge;
        }
Beispiel #2
0
        private static void SetCounterDownAsTwoPulseAnalog(CounterData counter, int trigIndex)
        {
            if (!counter.DownSourceTrigger)
            {
                throw new InvalidOperationException("Analog should only be called for Analog triggers");
            }
            int analogIn = SimData.AnalogTrigger[trigIndex].AnalogPin;

            if (analogIn == -1)
            {
                throw new InvalidOperationException("Analog Trigger has not been allocated");
            }

            int status = 0;
            bool prevTrigValue =
                HALAnalog.getAnalogTriggerTriggerState((IntPtr)SimData.AnalogTrigger[trigIndex].TriggerPointer,
                    ref status);

            double prevAnalogVoltage = AnalogIn[analogIn].Voltage;

            Action<dynamic, dynamic> downCallback = (key, value) =>
            {
                //If our IsAnalog has actually changed
                if (prevAnalogVoltage != value)
                {
                    //Grab our trigger state.
                    bool trigValue =
                        HALAnalog.getAnalogTriggerTriggerState(
                            (IntPtr)SimData.AnalogTrigger[trigIndex].TriggerPointer, ref status);

                    //Was low
                    if (!prevTrigValue)
                    {
                        //if still low ignore
                        if (!trigValue)
                            return;
                        //Otherwise if we count on rising edge add 1
                        if (counter.DownRisingEdge)
                        {
                            counter.Count--;
                        }
                    }
                    //Was High
                    else
                    {
                        //if still high ignore
                        if (trigValue)
                            return;
                        //Otherwise if we count on falling edge add 1
                        if (counter.DownFallingEdge)
                        {
                            counter.Count--;
                        }
                    }
                    prevTrigValue = trigValue;
                    prevAnalogVoltage = value;
                }
            };

            counter.DownCallback = downCallback;

            AnalogIn[analogIn].Register("Voltage", downCallback);
        }
Beispiel #3
0
        private static void SetCounterDownAsTwoPulseDigital(CounterData counter, int pin)
        {
            bool prevValue = DIO[pin].Value;

            Action<string, dynamic> downCallback = (key, value) =>
            {
                //Was low
                if (!prevValue)
                {
                    //if still low ignore
                    if (!value)
                        return;
                    //Otherwise if we count on rising edge add 1
                    if (counter.DownRisingEdge)
                    {
                        counter.Count--;
                    }
                }
                //Was High
                else
                {
                    //if still high ignore
                    if (value)
                        return;
                    //Otherwise if we count on falling edge add 1
                    if (counter.DownFallingEdge)
                    {
                        counter.Count--;
                    }
                }
                prevValue = value;
            };

            counter.DownCallback = downCallback;

            DIO[pin].Register("Value", downCallback);
        }
Beispiel #4
0
        private static void SetCounterUpAsTwoPulseDigital(CounterData counter, int pin)
        {
            if (counter.UpSourceTrigger)
            {
                throw new InvalidOperationException("Digital should only be called for digital ports");
            }

            bool prevValue = DIO[pin].Value;

            Action<string, dynamic> upCallback = (key, value) =>
            {
                //Was low
                if (!prevValue)
                {
                    //if still low ignore
                    if (!value)
                        return;
                    //Otherwise if we count on rising edge add 1
                    if (counter.UpRisingEdge)
                    {
                        counter.Count++;
                    }
                }
                //Was High
                else
                {
                    //if still high ignore
                    if (value)
                        return;
                    //Otherwise if we count on falling edge add 1
                    if (counter.UpFallingEdge)
                    {
                        counter.Count++;
                    }
                }
                prevValue = value;
            };

            counter.UpCallback = upCallback;
            DIO[pin].Register("Value", upCallback);
        }