Beispiel #1
0
        public IEnumerator Turn()
        {
            TurnController.GetInstance().Clear();
            GameOver.GetInstance().AddPower(PowerController.GetInstance().player_total, PowerController.GetInstance().enemy_total);
            int          power        = PowerController.GetInstance().player_total - PowerController.GetInstance().enemy_total;
            GameBehavior gameBehavior = new GameBehavior();

            if (power > 0)
            {
                enemy_life_gem[enemy_fail].PlayForward();
                enemy_fail++;
                gameBehavior = GameBehavior.win;
            }
            else if (power < 0)
            {
                player_life_gem[player_fail].PlayForward();
                player_fail++;
                gameBehavior = GameBehavior.lose;
            }
            else if (power == 0)
            {
                if (PlayerController.GetInstance().group == Global.Group.nilfgaardian && EnemyController.GetInstance().group == Global.Group.nilfgaardian)
                {
                    player_life_gem[player_fail].PlayForward();
                    enemy_life_gem[enemy_fail].PlayForward();
                    player_fail++;
                    enemy_fail++;
                    gameBehavior = GameBehavior.dogfall;
                }
                else if (PlayerController.GetInstance().group == Global.Group.nilfgaardian)
                {
                    enemy_life_gem[enemy_fail].PlayForward();
                    enemy_fail++;
                    gameBehavior = GameBehavior.win;
                    yield return(TweenMessage.GetInstance().Play("领导牌技能发动\r\n平手时获胜"));
                }
                else if (EnemyController.GetInstance().group == Global.Group.nilfgaardian)
                {
                    player_life_gem[player_fail].PlayForward();
                    player_fail++;
                    gameBehavior = GameBehavior.lose;
                }
                else
                {
                    player_life_gem[player_fail].PlayForward();
                    enemy_life_gem[enemy_fail].PlayForward();
                    player_fail++;
                    enemy_fail++;
                    gameBehavior = GameBehavior.dogfall;
                }
            }

            if (player_fail == 2)
            {
                yield return(GameOver.GetInstance().Show(false));

                CoroutineManager.GetInstance().Finish();
                yield break;
            }
            else if (enemy_fail == 2)
            {
                yield return(GameOver.GetInstance().Show(true));

                CoroutineManager.GetInstance().Finish();
                yield break;
            }

            WeatherController.GetInstance().ClearSky();

            Transform playerMonsterCard = null;

            if (PlayerController.GetInstance().group == Global.Group.monster)
            {
                ArrayList line = new ArrayList();
                for (int i = 0; i < 3; i++)
                {
                    if (PlayerController.GetInstance().grids[i + 2].childCount != 0)
                    {
                        line.Add(i);
                    }
                }
                if (line.Count != 0)
                {
                    int randomLine  = (int)line[Random.Range(0, line.Count)];
                    int randomIndex = Random.Range(0, PlayerController.GetInstance().grids[randomLine + 2].childCount);
                    playerMonsterCard = PlayerController.GetInstance().grids[randomLine + 2].GetChild(randomIndex);
                }
            }
            Transform enemyMonsterCard = null;

            if (EnemyController.GetInstance().group == Global.Group.monster)
            {
                ArrayList line = new ArrayList();
                for (int i = 0; i < 3; i++)
                {
                    if (EnemyController.GetInstance().grids[i + 2].childCount != 0)
                    {
                        line.Add(i);
                    }
                }
                if (line.Count != 0)
                {
                    int randomLine  = (int)line[Random.Range(0, line.Count)];
                    int randomIndex = Random.Range(0, EnemyController.GetInstance().grids[randomLine + 2].childCount);
                    enemyMonsterCard = EnemyController.GetInstance().grids[randomLine + 2].GetChild(randomIndex);
                }
            }

            for (int i = 2; i < 5; i++)
            {
                for (int ii = PlayerController.GetInstance().grids[i].childCount - 1; ii >= 0; ii--)
                {
                    PlayerController.GetInstance().grids[i].GetChild(ii).SetTarget(PlayerController.GetInstance().grids[5]);
                }
            }
            for (int i = 2; i < 5; i++)
            {
                for (int ii = EnemyController.GetInstance().grids[i].childCount - 1; ii >= 0; ii--)
                {
                    EnemyController.GetInstance().grids[i].GetChild(ii).SetTarget(EnemyController.GetInstance().grids[5]);
                }
            }
            for (int i = 0; i < 3; i++)
            {
                if (WarhornController.GetInstance().playerWarhorn[i])
                {
                    if (WarhornController.GetInstance().playerGrids[i].childCount == 1)
                    {
                        WarhornController.GetInstance().playerGrids[i].GetChild(0).SetTarget(PlayerController.GetInstance().grids[5]);
                    }
                    WarhornController.GetInstance().playerWarhorn[i] = false;
                }
                if (WarhornController.GetInstance().enemyWarhorn[i])
                {
                    if (WarhornController.GetInstance().enemyGrids[i].childCount == 1)
                    {
                        WarhornController.GetInstance().enemyGrids[i].GetChild(0).SetTarget(EnemyController.GetInstance().grids[5]);
                    }
                    WarhornController.GetInstance().enemyWarhorn[i] = false;
                }
            }

            switch (gameBehavior)
            {
            case GameBehavior.win:
                yield return(TweenMessage.GetInstance().Play("此局获胜"));

                break;

            case GameBehavior.lose:
                yield return(TweenMessage.GetInstance().Play("此局失败"));

                break;

            case GameBehavior.dogfall:
                yield return(TweenMessage.GetInstance().Play("此局平手"));

                break;
            }

            if (PlayerController.GetInstance().group == Global.Group.northern && gameBehavior == GameBehavior.win)
            {
                PlayerController.GetInstance().DrawCards(1);
                yield return(TweenMessage.GetInstance().Play("领导牌技能发动\r\n摸一张牌"));
            }
            if (EnemyController.GetInstance().group == Global.Group.northern && gameBehavior == GameBehavior.lose)
            {
                EnemyController.GetInstance().DrawCards(1);
            }
            if (PlayerController.GetInstance().group == Global.Group.monster && playerMonsterCard != null)
            {
                playerMonsterCard.SetTarget(PlayerController.GetInstance().grids[(int)playerMonsterCard.GetComponent <CardProperty>().line + 2]);
                if (playerMonsterCard.GetComponent <CardProperty>().effect == Global.Effect.warhorn)
                {
                    WarhornController.GetInstance().playerWarhorn[0] = true;
                }
                yield return(TweenMessage.GetInstance().Play("领导牌技能发动\r\n保留一张牌再战场上"));
            }
            if (EnemyController.GetInstance().group == Global.Group.monster && enemyMonsterCard != null)
            {
                enemyMonsterCard.SetTarget(EnemyController.GetInstance().grids[(int)enemyMonsterCard.GetComponent <CardProperty>().line + 2]);
                if (enemyMonsterCard.GetComponent <CardProperty>().effect == Global.Effect.warhorn)
                {
                    WarhornController.GetInstance().enemyWarhorn[0] = true;
                }
            }

            PlayerController.GetInstance().grids[5].gameObject.SetActive(false);
            PlayerController.GetInstance().grids[5].gameObject.SetActive(true);
            EnemyController.GetInstance().grids[5].gameObject.SetActive(false);
            EnemyController.GetInstance().grids[5].gameObject.SetActive(true);

            PowerController.GetInstance().Number();

            offensive = !offensive;
            if (offensive)
            {
                yield return(TweenMessage.GetInstance().Play("你先手"));

                LeaderController.GetInstance().PlayerTurnIndicator();
            }
            else
            {
                yield return(TweenMessage.GetInstance().Play("对方先手"));

                yield return(EnemyController.GetInstance().Play(EnemyController.GetInstance().grids[1]));
            }

            CoroutineManager.GetInstance().Finish();
        }