/// <summary> /// Rendering logic implementation. /// </summary> /// <param name="skin">Skin to use.</param> internal virtual void DoRender(SkinBase skin) { // If this control has a different skin, // then so does its children. if (m_Skin != null) skin = m_Skin; // Do think Think(); RenderRecursive(skin, Bounds); if (DrawDebugOutlines) skin.DrawDebugOutlines(this); }