// Token: 0x0600006C RID: 108 RVA: 0x00006558 File Offset: 0x00004758 public static UnityEngine.Object InstantiateO(Func <UnityEngine.Object, UnityEngine.Object> orig, UnityEngine.Object original) { return(FakePrefab.Instantiate(original, orig(original))); }
// Token: 0x0600006E RID: 110 RVA: 0x0000659C File Offset: 0x0000479C public static UnityEngine.Object InstantiateOPRP(Func <UnityEngine.Object, Vector3, Quaternion, Transform, UnityEngine.Object> orig, UnityEngine.Object original, Vector3 position, Quaternion rotation, Transform parent) { return(FakePrefab.Instantiate(original, orig(original, position, rotation, parent))); }
// Token: 0x0600006A RID: 106 RVA: 0x00006514 File Offset: 0x00004714 public static UnityEngine.Object InstantiateOPI(Func <UnityEngine.Object, Transform, bool, UnityEngine.Object> orig, UnityEngine.Object original, Transform parent, bool instantiateInWorldSpace) { return(FakePrefab.Instantiate(original, orig(original, parent, instantiateInWorldSpace))); }
// Token: 0x0600006B RID: 107 RVA: 0x00006538 File Offset: 0x00004738 public static UnityEngine.Object InstantiateOP(Func <UnityEngine.Object, Transform, UnityEngine.Object> orig, UnityEngine.Object original, Transform parent) { return(FakePrefab.Instantiate(original, orig(original, parent))); }
// Token: 0x06000069 RID: 105 RVA: 0x000064F0 File Offset: 0x000046F0 public static T InstantiateGeneric <T>(UnityEngine.Object original) where T : UnityEngine.Object { return((T)((object)FakePrefab.Instantiate(original, UnityEngine.Object.Instantiate(original)))); }
public static Object InstantiateO(Func <Object, Object> orig, Object original) { return(FakePrefab.Instantiate(original, orig(original))); }
public static Object InstantiateOP(Func <Object, Transform, Object> orig, Object original, Transform parent) { return(FakePrefab.Instantiate(original, orig(original, parent))); }
public static T InstantiateGeneric <T>(Object original) where T : Object { return((T)FakePrefab.Instantiate(original, Object.Instantiate(original))); }
public static Object InstantiateOPR(Func <Object, Vector3, Quaternion, Object> orig, Object original, Vector3 position, Quaternion rotation) { return(FakePrefab.Instantiate(original, orig(original, position, rotation))); }