private void generateButton_Click(object sender, EventArgs e)
        {
            int[] notes  = Notes.GetNotes(Notes.Chords.Am, 1);
            int[] rhythm = Rhythm.GetRhythm(6, 4);

            //testTextBox.Text = Parser.GetString(notes);

            player.Open(new Uri(Application.StartupPath + "\\Chords\\Am.m4a", UriKind.Absolute));
            player.Play();

            SoundDevices sd = new SoundDevices(outputDevice, Channel.Channel1);

            MelodyPlayer.PlayMelody(sd, notes, player);

            notes = Notes.GetNotes(Notes.Chords.F, 2);
            //testTextBox.Text = Parser.GetString(notes);

            MelodyPlayer.PlayMelody(sd, notes, player);

            notes = Notes.GetNotes(Notes.Chords.Dm, 2);
            //testTextBox.Text = Parser.GetString(notes);

            MelodyPlayer.PlayMelody(sd, notes, player);

            notes = Notes.GetNotes(Notes.Chords.E, 4);
            //testTextBox.Text = Parser.GetString(notes);

            MelodyPlayer.PlayMelody(sd, notes, player);
        }
Beispiel #2
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        private void playGeneratedMelodyButton_Click(object sender, EventArgs e)
        {
            SetEnable(false, SetEnableMode.All);
            isGenerated = true;

            if (generatedMelody != null)
            {
                if (sd == null)
                {
                    sd = new SoundDevices(outputDevice, Channel.Channel1);
                }

                SetLabelsNameNotesAndRhythm(generatedMelody);
                //saveMelodyButton.Enabled = true;

                duration = Rhythm.GetDuration(tempoTrackBar.Value, generatedMelody.Notes.Length);
                cts      = new CancellationTokenSource();
                stopButton.Select();
                timer.Start();
                task = Task.Run(() =>
                {
                    MelodyPlayer.PlayMelodyWithRhythm(sd, generatedMelody, tonica, duration, grifNotes, buttons, cts.Token);
                }, cts.Token);
            }
        }
Beispiel #3
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 public static void PlayMelodyWithRhythm(SoundDevices sd, Melody melody, Note tonica, double duration, Note[,] grifNotes, Button[,] buttons, CancellationToken ct)
 {
     sd.output.SilenceAllNotes();
     int[] notes  = melody.Notes;
     int[] rhythm = melody.Rhythm;
     PlayMelodyWithRhythm(sd, notes, rhythm, tonica, duration, grifNotes, buttons, ct);
 }
Beispiel #4
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        private void playYourMelodyButton_Click(object sender, EventArgs e)
        {
            SetEnable(false, SetEnableMode.All);

            int[] notes  = Parser.GetMassive(notesTextBox.Text);
            int[] rhythm = Parser.GetMassive(rhythmTextBox.Text);

            if (notes.Length == 0 || rhythm.Length == 0)
            {
                MessageBox.Show("Неверный формат мелодии!");
                return;
            }

            notesCountTextBox.Text = notes.Length.ToString();
            duration = Rhythm.GetDuration(tempoTrackBar.Value, notes.Length);

            if (sd == null)
            {
                sd = new SoundDevices(outputDevice, Channel.Channel1);
            }

            Melody melody = new Melody("My melody", notes, rhythm, ScaleName.Other);

            cts = new CancellationTokenSource();
            stopButton.Select();
            timer.Start();
            task = Task.Run(() =>
            {
                MelodyPlayer.PlayMelodyWithRhythm(sd, melody, tonica, duration, grifNotes, buttons, cts.Token);
            }, cts.Token);
        }
Beispiel #5
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 public static void PlayMelody(SoundDevices sd, int[] phrase, MediaPlayer player)
 {
     Thread.Sleep(700);
     for (int i = 0; i < phrase.Length; i++)
     {
         sd.output.SendNoteOn(sd.channel, MyNote.Note(phrase[i], 4), 80);
         System.Threading.Thread.Sleep(440);
         sd.output.SendNoteOff(sd.channel, MyNote.Note(phrase[i], 4), 80);
     }
     System.Threading.Thread.Sleep(500);
     Form1.Replay(player);
 }
Beispiel #6
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        private void newGenerateButton_Click(object sender, EventArgs e)
        {
            tabControl1.SelectedIndex = 0;
            duration = Rhythm.GetDuration(tempoTrackBar.Value, notesCount);
            Random random = new Random();
            int    divisor = random.Next(3, 5), addition = random.Next(1, 4);

            int[] rhythm = Rhythm.GetRhythm(notesCount + notesCount / divisor + addition, notesCount);
            int[] notes  = Notes.GetNotes(selectedScale, notesCount, rhythm);

            generatedMelody = new Melody(Melody.Number + "-ая мелодия", notes, rhythm, selectedScale.scaleName);
            generatedMelodysList.Add(generatedMelody);
            generatedMelodysComboBox.Items.Add(generatedMelody.Name + "(" + generatedMelody.ScaleName.ToString() + ")");
            generatedMelodysComboBox.SelectedIndex = generatedMelodysList.IndexOf(generatedMelody);
            Melody.Number++;

            rhythmTextBox.Text = Parser.GetString(rhythm);
            notesTextBox.Text  = Parser.GetString(notes);

            if (sd == null)
            {
                sd = new SoundDevices(outputDevice, Channel.Channel1);
            }

            SetLabelsNameNotesAndRhythm(generatedMelody);
            //saveMelodyButton.Enabled = true;

            SetEnable(false, SetEnableMode.All);
            cts = new CancellationTokenSource();
            stopButton.Select();
            timer.Start();
            task = Task.Run(() =>
            {
                MelodyPlayer.PlayMelodyWithRhythm(sd, generatedMelody, tonica, duration, grifNotes, buttons, cts.Token);
            }, cts.Token);
        }
Beispiel #7
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        /// <summary>
        /// Проигрывает мелодию в указанном ритме от указанной ноты.
        /// С фиксированной продолжительностью такта.
        /// Играется столько нот, сколько звучащих
        /// нот в ритме(столько, сколько единиц в массиве ритма)
        /// </summary>
        /// <param name="sd">Aggregates OutputDevice and Channel</param>
        /// <param name="notes">Массив нот</param>
        /// <param name="rhythm">Массив, описывающий ритм</param>
        /// <param name="tonica">Нота, от которой играется мелодия</param>
        /// <param name="duration">Продолжительность такта в секундах с точностью до тысячных</param>
        public static void PlayMelodyWithRhythm(SoundDevices sd, int[] notes, int[] rhythm, Note tonica, double duration, Note[,] grifNotes, Button[,] buttons, CancellationToken ct)
        {
            /* Продолжительность такта в миллисекундах */
            int dur = (int)(duration * 1000);

            int divisor = 0, k = 0, l = 0;

            while (k < notes.Length && l < rhythm.Length)
            {
                divisor++;
                if (rhythm[l] == 1)
                {
                    k++;
                }

                l++;
            }
            /* Продолжительность звучания одной ноты(или паузы) */
            int oneNoteDur = dur / divisor;

            Note note = Note.A0;

            int j = 0;

            for (int i = 0; i < rhythm.Length; i++)
            {
                if (ct.IsCancellationRequested)
                {
                    return;
                }
                if (rhythm[i] == 0)
                {
                    System.Threading.Thread.Sleep(oneNoteDur);
                }
                else
                {
                    /* 40 - E2,
                     * 79 - G5 */

                    int n = ((int)tonica - 1 + notes[j]);

                    while (n > 79)
                    {
                        n = n - 12;
                    }
                    while (n < 40)
                    {
                        n = n + 12;
                    }

                    sd.output.SendNoteOff(sd.channel, note, 80);
                    note = (Note)n;

                    sd.output.SendNoteOn(sd.channel, note, 80);
                    bool   visible;
                    Button button = FindButtonAndChangeColor(note, buttons, grifNotes, out visible);

                    System.Threading.Thread.Sleep(oneNoteDur);

                    button.BackColor = default(System.Drawing.Color);
                    if (!visible && button.InvokeRequired)
                    {
                        button.Invoke(new Action(() => { button.Visible = false; }));
                    }

                    if (Form1.ActiveForm != null && Form1.ActiveForm.InvokeRequired)
                    {
                        Form1.ActiveForm.Invoke(new Action(() => { Form1.ActiveForm.Refresh(); }));
                    }

                    j++;
                    if (j == notes.Length)
                    {
                        return;
                    }
                }
            }
            sd.output.SendNoteOff(sd.channel, note, 80);
        }
Beispiel #8
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        private void playGeneratedMelodyButton_Click(object sender, EventArgs e)
        {
            SetEnable(false, SetEnableMode.All);
            isGenerated = true;

            if (generatedMelody != null)
            {
                if (sd == null)
                    sd = new SoundDevices(outputDevice, Channel.Channel1);

                SetLabelsNameNotesAndRhythm(generatedMelody);
                //saveMelodyButton.Enabled = true;

                duration = Rhythm.GetDuration(tempoTrackBar.Value, generatedMelody.Notes.Length);
                cts = new CancellationTokenSource();
                stopButton.Select();
                timer.Start();
                task = Task.Run(() =>
                {
                    MelodyPlayer.PlayMelodyWithRhythm(sd, generatedMelody, tonica, duration, grifNotes, buttons, cts.Token);
                }, cts.Token);
            }
        }
Beispiel #9
0
        private void newGenerateButton_Click(object sender, EventArgs e)
        {
            tabControl1.SelectedIndex = 0;
            duration = Rhythm.GetDuration(tempoTrackBar.Value, notesCount);
            Random random = new Random();
            int divisor = random.Next(3, 5), addition = random.Next(1, 4);

            int[] rhythm = Rhythm.GetRhythm(notesCount + notesCount / divisor + addition, notesCount);
            int[] notes = Notes.GetNotes(selectedScale, notesCount, rhythm);

            generatedMelody = new Melody(Melody.Number + "-ая мелодия", notes, rhythm, selectedScale.scaleName);
            generatedMelodysList.Add(generatedMelody);
            generatedMelodysComboBox.Items.Add(generatedMelody.Name + "(" + generatedMelody.ScaleName.ToString() + ")");
            generatedMelodysComboBox.SelectedIndex = generatedMelodysList.IndexOf(generatedMelody);
            Melody.Number++;

            rhythmTextBox.Text = Parser.GetString(rhythm);
            notesTextBox.Text = Parser.GetString(notes);

            if (sd == null)
                sd = new SoundDevices(outputDevice, Channel.Channel1);

            SetLabelsNameNotesAndRhythm(generatedMelody);
            //saveMelodyButton.Enabled = true;

            SetEnable(false, SetEnableMode.All);
            cts = new CancellationTokenSource();
            stopButton.Select();
            timer.Start();
            task = Task.Run(() =>
            {
                MelodyPlayer.PlayMelodyWithRhythm(sd, generatedMelody, tonica, duration, grifNotes, buttons, cts.Token);
            }, cts.Token);
           
        }
Beispiel #10
0
        private void playYourMelodyButton_Click(object sender, EventArgs e)
        {
            SetEnable(false, SetEnableMode.All);

            int[] notes = Parser.GetMassive(notesTextBox.Text);
            int[] rhythm = Parser.GetMassive(rhythmTextBox.Text);

            if (notes.Length == 0 || rhythm.Length == 0)
            {
                MessageBox.Show("Неверный формат мелодии!");
                return;
            }

            notesCountTextBox.Text = notes.Length.ToString();
            duration = Rhythm.GetDuration(tempoTrackBar.Value, notes.Length);

            if(sd == null)
                sd = new SoundDevices(outputDevice, Channel.Channel1);

            Melody melody = new Melody("My melody", notes, rhythm, ScaleName.Other);
            cts = new CancellationTokenSource();
            stopButton.Select();
            timer.Start();
            task = Task.Run(() =>
            {
                MelodyPlayer.PlayMelodyWithRhythm(sd, melody, tonica, duration, grifNotes, buttons, cts.Token);
            }, cts.Token);
        }
Beispiel #11
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        /// <summary>
        /// Проигрывает мелодию в указанном ритме от указанной ноты. 
        /// С фиксированной продолжительностью такта. 
        /// Играется столько нот, сколько звучащих 
        /// нот в ритме(столько, сколько единиц в массиве ритма)
        /// </summary>
        /// <param name="sd">Aggregates OutputDevice and Channel</param>
        /// <param name="notes">Массив нот</param>
        /// <param name="rhythm">Массив, описывающий ритм</param>
        /// <param name="tonica">Нота, от которой играется мелодия</param>
        /// <param name="duration">Продолжительность такта в секундах с точностью до тысячных</param>
        public static void PlayMelodyWithRhythm(SoundDevices sd, int[] notes, int[] rhythm, Note tonica, double duration, Note[,] grifNotes, Button[,] buttons, CancellationToken ct)
        {
            /* Продолжительность такта в миллисекундах */
            int dur = (int)(duration * 1000);
            
            int divisor = 0, k = 0, l = 0;
            while(k < notes.Length && l < rhythm.Length)
            {
                divisor++;
                if (rhythm[l] == 1)
                    k++;

                l++;
            }
            /* Продолжительность звучания одной ноты(или паузы) */
            int oneNoteDur = dur / divisor;

            Note note = Note.A0;

            int j = 0;
            for (int i = 0; i < rhythm.Length; i++)
            {
                if (ct.IsCancellationRequested)
                    return;
                if (rhythm[i] == 0)
                {
                    System.Threading.Thread.Sleep(oneNoteDur);
                }
                else
                {
                    /* 40 - E2, 
                     * 79 - G5 */

                    int n = ((int)tonica - 1 + notes[j]);

                    while (n > 79)
                        n = n - 12;
                    while (n < 40)
                        n = n + 12;

                    sd.output.SendNoteOff(sd.channel, note, 80);
                    note = (Note)n;

                    sd.output.SendNoteOn(sd.channel, note, 80);
                    bool visible;
                    Button button = FindButtonAndChangeColor(note, buttons, grifNotes, out visible);                    
                    
                    System.Threading.Thread.Sleep(oneNoteDur);                    

                    button.BackColor = default(System.Drawing.Color);
                    if (!visible && button.InvokeRequired)
                        button.Invoke(new Action(() => { button.Visible = false; }));

                    if (Form1.ActiveForm != null && Form1.ActiveForm.InvokeRequired)
                        Form1.ActiveForm.Invoke(new Action(() => { Form1.ActiveForm.Refresh(); }));

                    j++;
                    if (j == notes.Length)
                        return;
                }
            }
            sd.output.SendNoteOff(sd.channel, note, 80);
        }
Beispiel #12
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        public static void PlayMelody(SoundDevices sd, int[] phrase, MediaPlayer player)
        {
            Thread.Sleep(700);
            for (int i = 0; i < phrase.Length; i++)
            {
                sd.output.SendNoteOn(sd.channel, MyNote.Note(phrase[i], 4), 80);
                System.Threading.Thread.Sleep(440);
                sd.output.SendNoteOff(sd.channel, MyNote.Note(phrase[i], 4), 80);
            }
            System.Threading.Thread.Sleep(500);
            Form1.Replay(player);

        }
Beispiel #13
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 public static void PlayMelodyWithRhythm(SoundDevices sd, Melody melody, Note tonica, double duration, Note[,] grifNotes, Button[,] buttons, CancellationToken ct)
 {
     sd.output.SilenceAllNotes();
     int[] notes = melody.Notes;
     int[] rhythm = melody.Rhythm;
     PlayMelodyWithRhythm(sd, notes, rhythm, tonica, duration, grifNotes, buttons, ct);
 }
Beispiel #14
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        private void generateButton_Click(object sender, EventArgs e)
        {

            int[] notes = Notes.GetNotes(Notes.Chords.Am, 1);
            int[] rhythm = Rhythm.GetRhythm(6, 4);

            //testTextBox.Text = Parser.GetString(notes);

            player.Open(new Uri(Application.StartupPath + "\\Chords\\Am.m4a", UriKind.Absolute));
            player.Play();

            SoundDevices sd = new SoundDevices(outputDevice, Channel.Channel1);

            MelodyPlayer.PlayMelody(sd, notes, player);

            notes = Notes.GetNotes(Notes.Chords.F, 2);
            //testTextBox.Text = Parser.GetString(notes);

            MelodyPlayer.PlayMelody(sd, notes, player);

            notes = Notes.GetNotes(Notes.Chords.Dm, 2);
            //testTextBox.Text = Parser.GetString(notes);

            MelodyPlayer.PlayMelody(sd, notes, player);

            notes = Notes.GetNotes(Notes.Chords.E, 4);
            //testTextBox.Text = Parser.GetString(notes);

            MelodyPlayer.PlayMelody(sd, notes, player);
        }