Beispiel #1
0
 public override void Awake()
 {
     base.Awake();
     childDatas = new ChildData[Main.settings.numberOfColumns];
     for (int i = 0; i < Main.settings.numberOfColumns; i++)
     {
         Transform child = transform.GetChild(i);
         childDatas[i] = new ChildData(child);
     }
     //Main.Logger.Log("WarehouseItem Awake " + childDatas.Length);
 }
Beispiel #2
0
        private void SetCell(ItemCell itemCell, int index)
        {
            Main.Logger.Log(index.ToString() + "设置 itemCell。。。" + itemCell.ToString() + " pos=" + scrollRect.verticalNormalizedPosition.ToString());
            NpcItem item = itemCell as NpcItem;

            if (item == null)
            {
                // Main.Logger.Log("WarehouseItem出错。。。");
                return;
            }
            ChildData[] childDatas = item.childDatas;
            for (int i = 0; i < Main.settings.numberOfColumns; i++)
            {
                int idx = (index - 1) * Main.settings.numberOfColumns + i;
                Main.Logger.Log("获取第几个元素的数据" + idx.ToString());
                if (i < childDatas.Length)
                {
                    ChildData childData = childDatas[i];
                    if (idx < m_data.Length)
                    {
                        int        num4 = m_data[idx];
                        GameObject go   = childData.gameObject;
                        if (!go.activeSelf)
                        {
                            go.SetActive(true);
                        }
                        itemCell.name = "Actor," + num4;
                        if (itemCell.transform.childCount > 0)
                        {
                            itemCell.transform.GetChild(0).name = "Actor," + num4;
                        }
                        childData.setPlaceActor.SetActor(num4, Main.showNpcInfo);
                    }
                    else
                    {
                        GameObject go = childData.gameObject;
                        if (go.activeSelf)
                        {
                            go.SetActive(false);
                        }
                    }
                }
                else
                {
                    // Main.Logger.Log("数据出错。。。");
                }
            }
        }
Beispiel #3
0
        private void SetCell(ItemCell itemCell, int index)
        {
            //Main.Logger.Log(index.ToString() + "设置 itemCell。。。" + itemCell.ToString() + " pos=" + scrollRect.verticalNormalizedPosition.ToString());
            NpcItem item = itemCell as NpcItem;

            if (item == null)
            {
                //Main.Logger.Log("WarehouseItem出错。。。");
                return;
            }
            ChildData[] childDatas = item.childDatas;
            for (int i = 0; i < Main.settings.numberOfColumns; i++)
            {
                int idx = (index - 1) * Main.settings.numberOfColumns + i;
                //Main.Logger.Log("循环"+i+"获取第几个元素的数据" + idx.ToString());
                if (i < childDatas.Length)
                {
                    ChildData  childData = childDatas[i];
                    GameObject go        = childData.gameObject;
                    if (idx < m_data.Length)
                    {
                        int num4 = m_data[idx];
                        if (!go.activeSelf)
                        {
                            go.SetActive(true);
                        }
                        itemCell.name = "Actor," + num4;
                        if (itemCell.transform.childCount > 0)
                        {
                            itemCell.transform.GetChild(0).name = "Actor," + num4;
                        }
                        childData.setPlaceActor.SetActor(num4, Main.showNpcInfo);

                        //int key = num4;
                        //int num3 = int.Parse(DateFile.instance.GetActorDate(key, 19, false));
                        //int num2 = int.Parse(DateFile.instance.GetActorDate(key, 20, false));
                        //int key2 = (num2 < 0) ? (1001 + int.Parse(DateFile.instance.GetActorDate(key, 14, false))) : 1001;
                        //int gangValueId = DateFile.instance.GetGangValueId(num3, num2);
                        //int actorFavor = DateFile.instance.GetActorFavor(false, DateFile.instance.MianActorID(), key, false, false);
                        //string des = "======"+((actorFavor != -1) ? ActorMenu.instance.Color5(actorFavor, true, -1) : DateFile.instance.SetColoer(20002, DateFile.instance.massageDate[303][2], false));
                        //des += "\n======" + ((int.Parse(DateFile.instance.GetActorDate(key, 8, false)) != 1) ? DateFile.instance.SetColoer((int.Parse(DateFile.instance.GetActorDate(key, 19, false)) == 18) ? 20005 : 20010, DateFile.instance.GetActorName(key, false, false), false) : DateFile.instance.GetActorName(key, false, false));
                        //des += "\n======" + DateFile.instance.SetColoer(10003, DateFile.instance.GetGangDate(num3, 0), false) + ((num3 == 0) ? "" : DateFile.instance.SetColoer(20011 - Mathf.Abs(num2), DateFile.instance.presetGangGroupDateValue[gangValueId][key2], false));
                        //Main.Logger.Log(des);
                    }
                    else
                    {
                        if (go.activeSelf)
                        {
                            go.SetActive(false);
                        }
                    }
                    if (i == 0 && !go.transform.parent.gameObject.activeSelf)
                    {
                        go.transform.parent.gameObject.SetActive(true);
                    }
                }
                else
                {
                    Main.Logger.Log("数据出错。。。");
                }
            }
        }