Beispiel #1
0
        private void Init()
        {
            _flags.Add(SystemLanguage.English);
            _flags.Add(SystemLanguage.Russian);
            _flags.Add(SystemLanguage.Polish);
            _flags.Add(SystemLanguage.German);
            _flags.Add(SystemLanguage.French);
            _flags.Add(SystemLanguage.Portuguese);
            _flags.Add(SystemLanguage.Spanish);
            _flags.Add(SystemLanguage.Korean);
            _flags.Add(SystemLanguage.Japanese);
            _flags.Add(SystemLanguage.Chinese);
            _flags.Add(SystemLanguage.Italian);
            _flags.Add(SystemLanguage.Norwegian);
            _flags.Add(SystemLanguage.Danish);

            var curLang       = Lang.Instance.CurLang;
            var maxFlagsInRow = 5;
            var offsetX       = 203.0f;
            var halfWidth     = (offsetX * (maxFlagsInRow - 1)) / 2;
            var offsetY       = -180;

            for (int i = 0; i < _flags.Count; i++)
            {
                var x = -halfWidth + (i % maxFlagsInRow) * offsetX;
                var y = Mathf.Floor(i / maxFlagsInRow) * offsetY;

                if (i >= 10)
                {
                    x += offsetX;
                }

                var flag = CreateFlag(_sprites[i], _flags[i]);
                flag.SetPosition(new Vector3(x, y, 0));


                flag.OnClick = ClickButtonChangeLang;
                flag.ActiveButton(_flags[i] == curLang);

                if (_flags[i] == curLang)
                {
                    _selectFlag = flag;
                }

                _flagButtons.Add(flag);
            }

            SoundVolume.value = GameData.GetSoundVolume();
            SoundVolume.onValueChanged.AddListener(delegate
            {
                GameData.SetSoundVolume(SoundVolume.value);
            });

            ResetGameButton.OnClick = go =>
            {
                GameData.NewGame();

                Debug.Log("new Game");
            };
        }
Beispiel #2
0
        private void ClickButtonChangeLang(GameObject go)
        {
            var flagButton = _flagButtons.Find(g => g.gameObject == go);

            if (flagButton == null)
            {
                return;
            }

            Lang.Instance.CurLang = flagButton.GetSystemLanguage();

            _selectFlag.ActiveButton(false);
            _selectFlag = flagButton;
            _selectFlag.ActiveButton(true);

            GameData.SaveInTime();
        }