PerpendicularLineTo() private method

private PerpendicularLineTo ( Point p ) : Line?
p Point
return Line?
Beispiel #1
0
            private static Point FindTangentPoint(Ray ray, Rect rectangle, CornerRadius cornerRadius)
            {
                var toMid = ray.PerpendicularLineTo(rectangle.CenterPoint());

                Debug.Assert(toMid != null, "Cannot find tangent if line goes through center");
                if (toMid == null)
                {
                    // failing silently in release
                    return(rectangle.CenterPoint());
                }

                //Debug.Assert(!rectangle.Contains(toMid.Value.StartPoint), "Cannot find tangent if line intersects rectangle");
                if (toMid.Value.Direction.Axis() != null)
                {
                    return(ray.Point.Closest(rectangle.TopLeft, rectangle.TopRight, rectangle.BottomRight, rectangle.BottomLeft));
                }

                Circle corner;

                switch (toMid.Value.Direction.Quadrant())
                {
                case Quadrant.NegativeXPositiveY:
                    corner = CreateTopRight(rectangle.TopRight, cornerRadius.TopRight);
                    break;

                case Quadrant.PositiveXPositiveY:
                    corner = CreateTopLeft(rectangle.TopLeft, cornerRadius.TopLeft);
                    break;

                case Quadrant.PositiveXNegativeY:
                    corner = CreateBottomLeft(rectangle.BottomLeft, cornerRadius.BottomLeft);
                    break;

                case Quadrant.NegativeXNegativeY:
                    corner = CreateBottomRight(rectangle.BottomRight, cornerRadius.BottomRight);
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }

                // ReSharper disable once CompareOfFloatsByEqualityOperator
                if (corner.Radius == 0)
                {
                    return(corner.Center);
                }

                var lineToCenter = ray.PerpendicularLineTo(corner.Center);

                Debug.Assert(lineToCenter != null, "Ray cannot go through center here");
                if (lineToCenter == null)
                {
                    // this should never happen but failing silently
                    // the balloons should not throw much.
                    return(corner.Center);
                }

                return(corner.Center - corner.Radius * lineToCenter.Value.Direction);
            }
Beispiel #2
0
            private static Point FindTangentPoint(Ray toCenter, Ellipse ellipse)
            {
                var toEllipseCenter = toCenter.PerpendicularLineTo(ellipse.Center);

                Debug.Assert(toEllipseCenter != null, "Ray should not go through ellipse center here");
                if (toEllipseCenter == null)
                {
                    // this should never happen but failing silently
                    // the balloons should not throw much returning random point.
                    return(ellipse.Center);
                }

                return(ellipse.PointOnCircumference(toEllipseCenter.Value.Direction.Negated()));
            }
            private static Point FindTangentPoint(Ray toCenter, Ellipse ellipse)
            {
                var toEllipseCenter = toCenter.PerpendicularLineTo(ellipse.CenterPoint);
                Debug.Assert(toEllipseCenter != null, "Ray should not go through ellipse center here");
                if (toEllipseCenter == null)
                {
                    // this should never happen but failing silently
                    // the balloons should not throw much returning random point.
                    return ellipse.CenterPoint;
                }

                return ellipse.PointOnCircumference(toEllipseCenter.Value.Direction.Negated());
            }
            private static Point FindTangentPoint(Ray ray, Rect rectangle, CornerRadius cornerRadius)
            {
                var toMid = ray.PerpendicularLineTo(rectangle.CenterPoint());
                Debug.Assert(toMid != null, "Cannot find tangent if line goes through center");
                if (toMid == null)
                {
                    // failing silently in release
                    return rectangle.CenterPoint();
                }

                // Debug.Assert(!rectangle.Contains(toMid.Value.StartPoint), "Cannot find tangent if line intersects rectangle");
                if (toMid.Value.Direction.Axis() != null)
                {
                    return ray.Point.Closest(rectangle.TopLeft, rectangle.TopRight, rectangle.BottomRight, rectangle.BottomLeft);
                }

                Circle corner;
                switch (toMid.Value.Direction.Quadrant())
                {
                    case Quadrant.NegativeXPositiveY:
                        corner = CreateTopRight(rectangle.TopRight, cornerRadius.TopRight);
                        break;
                    case Quadrant.PositiveXPositiveY:
                        corner = CreateTopLeft(rectangle.TopLeft, cornerRadius.TopLeft);
                        break;
                    case Quadrant.PositiveXNegativeY:
                        corner = CreateBottomLeft(rectangle.BottomLeft, cornerRadius.BottomLeft);
                        break;
                    case Quadrant.NegativeXNegativeY:
                        corner = CreateBottomRight(rectangle.BottomRight, cornerRadius.BottomRight);
                        break;
                    default:
                        throw new ArgumentOutOfRangeException();
                }

                // ReSharper disable once CompareOfFloatsByEqualityOperator
                if (corner.Radius == 0)
                {
                    return corner.Center;
                }

                var lineToCenter = ray.PerpendicularLineTo(corner.Center);
                Debug.Assert(lineToCenter != null, "Ray cannot go through center here");
                if (lineToCenter == null)
                {
                    // this should never happen but failing silently
                    // the balloons should not throw much.
                    return corner.Center;
                }

                return corner.Center - corner.Radius * lineToCenter.Value.Direction;
            }