Beispiel #1
0
        public void UpdateVertex(int x, int y, int nx, int ny)
        {
            worldNode current = worldNodes[x, y];
            worldNode next    = worldNodes[nx, ny];

            float css = cost(x, y, nx, ny);

            if (css == 0)
            {
                closedList.Add(next);
                return;
            }

            if (current.g + css < next.g)
            {
                next.g      = current.g + css;
                next.h      = computeHeuristic(nx, ny);
                next.f      = next.g + next.h;
                next.parent = current;
                if (fringe.Contains(next))
                {
                    fringe.UpdatePriority(next, next.f);
                }
                else
                {
                    fringe.Enqueue(next, next.f); // f- c*g where c = 200
                }
                //next.g + h - 200*next.g
            }
        }
Beispiel #2
0
 public float keyMe(worldNode s)
 {
     if (s != null)
     {
         return(s.g + weight * computeHeuristic(s.x, s.y));
     }
     return(30000);
 }
Beispiel #3
0
 public float minkey()
 {
     if (fringe.Any())
     {
         worldNode a = fringe.Dequeue();
         fringe.Enqueue(a, a.f);
         return(a.f);
     }
     return(30000);
 }
        private static void snapshot(Naiive searchLocal, string filename, int w, int p, int a, int h, float w1, float w2)
        {
            StringBuilder buffer = new StringBuilder();
            worldNode     aaa    = searchLocal.end;

            float path = searchLocal.end.g;

            //World number, s/e pair index, algo index, heuristic index, weight, weight2, pathlength, nodesexpanded, runtime, Memory,
            buffer.Append($"{w},{p},{a},{h},{w1},{w2},{path},{searchLocal.expanded},{searchLocal.sw.ElapsedMilliseconds},{GC.GetTotalMemory(false)}");

            using (System.IO.StreamWriter file = new System.IO.StreamWriter(filename, true))
            {//Append to existing files
                file.WriteLine(buffer.ToString());
            }
        }
        private void chunkClick(object sender, RoutedEventArgs e)
        {
            Button clicked = (Button)sender;

            int[] coordinates = (int[])clicked.Content;

            if (search.worldNodes[coordinates[0], coordinates[1]] != null)
            {
                worldNode chunky = search.worldNodes[coordinates[0], coordinates[1]];
                if (chunky != null)
                {
                    mvm.f = chunky.f;
                    mvm.g = chunky.g;
                    mvm.h = chunky.h;
                }
            }
        }
Beispiel #6
0
        public void setup()
        {
            worldNodes = new worldNode[120, 160];
            sw         = Stopwatch.StartNew();
            fringe     = new SimplePriorityQueue <worldNode, float>();
            closedList = new List <worldNode>();

            worldNode currentNode = new worldNode(startx, starty);

            worldNodes[startx, starty] = currentNode;
            end = new worldNode(endx, endy);
            worldNodes[endx, endy] = end;
            currentNode.g          = 0;
            float h = computeHeuristic(startx, starty); //Place heuristic in here.

            currentNode.f = weight * h;
            fringe.Enqueue(currentNode, currentNode.f);//currentNode.g + h - 200*currentNode.g
            expanded = 0;
        }
Beispiel #7
0
        public void expandNode(worldNode currentNode)
        {
            expanded++;
            int       cx = currentNode.x;
            int       cy = currentNode.y;
            worldNode nextNode;
            int       nx, ny;

            closedList.Add(currentNode);
            for (int i = -1; i < 2; i++)
            {
                for (int j = -1; j < 2; j++)
                {
                    nx = cx + i;
                    ny = cy + j;
                    if (nx < 0 || nx > 119 || ny < 0 || ny > 159)
                    {
                        continue;
                    }
                    if (worldNodes[nx, ny] == null)
                    {
                        //Was never generated.
                        nextNode           = new worldNode(nx, ny);
                        worldNodes[nx, ny] = nextNode;
                        UpdateVertex(cx, cy, nx, ny);
                    }
                    else
                    {
                        nextNode = worldNodes[nx, ny];
                        if (!closedList.Contains(worldNodes[nx, ny]))
                        {
                            /*if (!fringe.Contains(worldNodes[nx, ny]))
                             * {
                             *  UpdateVertex(cx, cy, nx, ny, heuristic, algo, weight, endx, endy);
                             * }*/
                            UpdateVertex(cx, cy, nx, ny);
                        }
                    }
                }
            }
        }
Beispiel #8
0
        private void expandState(worldNode s)
        {
            if (anchor.fringe.Contains(s))
            {
                anchor.fringe.Remove(s);
            }
            if (inad.fringe.Contains(s))
            {
                inad.fringe.Remove(s);
            }
            expanded++;
            worldNode sp;
            int       nx, ny;
            int       cx = s.x;
            int       cy = s.y;

            for (int i = -1; i < 2; i++)
            {
                for (int j = -1; j < 2; j++)
                {
                    nx = cx + i;
                    ny = cy + j;
                    if (nx < 0 || nx > 119 || ny < 0 || ny > 159)
                    {
                        continue;
                    }
                    if (anchor.worldNodes[nx, ny] == null)
                    {
                        //Was never generated.
                        anchor.worldNodes[nx, ny] = new worldNode(nx, ny);
                    }
                    float cg  = anchor.worldNodes[cx, cy].g;
                    float css = anchor.cost(cx, cy, nx, ny);
                    sp = anchor.worldNodes[nx, ny];
                    if (css == 0)
                    {
                        anchor.closedList.Add(sp);
                        inad.closedList.Add(sp);
                    }

                    if (sp.g > cg + css)
                    {
                        sp.g      = cg + css;
                        sp.parent = s;

                        if (!anchor.closedList.Contains(sp))
                        {
                            sp.h = anchor.computeHeuristic(nx, ny);
                            sp.f = sp.h + sp.g;
                            anchor.fringe.Enqueue(sp, anchor.keyMe(sp));
                            if (!inad.closedList.Contains(sp))
                            {
                                for (int k = 0; k < 5; k++)
                                {
                                    if (k == consistent)
                                    {
                                        continue;
                                    }
                                    if (inad.keyMe(sp) < weight2 * anchor.keyMe(sp))
                                    {
                                        sp.h = inad.computeHeuristic(nx, ny);
                                        sp.f = sp.h + sp.g;
                                        if (inad.fringe.Contains(sp))
                                        {
                                            inad.fringe.UpdatePriority(sp, inad.keyMe(sp));
                                        }
                                        else
                                        {
                                            inad.fringe.Enqueue(sp, inad.keyMe(sp));
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        private void recalculateAlgorithm()
        {
            SolidColorBrush whiteBrush = new SolidColorBrush();

            whiteBrush.Color = Colors.White;
            SolidColorBrush blackBrush = new SolidColorBrush();

            blackBrush.Color = Colors.Black;
            SolidColorBrush chartreuseBrush = new SolidColorBrush();

            chartreuseBrush.Color = Colors.Chartreuse;
            SolidColorBrush beigeBrush = new SolidColorBrush();

            beigeBrush.Color = Colors.Beige;
            SolidColorBrush grayBrush = new SolidColorBrush();

            grayBrush.Color = Colors.Gray;
            SolidColorBrush pathBrush = new SolidColorBrush();

            pathBrush.Color = Colors.BlueViolet;
            SolidColorBrush startBrush = new SolidColorBrush();

            startBrush.Color = Colors.Green;
            SolidColorBrush endBrush = new SolidColorBrush();

            endBrush.Color = Colors.Red;

            SolidColorBrush transparent = new SolidColorBrush();

            transparent.Color = Colors.Transparent;


            int spi = StartEndPairs.SelectedIndex;

            if (spi < 0)
            {
                spi = 0;
            }
            int startx = mvm.startPairs[spi, 0];
            int starty = mvm.startPairs[spi, 1];
            int endx   = mvm.endPairs[spi, 0];
            int endy   = mvm.endPairs[spi, 1];

            //Rerun the algorithm, update runtime
            int pairIdx = StartEndPairs.SelectedIndex;

            if (pairIdx < 0)
            {
                pairIdx = 0;
            }
            float wght;

            if (!float.TryParse(Weight.Text, out wght))
            {
                wght = 1;
            }
            float wght2;

            if (!float.TryParse(Weight2.Text, out wght2))
            {
                wght2 = 1;
            }
            if (Algo.SelectedIndex < 3)
            {
                search.initAttr(Heuristic.SelectedIndex, Algo.SelectedIndex, wght, mvm.startPairs[pairIdx, 0], mvm.startPairs[pairIdx, 1],
                                mvm.endPairs[pairIdx, 0], mvm.endPairs[pairIdx, 1]);
                search.hSearch();
            }
            else if (Algo.SelectedIndex == 3)
            {
                seqsearch.initAttr(wght, wght2, mvm.startPairs[pairIdx, 0], mvm.startPairs[pairIdx, 1],
                                   mvm.endPairs[pairIdx, 0], mvm.endPairs[pairIdx, 1]);
                search = seqsearch.seqSearch();
            }
            else
            {
                intsearch.initAttr(wght, wght2, mvm.startPairs[pairIdx, 0], mvm.startPairs[pairIdx, 1],
                                   mvm.endPairs[pairIdx, 0], mvm.endPairs[pairIdx, 1]);
                search = intsearch.intSearch();
            }

            mvm.Expanded = search.expanded;
            myPath.Children.Clear();
            //Interpret search data.
            Button    chunk;
            worldNode a = search.end;

            //int path = 1;
            while (a.parent != null)
            {
                //path++;
                chunk = new Button();
                if (a.x == endx && a.y == endy)
                {
                    chunk.BorderBrush = endBrush;
                }
                else
                {
                    chunk.BorderBrush = pathBrush;
                }
                chunk.Background      = transparent;
                chunk.BorderThickness = new Thickness(1);
                chunk.Content         = new int[] { a.x, a.y };
                chunk.Click          += chunkClick;
                Grid.SetColumn(chunk, a.y);
                Grid.SetRow(chunk, a.x);

                a = a.parent;
                myPath.Children.Add(chunk);
            }
            //mvm.PathLen = path;
            mvm.PathLen           = search.end.g;
            chunk                 = new Button();
            chunk.Background      = transparent;
            chunk.BorderBrush     = startBrush;
            chunk.BorderThickness = new Thickness(1);
            chunk.Content         = new int[] { a.x, a.y };
            chunk.Click          += chunkClick;
            Grid.SetColumn(chunk, a.y);
            Grid.SetRow(chunk, a.x);
            myPath.Children.Add(chunk);
            //Update Start/end pair appearance
        }