Beispiel #1
0
        void OnSceneGUI()
        {
            if (grid == null || Application.isPlaying)
            {
                return;
            }
            Event e = Event.current;

            grid.CheckRay(HandleUtility.GUIPointToWorldRay(e.mousePosition));
            if (cellHighlightedIndex != grid.cellHighlightedIndex)
            {
                cellHighlightedIndex = grid.cellHighlightedIndex;
                SceneView.RepaintAll();
            }
            int controlID = GUIUtility.GetControlID(FocusType.Passive);

            if (e.GetTypeForControl(controlID) == EventType.MouseDown)
            {
                if (cellHighlightedIndex != cellSelectedIndex)
                {
                    cellSelectedIndex = cellHighlightedIndex;
                    if (textureMode > 0)
                    {
                        grid.CellToggle(cellSelectedIndex, true, Color.white, false, textureMode);
                        SceneView.RepaintAll();
                    }
                    if (cellSelectedIndex >= 0)
                    {
                        cellTerritoryIndex = grid.CellGetTerritoryIndex(cellSelectedIndex);
                        cellColor          = grid.CellGetColor(cellSelectedIndex);
                        if (cellColor.a == 0)
                        {
                            cellColor = Color.white;
                        }
                        cellTextureIndex = grid.CellGetTextureIndex(cellSelectedIndex);
                        cellTag          = grid.CellGetTag(cellSelectedIndex);
                    }
                    EditorUtility.SetDirty(target);
                }
            }
            if (cellSelectedIndex >= 0 && cellSelectedIndex < grid.cells.Count)
            {
                Vector3 pos = grid.CellGetPosition(cellSelectedIndex);
                Handles.color = colorSelection;
                Handles.DrawSolidDisc(pos, grid.transform.forward, HandleUtility.GetHandleSize(pos) * 0.075f);
            }
        }