Beispiel #1
0
        public void Update()
        {
            if (_camera == null)
            {
                _camera = Camera.current;
                if (_camera == null)
                {
                    return;
                }
            }

            if (_target == null)
            {
                var gameObjects = GameObject.FindGameObjectsWithTag("Target");
                if (gameObjects.Length > 0)
                {
                    _target = gameObjects[0];
                }
                ;
            }

            _mousePositionInScreenCoordinates = IsometricMath.GetMousePositionInScreenCoordinates();
            _mousePositionInWorldCoordinates  = IsometricMath.GetMousePositionInWorldCoordinates(_camera);
            _cellCoordinates      = IsometricMath.GetMousePositionOnMap(_camera);
            _centerOfCellPosition = IsometricMath.MapToWorld(_cellCoordinates.x, _cellCoordinates.y, IsometricMath.DrawType.FLOOR);

            if (Input.GetButton("Fire1"))
            {
                MoveTargetToMouse();
            }
        }
Beispiel #2
0
        public void SpawnTarget()
        {
            var point       = FindWalkable();
            var isoPosition = IsometricMath.MapToWorld(point.x, point.y, IsometricMath.DrawType.FLOOR);

            Target = Instantiate(TargetPrefab, isoPosition, Quaternion.identity);
            SetCartesianPosition(Target, point.x, point.y);
        }
Beispiel #3
0
 public void SpawnSeekers()
 {
     for (var i = 0; i < NumberOfSeekers; i++)
     {
         var point       = FindWalkable();
         var isoPosition = IsometricMath.MapToWorld(point.x, point.y, IsometricMath.DrawType.FLOOR);
         var go          = Instantiate(SeekerPrefab, isoPosition, Quaternion.identity);
         SetCartesianPosition(go, point.x, point.y);
         var seekAI = go.GetComponent <SeekAI>();
         seekAI.Seek(Target.transform);
     }
 }
Beispiel #4
0
        private void BuildMap()
        {
            var pathFinder = PathFinder.Instance;

            pathFinder.Init(GridSizeX, GridSizeY, Diagonals, 4);
            for (int x = 0; x < GridSizeX; x++)
            {
                for (int y = 0; y < GridSizeY; y++)
                {
                    Vector3 drawLocation = IsometricMath.MapToWorld(x, y, IsometricMath.DrawType.TILE);
                    var     random       = Random.Range(0, 10);
                    if (random == 5)
                    {
                        var go = GameObject.Instantiate(CollidableTile, drawLocation, Quaternion.identity);
                        SetCartesianPosition(go, x, y);
                        pathFinder.Grid.SetWalkable(x, y, false);
                        AddToMapFolder(go);
                    }
                    else if (random == 4)
                    {
                        var go = GameObject.Instantiate(TallCollidable, drawLocation, Quaternion.identity);
                        SetCartesianPosition(go, x, y);
                        pathFinder.Grid.SetWalkable(x, y, false);
                        AddToMapFolder(go);
                    }
                    else if ((x % 2 == 0 && y % 2 == 0) || x % 2 == 1 && y % 2 == 1)
                    {
                        var go = GameObject.Instantiate(DarkTile, drawLocation, Quaternion.identity);
                        SetCartesianPosition(go, x, y);
                        AddToMapFolder(go);
                    }
                    else
                    {
                        var go = GameObject.Instantiate(LightTile, drawLocation, Quaternion.identity);
                        SetCartesianPosition(go, x, y);
                        AddToMapFolder(go);
                    }
                }
            }
        }
Beispiel #5
0
 private void UpdateDrawPosition(int newX, int newY)
 {
     transform.position = IsometricMath.MapToWorld(newX, newY, DrawPosition);
 }