Beispiel #1
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        public void State_is_changed()
        {
            var given = new Given_State_SoftareProgramming_Saga(SoftwareProgrammingSaga.States.MakingCoffee);

            When_execute_valid_transaction(given.SagaMachine, new CoffeMadeEvent(Guid.NewGuid(), Guid.NewGuid()));
            Assert.AreEqual(SoftwareProgrammingSaga.States.Coding, given.SagaMachine.State.MachineState);
        }
Beispiel #2
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        public void State_is_changed_on_using_non_generic_transit_method()
        {
            var given = new Given_State_SoftareProgramming_Saga(SoftwareProgrammingSaga.States.MakingCoffee);

            object msg = new CoffeMadeEvent(Guid.NewGuid(), Guid.NewGuid());

            given.SagaMachine.Transit(msg);
            Assert.AreEqual(SoftwareProgrammingSaga.States.Coding, given.SagaMachine.State.MachineState);
        }
Beispiel #3
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        public void State_raised_creation_event_on_machine_creation()
        {
            var given = new Given_State_SoftareProgramming_Saga(
                SoftwareProgrammingSaga.States.MakingCoffee);

            var creationEvent = given.SagaDataAggregate.GetEvent <DomainEvent>();

            Assert.IsInstanceOf <SagaCreatedEvent <SoftwareProgrammingSaga.States> >(creationEvent);
        }
Beispiel #4
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        public void Commands_are_produced()
        {
            var given = new Given_State_SoftareProgramming_Saga(SoftwareProgrammingSaga.States.Coding);

            var subscriptionExpiredEvent = new GotTiredEvent(Guid.NewGuid());

            When_execute_valid_transaction(given.SagaInstance, subscriptionExpiredEvent);

            CollectionAssert.IsNotEmpty(given.SagaInstance.CommandsToDispatch);
        }
Beispiel #5
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        public void State_transitioned_events_are_filled_with_sagadata()
        {
            var given = new Given_State_SoftareProgramming_Saga(SoftwareProgrammingSaga.States.MakingCoffee);

            given.SagaDataAggregate.ClearEvents();
            When_execute_valid_transaction(given.SagaInstance, new CoffeMadeEvent(Guid.NewGuid(), Guid.NewGuid()));
            var stateChangeEvent = given.SagaDataAggregate.GetEvent
                                   <SagaTransitionEvent <SoftwareProgrammingSaga.States, SoftwareProgrammingSaga.Triggers> >();

            Assert.AreEqual(given.SagaDataAggregate.MachineState, stateChangeEvent.State);
        }
Beispiel #6
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        public void State_transitioned_event_is_raised()
        {
            var given = new Given_State_SoftareProgramming_Saga(SoftwareProgrammingSaga.States.MakingCoffee);

            given.SagaDataAggregate.ClearEvents();
            When_execute_valid_transaction(given.SagaMachine, new CoffeMadeEvent(Guid.NewGuid(), Guid.NewGuid()));
            var stateChangeEvent = given.SagaDataAggregate.GetEvent
                                   <SagaTransitionEvent <SoftwareProgrammingSaga.States, SoftwareProgrammingSaga.Triggers> >();

            Assert.NotNull(stateChangeEvent);
        }
Beispiel #7
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        public void SagaData_is_changed_after_transition_by_event_data()
        {
            var given = new Given_State_SoftareProgramming_Saga(SoftwareProgrammingSaga.States.Coding);

            given.SagaDataAggregate.ClearEvents();

            var gotTiredEvent = new GotTiredEvent(Guid.NewGuid());

            When_execute_valid_transaction(given.SagaInstance, gotTiredEvent);

            var personId = given.SagaDataAggregate.PersonId;

            Assert.AreEqual(gotTiredEvent.SourceId, personId);
        }
Beispiel #8
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 public Given_AutomatonymousSagas_When_apply_known_but_not_mapped_event_in_state(Given_State_SoftareProgramming_Saga given)
 {
     _given = given;
 }