Beispiel #1
0
        /// <summary>
        ///     CreateMatrix: Is a void method for packing a two dimentional integer array with 0's and 1's which were obtained from the user input in the console.
        ///     It takes three integer parameters.
        /// </summary>
        /// <param name="rows">The amount of rows for the array.</param>
        /// <param name="cols">The amount of columns for the array.</param>
        /// <param name="matrix">Two-dimensional array.</param>
        public static void CreateMatrix(int rows, int cols, int[,] matrix)
        {
            Console.WriteLine("Please type a combination of 1's and 0's within the specified dimensions.");

            for (int row = 0; row < rows; row++)
            {
                string tempCurrentRow = Console.ReadLine();
                int[]  currentRow     = ConvertValues.ConvertRowToInt(tempCurrentRow);

                for (int col = 0; col < cols; col++)
                {
                    matrix[row, col] = currentRow[col];
                }
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Console.WriteLine(" ______________________________________________________________________\n" +
                              "|This game will check how many times will a specific cell from the grid|\n" +
                              "|change its state to green over the course of predifined turns.        |\n" +
                              "|______________________________________________________________________|");

            Console.WriteLine("Please type the dimensions of the grid. For example: 3, 3");
            int[] gridDimensions = ConvertValues.ParseValues();

            int rows = gridDimensions[0];
            int cols = gridDimensions[1];

            int[,] matrix = new int[rows, cols];

            Matrix.CreateMatrix(rows, cols, matrix);

            Console.WriteLine($"Please specify the coordinates of the cell you would like to check the changes for and the amount of turns.\n" +
                              $"Use the following format: x, y, z\n" +
                              $"The (x) represents the width, (y) represents the height and (z) represents the amount of turns.");

            int[] coordinates = ConvertValues.ParseValues();

            int y           = coordinates[0];
            int x           = coordinates[1];
            int generations = coordinates[2];

            /*
             *  END OF INPUT PART!
             */

            const byte greenCell            = 1;
            const byte redCell              = 0;
            int        cellStateChangeCount = 0;

            cellStateChangeCount = GenerationsEngine.CreateGenerations(matrix, y, x, generations, greenCell, redCell, cellStateChangeCount);

            Console.WriteLine($"Times that cell [{y}, {x}] changed its state in {generations} generations: {cellStateChangeCount}");
        }