Beispiel #1
0
        private static GameInfo GetGameInfo(GridSize gridSize)
        {
            Console.WriteLine("Enter coordinates X,Y,N");
            string userInput = Console.ReadLine();

            string[] inputParts = userInput.Split(",");

            if (inputParts.Length != 3)
            {
                Console.WriteLine("Incorrect parameters");
                return(null);
            }

            GameInfo gameInfo = new GameInfo();

            for (int i = 0; i < inputParts.Length; i++)
            {
                int intValue;

                if (!int.TryParse(inputParts[i], out intValue))
                {
                    Console.WriteLine("Incorrect parameters " + inputParts[i]);
                    return(null);
                }

                if (i == 1)
                {
                    if (intValue > gridSize.Rows)
                    {
                        Console.WriteLine("Incorrect parameter " + intValue);
                        return(null);
                    }
                    gameInfo.Point.X = intValue;
                }

                if (i == 0)
                {
                    if (intValue > gridSize.Columns)
                    {
                        Console.WriteLine("Incorrect parameter " + intValue);
                        return(null);
                    }
                    gameInfo.Point.Y = intValue;
                }

                if (i == 2)
                {
                    gameInfo.N = intValue;
                }
            }

            return(gameInfo);
        }
Beispiel #2
0
        private static GridSize GetGridSize()
        {
            Console.WriteLine("Enter rows and columns for the grid X,Y");
            string userInput = Console.ReadLine();

            string[] inputParts = userInput.Split(",");

            if (inputParts.Length != 2)
            {
                Console.WriteLine("Incorrect parameters");
                return(null);
            }
            GridSize gameGridSize = new GridSize();

            for (int i = 0; i < inputParts.Length; i++)
            {
                int intValue;

                if (!int.TryParse(inputParts[i], out intValue))
                {
                    Console.WriteLine("Incorrect parameters " + inputParts[i]);
                    return(null);
                }

                if (intValue >= 1000)
                {
                    Console.WriteLine("Incorrect parameters " + inputParts[i]);
                    return(null);
                }

                if (i == 0)
                {
                    gameGridSize.Rows = intValue;
                }

                if (i == 1)
                {
                    gameGridSize.Columns = intValue;
                }
            }

            if (gameGridSize.Rows > gameGridSize.Columns)
            {
                Console.WriteLine("Rows cannot be more than columns");
                return(null);
            }

            return(gameGridSize);
        }
Beispiel #3
0
        private static Generation GetGenerationZero(GridSize gridSize)
        {
            Console.WriteLine("Enter Generation Zero");

            Generation generationZero = new Generation();

            for (int x = 0; x < gridSize.Rows; x++)
            {
                string userInput = Console.ReadLine();

                if (userInput.Length != gridSize.Columns)
                {
                    Console.WriteLine("Incorrect columns parts");
                    return(null);
                }

                for (int y = 0; y < userInput.Length; y++)
                {
                    int intValue;

                    if (!int.TryParse(userInput[y].ToString(), out intValue))
                    {
                        Console.WriteLine("Incorrect column value " + userInput[y]);
                        return(null);
                    }

                    if (intValue < 0 && intValue > 1)
                    {
                        Console.WriteLine("Incorrect column value " + userInput[y]);
                        return(null);
                    }

                    GridPoint point = new GridPoint();
                    point.X     = x;
                    point.Y     = y;
                    point.Value = intValue;


                    generationZero.Points.Add(point);
                }
            }
            return(generationZero);
        }
Beispiel #4
0
        private static void PlayGame(GridSize gridSize, Generation generationZero, GameInfo gameInfo)
        {
            List <Generation> generations = new List <Generation>();

            generations.Add(generationZero);

            Generation currentGeneration = generationZero;

            for (int i = 0; i < gameInfo.N; i++)
            {
                currentGeneration = GetNextGeneration(currentGeneration);

                generations.Add(currentGeneration);
            }

            int coutGreenPointsBetweenGenerations = generations
                                                    .SelectMany(g => g.Points)
                                                    .Where(p => p.X == gameInfo.Point.X && p.Y == gameInfo.Point.Y)
                                                    .Count(p => p.Value == 1);

            Console.WriteLine("Result: " + coutGreenPointsBetweenGenerations);
        }