Beispiel #1
0
 void Awake()
 {
     singleton   = this;
     settings    = networkSettings;
     sendUpdates = Mathf.Max(1, Mathf.RoundToInt(settings.sendRate / Time.fixedDeltaTime));
     sendDiv     = 1f / (float)sendUpdates;
 }
Beispiel #2
0
        void Update()
        {
            curtime   = Time.fixedTime;
            frametime = Time.deltaTime;

            //Can happen on script reload
            if (settings == null)
            {
                settings = networkSettings;
            }

            if (!Extensions.AlmostEquals(sendUpdates * sendDiv, 1f, 0.01f))
            {
                sendUpdates = Mathf.Max(1, Mathf.RoundToInt(settings.sendRate / Time.fixedDeltaTime));
                sendDiv     = 1f / (float)sendUpdates;
            }

            if (!settings.useFixedUpdate)
            {
                DispatchTicks();
            }

            //TODO: store a local player reference and do without looping the list
            for (int i = 0; i < players.Count; i++)
            {
                if (!players[i].destroyed)
                {
                    players[i].controller.UpdateInputs();
                }
            }
        }
Beispiel #3
0
        void FixedUpdate()
        {
            curtime = Time.fixedTime;

            if (settings == null)
            {
                settings = networkSettings;
            }

            if (settings.useFixedUpdate)
            {
                DispatchTicks();
            }
        }