public ClassSelectButton(Rectangle loc, Texture2D t, string n, Color s, SpriteFont sf) : base(loc, t, n, s, sf) { listOfUnits = new FileInput("Content/Units.txt", "Textures.txt"); listOfUnits.LoadUnit(); classOptions = new List <MenuButton>(); for (int i = 0; i < listOfUnits.UnitList.Count(); i++) { // This now loads from the notepad document instead String temp = ""; temp = listOfUnits.UnitList[i].Name; #region /* switch (i) * { * case 0: * temp = listOfUnits.UnitList[i].Name; * break; * case 1: * temp = "Shotgun"; * break; * case 2: * temp = "Alien"; * break; * case 3: * temp = "Engineer"; * break; * case 4: * temp = "Minigun"; * break; * case 5: * temp = "Assasin"; * break; * case 6: * temp = "Sniper"; * break; * case 7: * temp = "Medic"; * break; * case 8: * temp = "Buff"; * break; * }*/ #endregion classOptions.Add(new MenuButton(loc, t, temp, s, sf, false)); classOptions[i].Y -= 50 * (i + 1); } clicked = false; }
/// <summary> /// This loads the content from the FileInput object /// </summary> public void LoadContent() { // Load in from the notepad document of units allUnits.LoadUnit(); allUnits.LoadTextures(); }