private static void AddReferenceData(string path, List <ReferenceData> references, Component component, SerializedProperty p, string dp)
        {
            ReferenceData rd   = null;
            Transform     node = component.transform;

            foreach (ReferenceData trd in references)
            {
                if (trd.node == node)
                {
                    rd = trd;
                    break;
                }
            }
            if (rd == null)
            {
                rd      = new ReferenceData();
                rd.node = node;
                node_path_gen.Clear();
                Transform t = node;
                while (t != null)
                {
                    node_path_gen.Add(t.name); t = t.parent;
                }
                node_path_gen.Reverse();
                rd.nodePath = string.Join("/", node_path_gen.ToArray());
                references.Add(rd);
            }
            ReferenceComponent rc = null;

            foreach (ReferenceComponent trc in rd.components)
            {
                if (trc.component == component)
                {
                    rc = trc;
                    break;
                }
            }
            if (rc == null)
            {
                rc               = new ReferenceComponent();
                rc.component     = component;
                rc.componentName = component.GetType().FullName;
                rd.components.Add(rc);
            }
            ReferenceProperty rp = new ReferenceProperty();

            rp.propertyPath = new GUIContent(p.propertyPath, string.Format("Asset Path :\n  {0}\n\nNode Path :\n  {1}\n\nComponent :\n  {2}\n\nProperty Path :\n  {3}\n\nDependency Asset :\n  {4}",
                                                                           path, rd.nodePath, rc.componentName, p.propertyPath, dp));
            rp.asset   = p.objectReferenceValue;
            rp.comment = AssetComment.GetAssetComment(rp.asset, true, out rp.commentBold, out rp.commentWarning);
            rc.properties.Add(rp);
        }
Beispiel #2
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        private static AssetReferencedData[] CollectDependencies()
        {
            List <string> scenes = new List <string>();

            foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
            {
                if (scene.enabled)
                {
                    scenes.Add(scene.path);
                }
            }
            string[] all   = AssetDatabase.GetAllAssetPaths();
            float    step1 = 0.3f;
            float    step2 = 0.85f;
            int      len   = all.Length;
            List <AssetReferencedData> ars = new List <AssetReferencedData>(2048);
            Dictionary <string, AssetReferencedData> instanceId2Asset = new Dictionary <string, AssetReferencedData>(2048);

            for (int i = 0; i < len; i++)
            {
                string path = all[i];
                float  t    = Mathf.Lerp(0f, step1, (i + 0.5f) / len);
                EditorUtility.DisplayProgressBar("Collecting Dependencies",
                                                 string.Format("Step 1 ({0} / {1}) {2}", i + 1, len, path), t);
                if (AssetDatabase.IsValidFolder(path))
                {
                    continue;
                }
                if (!path.StartsWith("Assets/"))
                {
                    continue;
                }
                AssetReferencedData ard = new AssetReferencedData();
                ard.path  = path;
                ard.asset = AssetDatabase.LoadMainAssetAtPath(path);
                bool isScene = path.LastIndexOf(".unity", System.StringComparison.OrdinalIgnoreCase) == path.Length - 6;
                if (isScene)
                {
                    ard.included = scenes.Contains(path);
                }
                else if (path.Contains("/Resources/") || path.Contains("/Plugins/"))
                {
                    ard.included = true;
                }
                else if (path.LastIndexOf(".dll", System.StringComparison.OrdinalIgnoreCase) == path.Length - 4)
                {
                    ard.included = true;
                }
                else if (ard.asset is MonoScript)
                {
                    ard.included = true;
                }
                else
                {
                    ard.included = false;
                }
                instanceId2Asset.Add(path, ard);
                ars.Add(ard);
            }
            len = ars.Count;
            for (int i = 0; i < len; i++)
            {
                AssetReferencedData user = ars[i];
                float t = Mathf.Lerp(step1, step2, (i + 0.5f) / len);
                EditorUtility.DisplayProgressBar("Collecting Dependencies",
                                                 string.Format("Step 2 ({0} / {1}) {2}", i + 1, len, user.path), t);
                string[] dependencies = AssetDatabase.GetDependencies(user.path, false);
                if (dependencies.Length <= 0)
                {
                    continue;
                }
                foreach (string dependency in dependencies)
                {
                    AssetReferencedData ard;
                    if (!instanceId2Asset.TryGetValue(dependency, out ard))
                    {
                        continue;
                    }
                    ard.usages.Add(user);
                }
            }
            for (int i = 0; i < len; i++)
            {
                AssetReferencedData ard = ars[i];
                string path             = ard.path;
                float  t = Mathf.Lerp(step2, 1f, (i + 0.5f) / len);
                EditorUtility.DisplayProgressBar("Analysing Dependencies",
                                                 string.Format("Step 3 ({0} / {1}) {2}", i + 1, len, path), t);
                bool ignoreSpriteNPOT = false;
                foreach (AssetReferencedData user in ard.usages)
                {
                    if (user.asset is SpriteAtlas)
                    {
                        ignoreSpriteNPOT = true;
                        break;
                    }
                }
                SubAssetData sam = new SubAssetData();
                sam.asset   = ard.asset;
                sam.comment = AssetComment.GetAssetComment(sam.asset, ignoreSpriteNPOT, out sam.commentBold, out sam.commentWarning);
                ard.subAssets.Add(sam);
                bool isScene  = path.LastIndexOf(".unity", System.StringComparison.OrdinalIgnoreCase) == path.Length - 6;
                bool isPrefab = path.LastIndexOf(".prefab", System.StringComparison.OrdinalIgnoreCase) == path.Length - 7;
                if (!isScene && !isPrefab)
                {
                    foreach (Object asset in AssetDatabase.LoadAllAssetRepresentationsAtPath(path))
                    {
                        if (asset == ard.asset)
                        {
                            continue;
                        }
                        SubAssetData sa = new SubAssetData();
                        sa.asset   = asset;
                        sa.comment = AssetComment.GetAssetComment(asset, ignoreSpriteNPOT, out sa.commentBold, out sa.commentWarning);
                        ard.subAssets.Add(sa);
                    }
                }
            }
            EditorUtility.ClearProgressBar();
            return(ars.ToArray());
        }