/// <summary> /// 局面を描きます。 /// </summary> public static void Paint(Graphics g, KyokumenPngArgs args) { //---------------------------------------- // 8×8 の将棋盤 //---------------------------------------- int bOx = args.Env.KmW + 2 * args.Env.SjW; // 将棋盤の左辺 int bOy = 0; //---------------------------------------- // 移動元の升を灰色に塗る //---------------------------------------- if (0 <= args.SrcMasu_orMinusOne && args.SrcMasu_orMinusOne <= 80) { g.FillRectangle(Brushes.LightGray, Util_KyokumenPngPainter.GetBanjoRectangle(args.SrcMasu_orMinusOne, bOx, bOy, args)); } //---------------------------------------- // 駒台の駒を打った場合 //---------------------------------------- if (args.DropKoma != KyokumenPngArgs_FoodOrDropKoma.UNKNOWN && args.DropKoma != KyokumenPngArgs_FoodOrDropKoma.NONE) { Rectangle rect = Util_KyokumenPngPainter.GetMotiRectangle(args.DropKoma, args); // 駒台に塗りつぶし矩形、灰色 g.FillRectangle(Brushes.LightGray, rect); } //---------------------------------------- // 動かした先の升を黒く塗る //---------------------------------------- if (0 <= args.DstMasu_orMinusOne && args.DstMasu_orMinusOne <= 80) { // 盤上に塗りつぶし矩形 g.FillRectangle(Brushes.Black, Util_KyokumenPngPainter.GetBanjoRectangle(args.DstMasu_orMinusOne, bOx, bOy, args)); } //---------------------------------------- // 取った駒の駒台の背景を黒く塗る //---------------------------------------- if (args.FoodKoma != KyokumenPngArgs_FoodOrDropKoma.UNKNOWN && args.FoodKoma != KyokumenPngArgs_FoodOrDropKoma.NONE) { g.FillRectangle(Brushes.Black, Util_KyokumenPngPainter.GetMotiRectangle(args.FoodKoma, args)); } //---------------------------------------- // 図形 //---------------------------------------- { // 縦線 for (int col = 0; col < 10; col++) { g.DrawLine(Pens.Black, col * args.Env.KmW + bOx, 0 + bOy, col * args.Env.KmW + bOx, 180 + bOy); } // 横線 for (int row = 0; row < 10; row++) { g.DrawLine(Pens.Black, 0 + bOx, row * args.Env.KmH + bOy, 180 + bOx, row * args.Env.KmH + bOy); } } // 盤上の駒 { for (int suji = 1; suji < 10; suji++) { for (int dan = 1; dan < 10; dan++) { string sign = args.Ro_Kyokumen1.Ban[suji, dan]; if ("" != sign) { Point pt = Util_KyokumenPngPainter.CropXyBySign(sign, args); g.DrawImage(Image.FromFile(args.Env.ImgFolder + args.Env.KmFile), new Rectangle((9 - suji) * args.Env.KmW + bOx, (dan - 1) * args.Env.KmH + bOy, args.Env.KmW, args.Env.KmH), //dst new Rectangle(pt.X, pt.Y, args.Env.KmW, args.Env.KmH), //src GraphicsUnit.Pixel ); } } } } // 後手の持駒 (飛,角,金,銀,桂,香,歩) { string[] signs = new string[] { "r", "b", "g", "s", "n", "l", "p" }; int ox = 0; int oy = 0; for (int moti = 0; moti < 7; moti++) { Point pt = Util_KyokumenPngPainter.CropXyBySign(signs[moti], args); // 枚数 int player = 2; int maisu = args.Ro_Kyokumen1.Moti[player, moti]; if (0 < maisu) { //駒 g.DrawImage( Image.FromFile(args.Env.ImgFolder + args.Env.KmFile), new Rectangle(ox, (signs.Length - moti - 1) * args.Env.KmH + oy, args.Env.KmW, args.Env.KmH), //dst new Rectangle(pt.X, pt.Y, args.Env.KmW, args.Env.KmH), //src GraphicsUnit.Pixel ); // 1桁目が先 { int ichi = maisu % 10; g.DrawImage(Image.FromFile(args.Env.ImgFolder + args.Env.SjFile), new Rectangle(ox + args.Env.KmW, (signs.Length - moti - 1) * args.Env.KmH + (args.Env.KmH - args.Env.SjH) + oy, args.Env.SjW, args.Env.SjH), //dst new Rectangle(ichi * args.Env.SjW, args.Env.SjH, args.Env.SjW, args.Env.SjH), //src GraphicsUnit.Pixel ); // 一の位 } // 2桁目が後 { int ju = maisu / 10; if (ju < 1) { ju = -1;//空桁 } g.DrawImage( Image.FromFile(args.Env.ImgFolder + args.Env.SjFile), new Rectangle(ox + args.Env.KmW + args.Env.SjW, (signs.Length - moti - 1) * args.Env.KmH + (args.Env.KmH - args.Env.SjH) + oy, args.Env.SjW, args.Env.SjH), //dst new Rectangle(ju * args.Env.SjW, 0, args.Env.SjW, args.Env.SjH), //src GraphicsUnit.Pixel ); // 十の位 } } } } // 先手の持駒 (飛,角,金,銀,桂,香,歩) { string[] signs = new string[] { "R", "B", "G", "S", "N", "L", "P" }; int ox = (args.Env.KmW + 2 * args.Env.SjW) + 9 * args.Env.KmW + BN_BRD_R_W; int oy = (9 * args.Env.KmW + BN_BRD_B_W) - 7 * args.Env.KmH; for (int moti = 0; moti < 7; moti++) { Point pt = Util_KyokumenPngPainter.CropXyBySign(signs[moti], args); // 枚数 int player = 1; int maisu = args.Ro_Kyokumen1.Moti[player, moti]; if (0 < maisu) { g.DrawImage(Image.FromFile(args.Env.ImgFolder + args.Env.KmFile), new Rectangle(ox, moti * args.Env.KmH + oy, args.Env.KmW, args.Env.KmH), //dst new Rectangle(pt.X, pt.Y, args.Env.KmW, args.Env.KmH), //src GraphicsUnit.Pixel ); //駒 // 十の位が先 { int ju = maisu / 10; if (ju < 1) { ju = -1;//空桁 } g.DrawImage(Image.FromFile(args.Env.ImgFolder + args.Env.SjFile), new Rectangle(ox + args.Env.KmW, moti * args.Env.KmH + (args.Env.KmH - args.Env.SjH) + oy, args.Env.SjW, args.Env.SjH), //dst new Rectangle(ju * args.Env.SjW, 0, args.Env.SjW, args.Env.SjH), //src GraphicsUnit.Pixel ); // 十の位 } // 一の位が後 { int ichi = maisu % 10; g.DrawImage(Image.FromFile(args.Env.ImgFolder + args.Env.SjFile), new Rectangle(ox + args.Env.KmW + args.Env.SjW, moti * args.Env.KmH + (args.Env.KmH - args.Env.SjH) + oy, args.Env.SjW, args.Env.SjH), //dst new Rectangle(ichi * args.Env.SjW, 0, args.Env.SjW, args.Env.SjH), //src GraphicsUnit.Pixel ); // 一の位 } } } } // 手目済み float x; if (99 < args.Ro_Kyokumen1.Temezumi)// 3桁以上のとき { x = 0.0f; } else if (9 < args.Ro_Kyokumen1.Temezumi)// 2桁のとき { x = 9.0f; } else// 1桁のとき { x = 18.0f; } g.DrawString(args.Ro_Kyokumen1.Temezumi.ToString(), Util_KyokumenPngPainter.Font, Brushes.White, new PointF(x, 150.0f)); }
/// <summary> /// 局面データと、出力ファイル名を指定することで、局面の画像ログを出力します。 /// </summary> /// <param name="ro_Kyokumen1"></param> /// <param name="dstMasu_orMinusOne">あれば、移動先升番号。なければ -1。</param> /// <param name="appendFilepath"></param> /// <param name="outFile"></param> /// <param name="reportEnvironment"></param> /// <returns></returns> public static bool Write1( ISfenPosition1 ro_Kyokumen1, int srcMasu_orMinusOne, int dstMasu_orMinusOne, KyokumenPngArgs_FoodOrDropKoma foodKoma, string sfenMoveStrOrEmpty, string appendFilepath, string outFile, KyokumenPngEnvironment reportEnvironment ) { bool successful = true; //---------------------------------------- // 打った駒を調べる //---------------------------------------- KyokumenPngArgs_FoodOrDropKoma dropKoma; { dropKoma = KyokumenPngArgs_FoodOrDropKoma.UNKNOWN; if ("" != sfenMoveStrOrEmpty) { string moji1; string moji2; string moji3; string moji4; string moji5; string rest; SfenMovesTextConv.ToTokens( sfenMoveStrOrEmpty, out moji1, out moji2, out moji3, out moji4, out moji5, out rest ); if (moji2 == "*") { switch (moji1) { case SfenWord.P_PAWN__: dropKoma = KyokumenPngArgs_FoodOrDropKoma.FU__; break; case SfenWord.L_LANCE_: dropKoma = KyokumenPngArgs_FoodOrDropKoma.KYO_; break; case SfenWord.N_KNIGHT: dropKoma = KyokumenPngArgs_FoodOrDropKoma.KEI_; break; case SfenWord.S_SILVER: dropKoma = KyokumenPngArgs_FoodOrDropKoma.GIN_; break; case SfenWord.G_GOLD__: dropKoma = KyokumenPngArgs_FoodOrDropKoma.KIN_; break; case SfenWord.B_BISHOP: dropKoma = KyokumenPngArgs_FoodOrDropKoma.KAKU; break; case SfenWord.R_ROOK__: dropKoma = KyokumenPngArgs_FoodOrDropKoma.HI__; break; default: break; } } else { dropKoma = KyokumenPngArgs_FoodOrDropKoma.NONE; } } } //---------------------------------------- // ファイルに使える文字に変換 //---------------------------------------- appendFilepath = appendFilepath.Replace('*', '*'); outFile = outFile.Replace('*', '*'); KyokumenPngArgs args = new KyokumenPngArgsImpl( ro_Kyokumen1, srcMasu_orMinusOne, dstMasu_orMinusOne, foodKoma, dropKoma, outFile, reportEnvironment ); // 局面画像を描きだします。 Bitmap bmp = new Bitmap( 2 * (args.Env.KmW + 2 * args.Env.SjW) + Util_KyokumenPngPainter.BN_SUJIS * args.Env.KmW + Util_KyokumenPngPainter.BN_BRD_R_W, Util_KyokumenPngPainter.BN_DANS * args.Env.KmH + Util_KyokumenPngPainter.BN_BRD_B_W ); Util_KyokumenPngPainter.Paint(Graphics.FromImage(bmp), args); //args.Env.OutFolder + args.OutFile, "bmp.Save" string filepath = args.Env.OutFolder + appendFilepath + args.OutFile; // フォルダーが無ければ、作る必要があります。 { DirectoryInfo dirInfo = Directory.GetParent(filepath); if (!Directory.Exists(dirInfo.FullName)) { Directory.CreateDirectory(dirInfo.FullName); } } bmp.Save(filepath); return(successful); }