/// <summary> /// 用途例:持ち駒を確認するために使います。 /// </summary> /// <param name="hkomas_gen_MOTI"></param> /// <returns></returns> public static string JsonElements_KomaHandles(bool enableLog, SkyConst src_Sky, List <int> hKomas, string comment) { StringBuilder sb = new StringBuilder(); if (!enableLog) { goto gt_EndMethod; } //sb.AppendLine(" ["); sb.AppendLine(" { act:\"colorMasu\", style:\"rgba(100,240,100,0.5)\" },"); foreach (int hKoma in hKomas) { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(hKoma).Now); string komaImg = Util_Converter_LogGraphicEx.Finger_ToString(src_Sky, hKoma, ""); sb.AppendLine($" {{ act:\"drawImg\", img:\"{komaImg}\", masu: {Conv_SyElement.ToMasuNumber(koma.Masu)} }},");//FIXME:おかしい? } sb.AppendLine($" {{ act:\"drawText\", text:\"{comment}\" , x:0, y:20 }},"); //sb.AppendLine(" ],"); gt_EndMethod: return(sb.ToString()); }
public void Log3( SkyConst src_Sky, Playerside tebanKurau, //手番(喰らう側) Playerside tebanSeme, //手番(利きを調べる側) Fingers fingers_kurau_IKUSA, //戦駒(喰らう側) Fingers fingers_kurau_MOTI, // 持駒(喰らう側) Fingers fingers_seme_IKUSA, //戦駒(利きを調べる側) Fingers fingers_seme_MOTI // 持駒(利きを調べる側) ) { // 攻め手の駒の位置 KaisetuBoard boardLog_clone = new KaisetuBoard(this.BrdMove); foreach (Finger finger in fingers_seme_IKUSA.Items) { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(finger).Now); Gkl_KomaMasu km = new Gkl_KomaMasu( Util_Converter_LogGraphicEx.PsideKs14_ToString(tebanSeme, Util_Komahaiyaku184.Syurui(koma.Haiyaku), ""), Conv_SyElement.ToMasuNumber(koma.Masu) ); boardLog_clone.KomaMasu1.Add(km); } foreach (Finger finger in fingers_kurau_IKUSA.Items) { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(finger).Now); this.BrdMove.KomaMasu2.Add(new Gkl_KomaMasu( Util_Converter_LogGraphicEx.PsideKs14_ToString(tebanKurau, Util_Komahaiyaku184.Syurui(koma.Haiyaku), ""), Conv_SyElement.ToMasuNumber(koma.Masu) )); } foreach (Finger finger in fingers_seme_MOTI.Items) { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(finger).Now); Gkl_KomaMasu km = new Gkl_KomaMasu( Util_Converter_LogGraphicEx.PsideKs14_ToString(tebanSeme, Util_Komahaiyaku184.Syurui(koma.Haiyaku), ""), Conv_SyElement.ToMasuNumber(koma.Masu) ); this.BrdMove.KomaMasu3.Add(km); } foreach (Finger finger in fingers_kurau_MOTI.Items) { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(finger).Now); this.BrdMove.KomaMasu4.Add(new Gkl_KomaMasu( Util_Converter_LogGraphicEx.PsideKs14_ToString(tebanKurau, Util_Komahaiyaku184.Syurui(koma.Haiyaku), ""), Conv_SyElement.ToMasuNumber(koma.Masu) )); } this.BrdMove = boardLog_clone; }
/// <summary> /// ハブ・ノードの次ノード・リストをJSON化します。 /// </summary> /// <param name="enableLog"></param> /// <param name="src_Sky_base"></param> /// <param name="hubNode"></param> /// <param name="comment"></param> /// <param name="logTag"></param> /// <returns></returns> public static string JsonKyokumens_NextNodes(bool enableLog, SkyConst src_Sky_base, Node <IMove, KyokumenWrapper> hubNode, string comment) { StringBuilder sb = new StringBuilder(); if (!enableLog) { goto gt_EndMethod; } hubNode.Foreach_ChildNodes((string key, Node <IMove, KyokumenWrapper> node, ref bool toBreak) => { IMove move = node.Key; RO_Star srcKoma1 = Util_Starlightable.AsKoma(move.LongTimeAgo); RO_Star dstKoma = Util_Starlightable.AsKoma(move.Now); Finger srcKoma2 = Util_Sky_FingersQuery.InMasuNow(src_Sky_base, srcKoma1.Masu).ToFirst(); // 駒1つ PieceType ks14 = Util_Komahaiyaku184.Syurui(dstKoma.Haiyaku); sb.AppendLine(" ["); // マスの色 sb.AppendLine(" { act:\"colorMasu\", style:\"rgba(100,240,100,0.5)\" },"); // マス sb.AppendLine($" {{ act:\"drawMasu\" , masu:{Conv_SyElement.ToMasuNumber(dstKoma.Masu)} }},"); string komaImg = Util_Converter_LogGraphicEx.Finger_ToString(src_Sky_base, srcKoma2, ""); sb.AppendLine($" {{ act:\"drawImg\", img:\"{komaImg}\", masu: {Conv_SyElement.ToMasuNumber(dstKoma.Masu)} }},");//FIXME:おかしい? // コメント sb.AppendLine($" {{ act:\"drawText\", text:\"{comment}\" , x:0, y:20 }},"); sb.AppendLine(" ],"); }); gt_EndMethod: return(sb.ToString()); }
/// <summary> /// 駒画像のファイル名。 /// </summary> /// <param name="src_Sky"></param> /// <param name="finger"></param> /// <param name="extentionWithDot"></param> /// <returns></returns> public static string Finger_ToString(SkyConst src_Sky, Finger finger, string extentionWithDot) { string komaImg = ""; if ((int)finger < Finger_Honshogi.Items_KomaOnly.Length) { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(finger).Now); Playerside pside = koma.Pside; PieceType ks14 = Util_Komahaiyaku184.Syurui(koma.Haiyaku); komaImg = Util_Converter_LogGraphicEx.PsideKs14_ToString(pside, ks14, extentionWithDot); } else { komaImg = Util_Converter_LogGraphicEx.PsideKs14_ToString(Playerside.Empty, PieceType.None, extentionWithDot); } return(komaImg); }
/// <summary> /// 駒別マスをJSON化します。 /// </summary> /// <param name="enableLog"></param> /// <param name="src_Sky_base"></param> /// <param name="km_move"></param> /// <param name="comment"></param> /// <returns></returns> public static string JsonKyokumens_MultiKomabetuMasus(bool enableLog, SkyConst src_Sky_base, Maps_OneAndOne <Finger, SySet <SyElement> > km_move, string comment) { StringBuilder sb = new StringBuilder(); if (!enableLog) { goto gt_EndMethod; } km_move.Foreach_Entry((Finger key, SySet <SyElement> value, ref bool toBreak) => { // 駒1つ RO_Star koma = Util_Starlightable.AsKoma(src_Sky_base.StarlightIndexOf(key).Now); PieceType ks14 = Util_Komahaiyaku184.Syurui(koma.Haiyaku); sb.AppendLine(" ["); // マスの色 sb.AppendLine(" { act:\"colorMasu\", style:\"rgba(100,240,100,0.5)\" },"); // 全マス foreach (New_Basho masu in value.Elements) { sb.AppendLine($" {{ act:\"drawMasu\" , masu:{masu.MasuNumber} }},"); } string komaImg = Util_Converter_LogGraphicEx.Finger_ToString(src_Sky_base, key, ""); sb.AppendLine($" {{ act:\"drawImg\", img:\"{komaImg}\", masu: {Conv_SyElement.ToMasuNumber(koma.Masu)} }},");//FIXME:おかしい? // コメント sb.AppendLine($" {{ act:\"drawText\", text:\"{comment}\" , x:0, y:20 }},"); sb.AppendLine(" ],"); }); gt_EndMethod: return(sb.ToString()); }
public void Log4( SkyConst src_Sky, Playerside tebanSeme,//手番(利きを調べる側) Maps_OneAndOne <Finger, SySet <SyElement> > kmMove_seme_IKUSA ) { // 戦駒の移動可能場所 KaisetuBoard boardLog_clone = new KaisetuBoard(this.BrdMove); kmMove_seme_IKUSA.Foreach_Entry((Finger key, SySet <SyElement> value, ref bool toBreak) => { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(key).Now); string komaImg = Util_Converter_LogGraphicEx.PsideKs14_ToString(tebanSeme, Util_Komahaiyaku184.Syurui(koma.Haiyaku), ""); foreach (New_Basho masu in value.Elements) { boardLog_clone.Masu_theMove.Add((int)masu.MasuNumber); } }); this.BrdMove = boardLog_clone; }
/// <summary> /// 「グラフィカル局面ログ」出力用だぜ☆ /// </summary> public static string Json_1Sky( SkyConst src_Sky, string memo, string hint, int temezumi_yomiGenTeban_forLog//読み進めている現在の手目済 //[CallerMemberName] string memberName = "", //[CallerFilePath] string sourceFilePath = "", //[CallerLineNumber] int sourceLineNumber = 0 ) { //...(^▽^)さて、局面は☆? StringBuilder sb = new StringBuilder(); sb.AppendLine("["); // コメント string comment; { StringBuilder cmt = new StringBuilder(); // メモ cmt.Append(memo); comment = cmt.ToString(); } sb.AppendLine($" {{ act:\"drawText\", text:\"{comment}\", x: 20, y:20 }},");//FIXME: \記号が入ってなければいいが☆ int hKoma = 0; int hMasu_sente = 81; int hMasu_gote = 121; // 全駒 src_Sky.Foreach_Starlights((Finger finger, IMoveHalf light, ref bool toBreak) => { RO_Star koma = Util_Starlightable.AsKoma(light.Now); if (Conv_SyElement.ToOkiba(koma.Masu) == Okiba.Gote_Komadai) { // 後手持ち駒 sb.AppendLine($" {{ act:\"drawImg\", img:\"{Util_Converter_LogGraphicEx.PsideKs14_ToString(koma.Pside, koma.Komasyurui, "")}\", masu: {hMasu_gote} }},");//FIXME: \記号が入ってなければいいが☆ hMasu_gote++; } else if (Conv_SyElement.ToOkiba(koma.Masu) == Okiba.Sente_Komadai) { // 先手持ち駒 sb.AppendLine($" {{ act:\"drawImg\", img:\"{Util_Converter_LogGraphicEx.PsideKs14_ToString(koma.Pside, koma.Komasyurui, "")}\", masu: {hMasu_sente} }},");//FIXME: \記号が入ってなければいいが☆ hMasu_sente++; } else if (Conv_SyElement.ToOkiba(koma.Masu) == Okiba.ShogiBan) { // 盤上 sb.AppendLine($" {{ act:\"drawImg\", img:\"{Util_Converter_LogGraphicEx.PsideKs14_ToString(koma.Pside, koma.Komasyurui, "")}\", masu: {Conv_SyElement.ToMasuNumber(koma.Masu)} }},");//FIXME: \記号が入ってなければいいが☆ } hKoma++; }); sb.AppendLine("],"); // ...(^▽^)ドウダッタカナ~☆ return(sb.ToString()); }
/// <summary> /// 指定された局面で、指定された手番の駒の、利きマスを算出します。 /// 持ち駒は盤上にないので、利きを調べる必要はありません。 /// /// 「手目」は判定できません。 /// /// </summary> /// <param name="kouho"></param> /// <param name="sbGohosyu"></param> /// <param name="logger"></param> public static List_OneAndMulti <Finger, SySet <SyElement> > LAAAA_GetEffect( int yomikaisiTemezumi, bool isHonshogi, SkyConst src_Sky, Playerside pside_genTeban3, bool isAiteban, #if DEBUG KaisetuBoards logF_kiki, #endif string logBrd_caption, int temezumi_yomiCur_forLog, IMove move_forLog ) { #if DEBUG KaisetuBoard logBrd_kiki = new KaisetuBoard(); logBrd_kiki.Caption = logBrd_caption;// "利き_" logBrd_kiki.Temezumi = temezumi_yomiCur_forLog; logBrd_kiki.YomikaisiTemezumi = yomikaisiTemezumi; //logBrd_kiki.Score = 0.0d; logBrd_kiki.GenTeban = pside_genTeban3;// 現手番 logF_kiki.boards.Add(logBrd_kiki); #endif // 《1》 List_OneAndMulti <Finger, SySet <SyElement> > sMs_effect = new List_OneAndMulti <Finger, SySet <SyElement> >();//盤上の駒の利き { // 《1.1》 Playerside tebanSeme; //手番(利きを調べる側) Playerside tebanKurau; //手番(喰らう側) { if (isAiteban) { tebanSeme = Conv_Playerside.Reverse(pside_genTeban3); tebanKurau = pside_genTeban3; } else { tebanSeme = pside_genTeban3; tebanKurau = Conv_Playerside.Reverse(pside_genTeban3); } #if DEBUG if (Playerside.P1 == tebanSeme) { logBrd_kiki.NounaiSeme = Gkl_NounaiSeme.Sente; } else if (Playerside.P2 == tebanSeme) { logBrd_kiki.NounaiSeme = Gkl_NounaiSeme.Gote; } #endif } // 《1.2》 Fingers fingers_seme_BANJO; //盤上駒(利きを調べる側) Fingers fingers_kurau_BANJO; //盤上駒(喰らう側) Fingers dust1; Fingers dust2; Util_Sky_FingersQueryFx.Split_BanjoSeme_BanjoKurau_MotiSeme_MotiKurau( out fingers_seme_BANJO, out fingers_kurau_BANJO, out dust1, out dust2, src_Sky, tebanSeme, tebanKurau ); // 攻め手の駒の位置 #if DEBUG KaisetuBoard boardLog_clone = new KaisetuBoard(logBrd_kiki); foreach (Finger finger in fingers_seme_BANJO.Items) { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(finger).Now); Gkl_KomaMasu km = new Gkl_KomaMasu( Util_Converter_LogGraphicEx.PsideKs14_ToString(tebanSeme, Util_Komahaiyaku184.Syurui(koma.Haiyaku), ""), Conv_SyElement.ToMasuNumber(koma.Masu) ); boardLog_clone.KomaMasu1.Add(km); } foreach (Finger finger in fingers_kurau_BANJO.Items) { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(finger).Now); logBrd_kiki.KomaMasu2.Add(new Gkl_KomaMasu( Util_Converter_LogGraphicEx.PsideKs14_ToString(tebanKurau, Util_Komahaiyaku184.Syurui(koma.Haiyaku), ""), Conv_SyElement.ToMasuNumber(koma.Masu) )); } logBrd_kiki = boardLog_clone; #endif // 《1.3》 SySet <SyElement> masus_seme_BANJO = Conv_Fingers.ToMasus(fingers_seme_BANJO, src_Sky); // 盤上のマス(利きを調べる側の駒) SySet <SyElement> masus_kurau_BANJO = Conv_Fingers.ToMasus(fingers_kurau_BANJO, src_Sky); // 盤上のマス(喰らう側の駒) // 駒のマスの位置は、特にログに取らない。 // 《1.4》 Maps_OneAndOne <Finger, SySet <SyElement> > kmEffect_seme_BANJO = Query_FingersMasusSky.To_KomabetuKiki_OnBanjo( fingers_seme_BANJO,//この中身がおかしい。 masus_seme_BANJO, masus_kurau_BANJO, src_Sky //Conv_Move.Move_To_KsString_ForLog(move_forLog, pside_genTeban3), );// 利きを調べる側の利き(戦駒) // 盤上駒の利き #if DEBUG logBrd_kiki = new KaisetuBoard(logBrd_kiki); kmEffect_seme_BANJO.Foreach_Entry((Finger key, SySet <SyElement> value, ref bool toBreak) => { RO_Star koma = Util_Starlightable.AsKoma(src_Sky.StarlightIndexOf(key).Now); string komaImg = Util_Converter_LogGraphicEx.PsideKs14_ToString(tebanSeme, Util_Komahaiyaku184.Syurui(koma.Haiyaku), ""); foreach (New_Basho masu in value.Elements) { boardLog_clone.Masu_theEffect.Add(masu.MasuNumber); } }); logBrd_kiki = boardLog_clone; #endif // 《1》 = 《1.4》の盤上駒+持駒 sMs_effect.AddRange_New(kmEffect_seme_BANJO); } return(sMs_effect); }