Beispiel #1
0
        /// <summary>
        /// Returns the number of reachable nodes from the given vertex inside the given graph.
        /// </summary>
        /// <param name="g"></param>
        /// <param name="from"></param>
        /// <returns></returns>
        public static int CountReachableNodes(Graph g, Vertex from)
        {
            //Initialize
            Dictionary <Vertex, int>    distances   = new Dictionary <Vertex, int>();
            Dictionary <Vertex, Vertex> predecessor = new Dictionary <Vertex, Vertex>();

            int count = 1;

            distances.Add(from, 0);
            predecessor.Add(from, from);

            foreach (Vertex v in g.Vertices)
            {
                if (!v.Equals(from))
                {
                    distances.Add(v, Int32.MaxValue);
                    predecessor.Add(v, null);
                }
            }

            PriorityQueue <Vertex> q = new PriorityQueue <Vertex>();

            q.Insert(from, 0);

            //Algorithm
            while (q.Count != 0)
            {
                //Get next Vertex
                Vertex u = q.PopLowest();

                //Find all neighbors of u
                Vertex[] neighbors = GraphHelper.FindAdjacentVertices(g, u);

                //Analyse the neighbors and update their distances and predecessors accordingly
                foreach (Vertex v in neighbors)
                {
                    if (predecessor[v] != null)
                    {
                        //update distance
                        if (distances[u] + 1 < distances[v])
                        {
                            distances[v]   = distances[u] + 1;
                            predecessor[v] = u;
                            q.InsertOverride(v, distances[u] + 1);
                        }
                    }
                    else
                    {
                        distances[v]   = distances[u] + 1;
                        predecessor[v] = u;
                        q.InsertOverride(v, distances[u] + 1);
                        count++;
                    }
                }
            }
            return(count);
        }
        /// <summary>
        /// Returns true when the given Graph is bipartite.
        /// </summary>
        /// <param name="graph"></param>
        /// <returns></returns>
        public static bool IsGraphBipartite(Graph g)
        {
            //Create two sets of Vertices
            Dictionary <Vertex, bool> U = new Dictionary <Vertex, bool>();
            Dictionary <Vertex, bool> V = new Dictionary <Vertex, bool>();

            //Define Source Vertex
            Vertex src = g.Vertices[0];

            //Create a Queue that holds all vertices to analyse and starts with the source Vertex
            Queue <Vertex> q = new Queue <Vertex>();

            q.Enqueue(src);

            //Add Source Vertex to Set U
            U.Add(src, true);

            //while there is an Element in the Queue
            while (!(q.Count == 0))
            {
                //get the next Vertex
                Vertex v = q.Dequeue();

                //find all neighbors
                Vertex[] neighbors = GraphHelper.FindAdjacentVertices(g, v);

                foreach (Vertex vn in neighbors)
                {
                    //if neighbor is in no set yet add it to the alternate set of v
                    if (!U.ContainsKey(vn) && !V.ContainsKey(vn))
                    {
                        if (U.ContainsKey(v))
                        {
                            V.Add(vn, true);
                        }
                        else
                        {
                            U.Add(vn, true);
                        }
                        //Add the neighbor to the Queue
                        q.Enqueue(vn);
                    }

                    //if the neighbor already is inside a set and it is the same set as v, the graph is not bipartite
                    else if ((U.ContainsKey(v) && U.ContainsKey(vn)) || (V.ContainsKey(v) && V.ContainsKey(vn)))
                    {
                        return(false);
                    }
                }
            }

            //if until now the graph was not determined non-bipartite, it can only be bipartite
            return(true);
        }
        /// <summary>
        /// Returns true when the given Graph is Complete.
        /// </summary>
        /// <param name="graph"></param>
        /// <returns></returns>
        public static bool IsGraphComplete(Graph g)
        {
            Vertex[] vertices = g.Vertices;

            foreach (Vertex v in vertices)
            {
                List <Vertex> neighbors = GraphHelper.FindAdjacentVertices(g, v).ToList <Vertex>();
                neighbors.Add(v);

                if (!vertices.All((x) => { return(neighbors.Contains(x)); }))
                {
                    return(false);
                }
            }

            return(true);
        }
Beispiel #4
0
        /// <summary>
        /// Uses the Dijkstra Search Algorithm to find from one Vertex to another in the given Graph.
        /// </summary>
        /// <param name="graph"></param>
        /// <param name="from"></param>
        /// <param name="to"></param>
        /// <returns></returns>
        public static Vertex[] Search(Graph g, Vertex from, Vertex to)
        {
            //Initialize
            Dictionary <Vertex, int>    distances   = new Dictionary <Vertex, int>();
            Dictionary <Vertex, Vertex> predecessor = new Dictionary <Vertex, Vertex>();

            bool found = false;

            distances.Add(from, 0);
            predecessor.Add(from, from);

            foreach (Vertex v in g.Vertices)
            {
                if (!v.Equals(from))
                {
                    distances.Add(v, Int32.MaxValue);
                    predecessor.Add(v, null);
                }
            }

            PriorityQueue <Vertex> q = new PriorityQueue <Vertex>();

            q.Insert(from, 0);

            //Algorithm
            while (q.Count != 0)
            {
                Vertex u = q.PopLowest();

                //Goal Vertex found
                if (u.Equals(to))
                {
                    found = true;
                    break;
                }

                //Find all neighbors of u
                Vertex[] neighbors = GraphHelper.FindAdjacentVertices(g, u);

                //Analyse the neighbors and update their distances and predecessors accordingly
                foreach (Vertex v in neighbors)
                {
                    if (predecessor[v] != null)
                    {
                        //update distance
                        if (distances[u] + 1 < distances[v])
                        {
                            distances[v]   = distances[u] + 1;
                            predecessor[v] = u;
                            q.InsertOverride(v, distances[u] + 1);
                        }
                    }
                    else
                    {
                        distances[v]   = distances[u] + 1;
                        predecessor[v] = u;
                        q.InsertOverride(v, distances[u] + 1);
                    }
                }
            }

            if (found)
            {
                return(GetPath(predecessor, to));
            }
            else
            {
                return(null);
            }
        }