Beispiel #1
0
 /// <summary>
 /// Sort the spheres in z-order
 /// </summary>
 /// <param name="spheres"></param>
 private void SortSphere(List <Sphere3D> spheres)
 {
     for (int i = 0; i < spheres.Count; i++)
     {
         for (int j = i + 1; j < spheres.Count; j++)
         {
             if (spheres[i].Center.Z > spheres[j].Center.Z)
             {
                 Sphere3D temp = spheres[i];
                 spheres[i] = spheres[j];
                 spheres[j] = temp;
             }
         }
     }
 }
Beispiel #2
0
        private void MakeSpheres()
        {
            int sphereSize = 80;

            for (int i = 0; i < 2; i++)
            {
                for (int j = 0; j < 2; j++)
                {
                    for (int k = 0; k < 2; k++)
                    {
                        Sphere3D sphere = new Sphere3D(new Point3D(-sphereSize + sphereSize * i, -sphereSize + sphereSize * j, -sphereSize + sphereSize * k), 20);
                        sphere.Pen   = new Pen(Color.FromArgb(rand.Next(255), rand.Next(255), rand.Next(255)), 2);
                        sphere.Brush = new SolidBrush(Color.FromArgb(rand.Next(255), rand.Next(255), rand.Next(255)));
                        spheres.Add(sphere);
                    }
                }
            }
        }
Beispiel #3
0
        /// <summary>
        /// Form Constructor - all initialization happens here - AFTER the InitializeComponent function.
        /// </summary>
        public Form1()
        {
            InitializeComponent();
            // to push the output onto a specific monitor (parameter = 0 for primary, = 1 for secondary monitor, etc)
            ShowOnMonitor(0);
            timer1.Enabled = true;
            // create the demo objects
            //  MakeHouse(lines);
            // cube.Scale(.5f);
            //  cube.Translate(new Point3D(0, 50, 0));

            // foreach (Line3D line in lines)
            //{
            //    //line.translate(new Point3D(0, 0, 0));
            //    line.Scale(scale);
            //}

            //variables for file reading

            var assembly     = Assembly.GetExecutingAssembly();
            var resourceName = "Graphics3D.BlockNRollSpecs.bnr";

            using (Stream stream = assembly.GetManifestResourceStream(resourceName))
                using (StreamReader reader = new StreamReader(stream))
                {
                    ReadFile(reader);
                    Setup_Grid(gridnum);
                }

            // AxisLines();

            // make a collection of spheres
            // MakeSpheres();

            lightSrc  = new Point3D(650, 1100, 650);
            sun       = new Sphere3D(lightSrc, 200);
            sun.Brush = new SolidBrush(Color.Yellow);
        }