protected override void BufferData(int refresh)
        {
            normalization_cube_map = TextureHelper.GenNormalizationCubeMap(size);

            bumpmap.Buffer(refresh);
            sprite.Buffer(refresh);
            vertexes.Buffer(refresh);
            coordinates.Buffer(refresh);
        }
Beispiel #2
0
 protected override void BufferData(int refresh)
 {
     vertexes.Buffer(refresh);
     coordinates.Buffer(refresh);
     texture.Buffer(refresh);
 }