Beispiel #1
0
        public void Draw()
        {
            Device.Reset();

            VertexBuffer.Update <Vertex>(Triangle.Vertices);

            CommandList.SetRenderTarget(Texture);

            //Clear our backbuffer to the updated color
            CommandList.Clear(Texture, new Color4(0.0f, 0.2f, 0.4f, 1));

            CommandList.SetInputLayout(Shaders.Layout);

            CommandList.SetViewPort(SwapChain.PresentParameters.Width, SwapChain.PresentParameters.Height, 0, 0);

            CommandList.SetVertexBuffer(VertexBuffer);

            CommandList.SetVertexShader(Shaders.VertexShader);

            CommandList.SetPixelShader(Shaders.PixelShader);


            //---Draw Mesh
            CommandList.SetPrimitiveType(SharpDX.Direct3D.PrimitiveTopology.TriangleList);
            CommandList.Draw(Triangle.VertexCount);
        }