Beispiel #1
0
 protected override void OnRemovedFromScene()
 {
     base.OnRemovedFromScene();
     if (Hotkey != null)
     {
         InterfaceManager.UnregisterHotkey(Hotkey, this);
     }
 }
Beispiel #2
0
 protected override void OnAddedToScene()
 {
     base.OnAddedToScene();
     if (Hotkey != null)
     {
         InterfaceManager.RegisterHotkey(Hotkey, this);
     }
 }
        public override void Init()
        {
            Application.Log("Program.Init");

            ClientXmlFormatterBinder.Instance.BindClientTypes();

            LoadControls();
            SignalEvent(ProgramEventType.ProgramStarted);

#if DEBUG
            RedGate.Profiler.UserEvents.ProfilerEvent.SignalEvent("Init start");
#endif
            Content.ContentPath = Program.DataPath;
            Game.Map.GameEntity.ContentPool = Content;
            
            Bitmap b = new Bitmap(Common.FileSystem.Instance.OpenRead(Content.ContentPath + "/Interface/Cursors/MenuCursor1.png"));
            Graphics.Cursors.Arrow = NeutralCursor = Cursor = new System.Windows.Forms.Cursor(b.GetHicon());

            Graphics.Interface.InterfaceScene.DefaultFont = Fonts.Default;

            if (Settings.DeveloperMainMenu)
            {
                MainMenuDefault = MainMenuType.DeveloperMainMenu;
                ProfileMenuDefault = ProfileMenuType.DeveloperMainMenu;
            }
            else if (Settings.ChallengeMapMode)
            {
                MainMenuDefault = MainMenuType.ChallengeMap;
                ProfileMenuDefault = ProfileMenuType.ChallengeMap;
            }
            else
            {
                MainMenuDefault = MainMenuType.MainMenu;
                ProfileMenuDefault = ProfileMenuType.ProfileMenu;
            }

            if (Settings.DisplaySettingsForm)
            {
                OpenDeveloperSettings();
            }
            
            //Graphics.Content.DefaultModels.Load(Content, Device9);
            InterfaceScene = new Graphics.Interface.InterfaceScene();
            InterfaceScene.View = this;
            ((Graphics.Interface.Control)InterfaceScene.Root).Size = new Vector2(Program.Settings.GraphicsDeviceSettings.Resolution.Width, Program.Settings.GraphicsDeviceSettings.Resolution.Height);
            InterfaceScene.Add(Interface);
            InterfaceScene.Add(AchievementsContainer);
            InterfaceScene.Add(PopupContainer);
            InterfaceScene.Add(FeedackOnlineControl);
            if (!String.IsNullOrEmpty(Program.Settings.BetaSurveyLink))
            {
                var u = new Uri(Program.Settings.BetaSurveyLink);
                var s = u.ToString();
                if (!u.IsFile)
                {
                    Button survey = new Button
                    {
                        Text = "Beta survey",
                        Anchor = Orientation.BottomRight,
                        Position = new Vector2(10, 50),
                        Size = new Vector2(110, 30)
                    };
                    survey.Click += new EventHandler((o, e) =>
                    {
                        Util.StartBrowser(s);
                    });
                    InterfaceScene.Add(survey);
                }
            }
            InterfaceScene.Add(Tooltip);
            InterfaceScene.Add(MouseCursor);
            InputHandler = InterfaceManager = new Graphics.Interface.InterfaceManager { Scene = InterfaceScene };

            // Adjust the main char skin mesh; remove the dummy weapons
            var mainCharSkinMesh = Program.Instance.Content.Acquire<SkinnedMesh>(
                new SkinnedMeshFromFile("Models/Units/MainCharacter1.x"));
            mainCharSkinMesh.RemoveMeshContainerByFrameName("sword1");
            mainCharSkinMesh.RemoveMeshContainerByFrameName("sword2");
            mainCharSkinMesh.RemoveMeshContainerByFrameName("rifle");

            try
            {
                SoundManager = new Client.Sound.SoundManager(Settings.SoundSettings.AudioDevice, Settings.SoundSettings.Engine, Settings.SoundSettings.MinMaxDistance.X, Settings.SoundSettings.MinMaxDistance.Y, Common.FileSystem.Instance.OpenRead);
                SoundManager.Settings = Settings.SoundSettings;
                SoundManager.ContentPath = Program.DataPath + "/Sound/";
                SoundManager.Muted = Settings.SoundSettings.Muted;
                SoundManager.LoadSounds(!Settings.ChallengeMapMode);
                if (SoundLoaded != null)
                    SoundLoaded(SoundManager, null);

                SoundManager.Volume = Settings.SoundSettings.MasterVolume;

                SoundManager.GetSoundGroup(Client.Sound.SoundGroups.Ambient).Volume = Settings.SoundSettings.AmbientVolume;
                SoundManager.GetSoundGroup(Client.Sound.SoundGroups.Music).Volume = Settings.SoundSettings.MusicVolume;
                SoundManager.GetSoundGroup(Client.Sound.SoundGroups.SoundEffects).Volume = Settings.SoundSettings.SoundVolume;
                SoundManager.GetSoundGroup(Client.Sound.SoundGroups.Interface).Volume = Settings.SoundSettings.SoundVolume;
            }
            catch (Client.Sound.SoundManagerException ex)
            {
                SendSoundFailureLog(ex);
                SoundManager = new Client.Sound.DummySoundManager();
                System.Windows.Forms.MessageBox.Show(
                    Locale.Resource.ErrorFailInitSoundDevice,
                    Locale.Resource.ErrorFailInitSoundDeviceTitle,
                    System.Windows.Forms.MessageBoxButtons.OK, 
                    System.Windows.Forms.MessageBoxIcon.Error);
            }

            //StateManager = new DummyDevice9StateManager(Device9);
            StateManager = new Device9StateManager(Device9);
            InterfaceRenderer = new Graphics.Interface.InterfaceRenderer9(Device9)
            {
                Scene = InterfaceScene,
                StateManager = StateManager,
#if PROFILE_INTERFACERENDERER
                PeekStart = () => ClientProfilers.IRPeek.Start(),
                PeekEnd = () => ClientProfilers.IRPeek.Stop()
#endif
            };
            InterfaceRenderer.Initialize(this);

            BoundingVolumesRenderer = new BoundingVolumesRenderer
            {
                StateManager = Program.Instance.StateManager,
                View = Program.Instance
            };

#if BETA_RELEASE
            Client.Settings defaultSettings = new Settings();
            ValidateSettings("", defaultSettings, Settings);
#endif

            if (Settings.QuickStartMap != null && Settings.QuickStartMap != "" &&
                Common.FileSystem.Instance.FileExists("Maps/" + Settings.QuickStartMap + ".map"))
            {
                LoadNewState(new Game.Game("Maps/" + Settings.QuickStartMap));
                return;
            }

            UpdateFeedbackOnlineControl();
            
            System.Net.NetworkInformation.Ping p = new System.Net.NetworkInformation.Ping();
            p.PingCompleted += new System.Net.NetworkInformation.PingCompletedEventHandler((o, e) =>
            {
                FeedbackOnline = e.Reply != null && 
                    e.Reply.Status == System.Net.NetworkInformation.IPStatus.Success;
                UpdateFeedbackOnlineControl();
            });
            var statsUri = new Uri(Settings.StatisticsURI);
            p.SendAsync(statsUri.DnsSafeHost, null);

            if (Settings.DeveloperMainMenu)
                InitDeveloperMenu();
            else if (Settings.ChallengeMapMode)
                InitChallengeMapMode();
            else
                InitFullGame();

            EnterMainMenuState(false);

            if(WindowMode == WindowMode.Fullscreen)
                MouseCursor.BringToFront();

            AskAboutUpdate();

            if (!String.IsNullOrEmpty(Program.Settings.StartupMessage))
            {
                Dialog.Show(Program.Settings.StartupMessageTitle ?? "", Program.Settings.StartupMessage);
            }


            fixedFrameStepSW.Start();

            Application.Log("Program.Init completed");
#if DEBUG
            RedGate.Profiler.UserEvents.ProfilerEvent.SignalEvent("Init end");
#endif
        }
        public override void Init()
        {
            Content.ContentPath = "Data";

            InterfaceScene = new Graphics.Interface.InterfaceScene(this);

            InterfaceScene.Add(new Graphics.Interface.TextBox
            {
                Size = new Vector2(100, 20),
                Text = "TopRight",
                Anchor = Orientation.TopRight
            });

            InterfaceScene.Add(new Graphics.Interface.TextBox
            {
                Size = new Vector2(100, 20),
                Text = "BottomLeft",
                Anchor = Orientation.BottomLeft
            });

            InterfaceScene.Add(new Graphics.Interface.TextBox
            {
                Size = new Vector2(100, 20),
                Text = "BottomRight",
                Anchor = Orientation.BottomRight
            });

            InterfaceScene.Add(new Graphics.Interface.Button
            {
                Size = new Vector2(100, 20),
                Text = "Button",
                Anchor = Orientation.Center
            });

            InterfaceScene.Add(cb = new Graphics.Interface.Checkbox
            {
                Size = new Vector2(100, 20),
                Text = "Checkbox",
                Anchor = Orientation.Center,
                Position = new Vector2(0, 40)
            });

            InterfaceScene.Add(pb = new Graphics.Interface.ProgressBar
            {
                Size = new Vector2(100, 100),
                Text = "Button",
                Anchor = Orientation.Bottom,
                MaxValue = 100,
                Value = 50,
                ProgressGraphic = new ImageGraphic
                {
                    Texture = new TextureFromFile("cornellbox3.png"),
                        //new TextureConcretizer { TextureDescription = new Graphics.Software.Textures.SingleColorTexture(Color.Red) },
                    TextureAnchor = Orientation.BottomLeft
                },
                ProgressOrientation = Graphics.Interface.ProgressOrientation.BottomToTop
            });

            InterfaceScene.Add(dpb = new Graphics.Interface.DeltaProgressBar
            {
                Size = new Vector2(140, 10),
                Anchor = Orientation.Center,
                MaxValue = 100,
                Value = 70,
                Position = new Vector2(0, -30),
                ProgressOrientation = Graphics.Interface.ProgressOrientation.LeftToRight
            });

            Button bb;
            InterfaceScene.Add(bb = new Button
            {
                Size = new Vector2(50, 20),
                Text = "-",
                Anchor = Orientation.Center,
                Position = new Vector2(-30, -60)
            });
            bb.Click += (sender, ea) => { dpb.Value = Common.Math.Clamp(dpb.Value - 20, 0, 100); };
            InterfaceScene.Add(bb = new Button
            {
                Size = new Vector2(50, 20),
                Text = "+",
                Anchor = Orientation.Center,
                Position = new Vector2(30, -60)
            });
            bb.Click += (sender, ea) => { dpb.Value = Common.Math.Clamp(dpb.Value + 20, 0, 100); };

            InterfaceScene.Add(new Graphics.Interface.Console
            {
                Anchor = Orientation.Bottom,
                Position = new Vector2(0, 100),
                Size = new Vector2(400, 100)
            });

            var f = new Graphics.Interface.Form
            {
                Size = new Vector2(300, 300)
            };
            InterfaceScene.Add(f);
            b = new Graphics.Interface.Button
            {
                Size = new Vector2(100, 20),
                Text = "TopLeft",
                Anchor = Orientation.TopLeft
            };
            f.AddChild(b);
            Control checker;
            InterfaceScene.Add(checker = new Control
            {
                Background = new ImageGraphic
                {
                    Size = new Vector2(100, 100),
                    Texture = new TextureFromFile("checker.png")
                },
                Size = new Vector2(100, 100),
                Position = new Vector2(10, 30),
                Anchor = Orientation.TopRight,
                Clickable = true,
                PickingLocalBounding = new Common.Bounding.Chain
                {
                    Boundings = new object[]
                    {
                        new BoundingBox(Vector3.Zero, new Vector3(1, 1, 0)),
                        new MetaBoundingImageGraphic
                        {
                            Graphic = new ImageGraphic
                            {
                                Size = new Vector2(100, 100),
                                Texture = new TextureFromFile("checker.png")
                            },
                        }
                    },
                    Shallow = true
                }
            });
            InterfaceScene.Add(popupContainer);
            InterfaceScene.Add(new Form
            {
                Anchor = Orientation.Right,
                Size = new Vector2(100, 100),
                ControlBox = true
            });

            tt = new Graphics.Interface.ToolTip();
            tt.SetToolTip(pb, "This is a progress bar");
            tt.SetToolTip(checker, "Checker");
            InterfaceScene.Add(tt);

            if (Direct3DVersion == Direct3DVersion.Direct3D10)
                InterfaceRenderer = new Graphics.Interface.InterfaceRenderer10(Device10)
                { Scene = InterfaceScene };
            else
                InterfaceRenderer = new Graphics.Interface.InterfaceRenderer9(Device9)
                { Scene = InterfaceScene, StateManager = new Device9StateManager(Device9) };
            InterfaceRenderer.Initialize(this);
            InputHandler = Manager = new Graphics.Interface.InterfaceManager { Scene = InterfaceScene };
            //bvr = new BoundingVolumesRenderer
            //{
            //    View = this,
            //    StateManager = sm
            //};
        }
Beispiel #5
0
        public override void Init()
        {
            Content.ContentPath = "Data";

            InterfaceScene = new Graphics.Interface.InterfaceScene(this);


            InterfaceScene.Add(new Graphics.Interface.TextBox
            {
                Size   = new Vector2(100, 20),
                Text   = "TopRight",
                Anchor = Orientation.TopRight
            });

            InterfaceScene.Add(new Graphics.Interface.TextBox
            {
                Size   = new Vector2(100, 20),
                Text   = "BottomLeft",
                Anchor = Orientation.BottomLeft
            });

            InterfaceScene.Add(new Graphics.Interface.TextBox
            {
                Size   = new Vector2(100, 20),
                Text   = "BottomRight",
                Anchor = Orientation.BottomRight
            });

            InterfaceScene.Add(new Graphics.Interface.Button
            {
                Size   = new Vector2(100, 20),
                Text   = "Button",
                Anchor = Orientation.Center
            });

            InterfaceScene.Add(cb = new Graphics.Interface.Checkbox
            {
                Size     = new Vector2(100, 20),
                Text     = "Checkbox",
                Anchor   = Orientation.Center,
                Position = new Vector2(0, 40)
            });

            InterfaceScene.Add(pb = new Graphics.Interface.ProgressBar
            {
                Size            = new Vector2(100, 100),
                Text            = "Button",
                Anchor          = Orientation.Bottom,
                MaxValue        = 100,
                Value           = 50,
                ProgressGraphic = new ImageGraphic
                {
                    Texture = new TextureFromFile("cornellbox3.png"),
                    //new TextureConcretizer { TextureDescription = new Graphics.Software.Textures.SingleColorTexture(Color.Red) },
                    TextureAnchor = Orientation.BottomLeft
                },
                ProgressOrientation = Graphics.Interface.ProgressOrientation.BottomToTop
            });

            InterfaceScene.Add(dpb = new Graphics.Interface.DeltaProgressBar
            {
                Size                = new Vector2(140, 10),
                Anchor              = Orientation.Center,
                MaxValue            = 100,
                Value               = 70,
                Position            = new Vector2(0, -30),
                ProgressOrientation = Graphics.Interface.ProgressOrientation.LeftToRight
            });

            Button bb;

            InterfaceScene.Add(bb = new Button
            {
                Size     = new Vector2(50, 20),
                Text     = "-",
                Anchor   = Orientation.Center,
                Position = new Vector2(-30, -60)
            });
            bb.Click += (sender, ea) => { dpb.Value = Common.Math.Clamp(dpb.Value - 20, 0, 100); };
            InterfaceScene.Add(bb = new Button
            {
                Size     = new Vector2(50, 20),
                Text     = "+",
                Anchor   = Orientation.Center,
                Position = new Vector2(30, -60)
            });
            bb.Click += (sender, ea) => { dpb.Value = Common.Math.Clamp(dpb.Value + 20, 0, 100); };

            InterfaceScene.Add(new Graphics.Interface.Console
            {
                Anchor   = Orientation.Bottom,
                Position = new Vector2(0, 100),
                Size     = new Vector2(400, 100)
            });

            var f = new Graphics.Interface.Form
            {
                Size = new Vector2(300, 300)
            };

            InterfaceScene.Add(f);
            b = new Graphics.Interface.Button
            {
                Size   = new Vector2(100, 20),
                Text   = "TopLeft",
                Anchor = Orientation.TopLeft
            };
            f.AddChild(b);
            Control checker;

            InterfaceScene.Add(checker = new Control
            {
                Background = new ImageGraphic
                {
                    Size    = new Vector2(100, 100),
                    Texture = new TextureFromFile("checker.png")
                },
                Size                 = new Vector2(100, 100),
                Position             = new Vector2(10, 30),
                Anchor               = Orientation.TopRight,
                Clickable            = true,
                PickingLocalBounding = new Common.Bounding.Chain
                {
                    Boundings = new object[]
                    {
                        new BoundingBox(Vector3.Zero, new Vector3(1, 1, 0)),
                        new MetaBoundingImageGraphic
                        {
                            Graphic = new ImageGraphic
                            {
                                Size    = new Vector2(100, 100),
                                Texture = new TextureFromFile("checker.png")
                            },
                        }
                    },
                    Shallow = true
                }
            });
            InterfaceScene.Add(popupContainer);
            InterfaceScene.Add(new Form
            {
                Anchor     = Orientation.Right,
                Size       = new Vector2(100, 100),
                ControlBox = true
            });

            tt = new Graphics.Interface.ToolTip();
            tt.SetToolTip(pb, "This is a progress bar");
            tt.SetToolTip(checker, "Checker");
            InterfaceScene.Add(tt);

            if (Direct3DVersion == Direct3DVersion.Direct3D10)
            {
                InterfaceRenderer = new Graphics.Interface.InterfaceRenderer10(Device10)
                {
                    Scene = InterfaceScene
                }
            }
            ;
            else
            {
                InterfaceRenderer = new Graphics.Interface.InterfaceRenderer9(Device9)
                {
                    Scene = InterfaceScene, StateManager = new Device9StateManager(Device9)
                }
            };
            InterfaceRenderer.Initialize(this);
            InputHandler = Manager = new Graphics.Interface.InterfaceManager {
                Scene = InterfaceScene
            };
            //bvr = new BoundingVolumesRenderer
            //{
            //    View = this,
            //    StateManager = sm
            //};
        }

        Graphics.Interface.ToolTip tt;
        Graphics.Interface.Button b;