Beispiel #1
0
        public static void AddNoiseTwo(TriMesh Mesh, double rate, int iter)
        {
            Random random = new Random();

            double[] scale     = new double[Mesh.Vertices.Count];
            double   max       = TriMeshUtil.ComputeBoundingSphere(Mesh).Radius *rate;
            double   avglength = TriMeshUtil.ComputeEdgeAvgLength(Mesh);

            foreach (var v in Mesh.Vertices)
            {
                scale[v.Index] = max * (random.NextDouble() - 0.5f) * 2;
            }

            for (int i = 0; i < max / avglength * iter; i++)
            {
                foreach (var v in Mesh.Vertices)
                {
                    double sum   = 0;
                    int    count = 0;
                    foreach (var r in v.Vertices)
                    {
                        sum += scale[r.Index];
                        count++;
                    }
                    double weight = 0.5;
                    scale[v.Index] = scale[v.Index] * weight + sum / count * (1 - weight);
                }
            }
            foreach (var v in Mesh.Vertices)
            {
                Vector3D normal = v.Traits.Normal.Normalize();
                v.Traits.Position += normal * scale[v.Index];
            }
        }