Beispiel #1
0
        private void GenerateInputManagerEntries()
        {
            foreach (var controllerInput in _xboxControllerInputs)
            {
                InputManagerUtils.AddAxis(controllerInput);
            }

            foreach (var controllerInput in _mouseKeyboardControllerInputs)
            {
                InputManagerUtils.AddAxis(controllerInput);
            }
        }
        private static bool AxisDefined(string axisName, string positive)
        {
            var inputs = GetAllInputs();

            for (int i = 0, n = inputs.arraySize; i < n; i++)
            {
                var input = InputManagerUtils.Deserialize(inputs.GetArrayElementAtIndex(i));
                if (input.name == axisName && input.positiveButton == positive)
                {
                    return(true);
                }
            }

            return(false);
        }
Beispiel #3
0
 private void ClearAllInputManagerEntries()
 {
     InputManagerUtils.ClearAllInputs();
 }