Beispiel #1
0
        public int WeaponLvLoad(int Id, int order)
        {
            string MainFolder = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);

            if (!Directory.Exists(Path.Combine(MainFolder, "Bin")))
            {
                Directory.CreateDirectory(Path.Combine(MainFolder, "Bin"));
            }

            var binPath = Path.Combine(MainFolder, "Bin", "WeaponSkills.bin");

            if (File.Exists(binPath))
            {
                var items = new Dictionary <int, SkillLvTable>();

                var bytes = File.ReadAllBytes(binPath);
                using (var memoryStream = new MemoryStream(bytes))
                    using (var reader = new BinaryReader(memoryStream))
                    {
                        while (memoryStream.Position < memoryStream.Length)
                        {
                            int paramID = reader.ReadInt32();
                            var item    = new SkillLvTable
                            {
                                SkillLv1 = reader.ReadInt32(),
                                SkillLv2 = reader.ReadInt32(),
                            };
                            items.Add(paramID, item);
                        }
                        memoryStream.Dispose();
                        memoryStream.Close();
                        reader.Dispose();
                        reader.Close();
                    }
                if (items.ContainsKey(Id))
                {
                    if (order == 1)
                    {
                        return(items[Id].SkillLv1);
                    }
                    else
                    {
                        return(items[Id].SkillLv2);
                    }
                }
            }
            return(1);
        }
Beispiel #2
0
        public void WeaponLvSave(int Id, int order, int Lv)
        {
            if (!this.DeckIsEnd && !this.ListIsEnd) return;
            string MainFolder = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);
            if (!Directory.Exists(Path.Combine(MainFolder, "Bin")))
                Directory.CreateDirectory(Path.Combine(MainFolder, "Bin"));

            var binPath = Path.Combine(MainFolder, "Bin", "WeaponSkills.bin");

            var items = new Dictionary<int, SkillLvTable>();

            if (File.Exists(binPath))
            {
                var bytes = File.ReadAllBytes(binPath);
                using (var memoryStream = new MemoryStream(bytes))
                using (var reader = new BinaryReader(memoryStream))
                {
                    while (memoryStream.Position < memoryStream.Length)
                    {
                        int paramID = reader.ReadInt32();
                        var item = new SkillLvTable
                        {
                            SkillLv1 = reader.ReadInt32(),
                            SkillLv2 = reader.ReadInt32(),
                        };
                        items.Add(paramID, item);
                    }
                    memoryStream.Dispose();
                    memoryStream.Close();
                    reader.Dispose();
                    reader.Close();
                }
                //파일 읽기 종료

                if (items.ContainsKey(Id))//키를 가지고 있으면 해당 키에 해당하는 레벨을 조정
                {
                    if (order == 1) items[Id].SkillLv1 = Lv;
                    else items[Id].SkillLv2 = Lv;
                }
                else
                {
                    var temp = new SkillLvTable();

                    if (order == 1)
                    {
                        temp.SkillLv1 = Lv;
                    }
                    else
                    {
                        temp.SkillLv2 = Lv;
                    }
                    items.Add(Id, temp);
                }
            }
            else
            {
                var temp = new SkillLvTable();

                if (order == 1)
                {
                    temp.SkillLv1 = Lv;
                    if (temp.SkillLv2 < 1 || temp.SkillLv2 > 15) temp.SkillLv2 = 1;
                }
                else
                {
                    temp.SkillLv2 = Lv;
                    if (temp.SkillLv1 < 1 || temp.SkillLv1 > 15) temp.SkillLv1 = 1;
                }

                items.Add(Id, temp);
            }

            using (var fileStream = new FileStream(binPath, FileMode.Create, FileAccess.Write, FileShare.None))
            using (var writer = new BinaryWriter(fileStream))
            {
                foreach (var item in items)
                {
                    writer.Write(item.Key);
                    writer.Write(item.Value.SkillLv1);
                    writer.Write(item.Value.SkillLv2);
                }
                fileStream.Dispose();
                fileStream.Close();
                writer.Dispose();
                writer.Close();
            }
        }
Beispiel #3
0
        public int WeaponLvLoad(int Id, int order)
        {
            string MainFolder = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);
            if (!Directory.Exists(Path.Combine(MainFolder, "Bin")))
                Directory.CreateDirectory(Path.Combine(MainFolder, "Bin"));

            var binPath = Path.Combine(MainFolder, "Bin", "WeaponSkills.bin");
            if (File.Exists(binPath))
            {
                var items = new Dictionary<int, SkillLvTable>();

                var bytes = File.ReadAllBytes(binPath);
                using (var memoryStream = new MemoryStream(bytes))
                using (var reader = new BinaryReader(memoryStream))
                {
                    while (memoryStream.Position < memoryStream.Length)
                    {
                        int paramID = reader.ReadInt32();
                        var item = new SkillLvTable
                        {
                            SkillLv1 = reader.ReadInt32(),
                            SkillLv2 = reader.ReadInt32(),
                        };
                        items.Add(paramID, item);
                    }
                    memoryStream.Dispose();
                    memoryStream.Close();
                    reader.Dispose();
                    reader.Close();
                }
                if (items.ContainsKey(Id))
                {
                    if (order == 1) return items[Id].SkillLv1;
                    else return items[Id].SkillLv2;
                }
            }
            return 1;
        }
Beispiel #4
0
        public void WeaponLvSave(int Id, int order, int Lv)
        {
            if (!this.DeckIsEnd && !this.ListIsEnd)
            {
                return;
            }
            string MainFolder = Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location);

            if (!Directory.Exists(Path.Combine(MainFolder, "Bin")))
            {
                Directory.CreateDirectory(Path.Combine(MainFolder, "Bin"));
            }

            var binPath = Path.Combine(MainFolder, "Bin", "WeaponSkills.bin");

            var items = new Dictionary <int, SkillLvTable>();

            if (File.Exists(binPath))
            {
                var bytes = File.ReadAllBytes(binPath);
                using (var memoryStream = new MemoryStream(bytes))
                    using (var reader = new BinaryReader(memoryStream))
                    {
                        while (memoryStream.Position < memoryStream.Length)
                        {
                            int paramID = reader.ReadInt32();
                            var item    = new SkillLvTable
                            {
                                SkillLv1 = reader.ReadInt32(),
                                SkillLv2 = reader.ReadInt32(),
                            };
                            items.Add(paramID, item);
                        }
                        memoryStream.Dispose();
                        memoryStream.Close();
                        reader.Dispose();
                        reader.Close();
                    }
                //파일 읽기 종료

                if (items.ContainsKey(Id))                //키를 가지고 있으면 해당 키에 해당하는 레벨을 조정
                {
                    if (order == 1)
                    {
                        items[Id].SkillLv1 = Lv;
                    }
                    else
                    {
                        items[Id].SkillLv2 = Lv;
                    }
                }
                else
                {
                    var temp = new SkillLvTable();

                    if (order == 1)
                    {
                        temp.SkillLv1 = Lv;
                    }
                    else
                    {
                        temp.SkillLv2 = Lv;
                    }
                    items.Add(Id, temp);
                }
            }
            else
            {
                var temp = new SkillLvTable();

                if (order == 1)
                {
                    temp.SkillLv1 = Lv;
                    if (temp.SkillLv2 < 1 || temp.SkillLv2 > 15)
                    {
                        temp.SkillLv2 = 1;
                    }
                }
                else
                {
                    temp.SkillLv2 = Lv;
                    if (temp.SkillLv1 < 1 || temp.SkillLv1 > 15)
                    {
                        temp.SkillLv1 = 1;
                    }
                }

                items.Add(Id, temp);
            }

            using (var fileStream = new FileStream(binPath, FileMode.Create, FileAccess.Write, FileShare.None))
                using (var writer = new BinaryWriter(fileStream))
                {
                    foreach (var item in items)
                    {
                        writer.Write(item.Key);
                        writer.Write(item.Value.SkillLv1);
                        writer.Write(item.Value.SkillLv2);
                    }
                    fileStream.Dispose();
                    fileStream.Close();
                    writer.Dispose();
                    writer.Close();
                }
        }