// Plundered and adapted from Psychology
        public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
        {
            if (!GRPawnRelationUtility.HasInformalRelationship(initiator, recipient) && !LovePartnerRelationUtility.LovePartnerRelationExists(initiator, recipient))
            {
                return(0f);
            }
            else if (initiator.story.traits.HasTrait(TraitDefOfPsychology.Codependent))
            {
                return(0f);
            }
            float chance         = 0.02f * GradualRomanceMod.BaseBreakupChance;
            float romanticFactor = 1f;

            if (PsycheHelper.PsychologyEnabled(initiator))
            {
                chance         = 0.05f * GradualRomanceMod.BaseBreakupChance;
                romanticFactor = Mathf.InverseLerp(1.05f, 0f, PsycheHelper.Comp(initiator).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic));
            }
            float opinionFactor = Mathf.InverseLerp(100f, -100f, (float)initiator.relations.OpinionOf(recipient));
            float spouseFactor  = 1f;

            if (initiator.relations.DirectRelationExists(PawnRelationDefOf.Spouse, recipient))
            {
                spouseFactor = 0.4f;
            }
            return(chance * romanticFactor * opinionFactor * spouseFactor);
        }
Beispiel #2
0
        public override bool Check(Pawn observer, Pawn assessed)
        {
            if (GRPawnRelationUtility.IsAnAffair(observer, assessed, out Pawn cuck1, out Pawn cuck2))
            {
                observerCuckold = cuck1;
                assessedCuckold = cuck2;
                return(true);
            }

            return(false);
        }
        public override float Calculate(Pawn observer, Pawn assessed)
        {
            float weight = 1f;

            if (GRPawnRelationUtility.IsPolygamist(assessed) && !GRPawnRelationUtility.IsPolygamist(observer))
            {
                weight *= .85f;
            }
            else if (GRPawnRelationUtility.IsPolygamist(assessed) && GRPawnRelationUtility.IsPolygamist(observer))
            {
                weight *= 1.2f;
            }
            return(weight);
        }
Beispiel #4
0
        public override float Calculate(Pawn observer, Pawn assessed)
        {
            float affairReluctance  = 1f;
            float affairReluctance2 = 1f;

            if (observerCuckold != null)
            {
                affairReluctance  = GRPawnRelationUtility.AffairReluctance(GRPawnRelationUtility.MostAdvancedRelationshipBetween(observer, observerCuckold));
                affairReluctance *= Mathf.Pow(Mathf.InverseLerp(-100f, 5f, observer.relations.OpinionOf(observerCuckold)), -0.33f);
            }
            if (assessedCuckold != null)
            {
                affairReluctance2  = GRPawnRelationUtility.AffairReluctance(GRPawnRelationUtility.MostAdvancedRelationshipBetween(assessed, assessedCuckold));
                affairReluctance2 *= Mathf.Pow(Mathf.InverseLerp(-100f, 5f, observer.relations.OpinionOf(assessedCuckold)), -0.33f);
            }
            return(Mathf.Min(affairReluctance, affairReluctance2));
        }
        protected override ThoughtState CurrentStateInternal(Pawn pawn)
        {
            if (pawn.ownership.OwnedBed == null)
            {
                return(ThoughtState.Inactive);
            }
            IEnumerable <Pawn> bedPartners = from partner in pawn.ownership.OwnedBed.AssignedPawns
                                             where partner != pawn && GRPawnRelationUtility.MostAdvancedRelationshipBetween(pawn, partner) != null && GRPawnRelationUtility.ShouldShareBed(pawn, partner) == false
                                             select partner;

            if (bedPartners.Count() == 0)
            {
                return(ThoughtState.Inactive);
            }
            else
            {
                return(ThoughtState.ActiveAtStage(0));
            }
        }
Beispiel #6
0
        private void BreakLoverAndFianceRelations(Pawn pawn, out List <Pawn> oldLoversAndFiances)
        {
            oldLoversAndFiances = new List <Pawn> {
            };
            List <PawnRelationDef> relationsToBreak = GRPawnRelationUtility.ListOfBreakupRelationships();

            for (int i = 0; i < relationsToBreak.Count(); i++)
            {
                PawnRelationDef relation = relationsToBreak[i];
                List <Pawn>     pawns    = GRPawnRelationUtility.GetAllPawnsWithGivenRelationshipTo(pawn, relation);
                for (int i2 = 1; i2 < pawns.Count(); i2++)
                {
                    Pawn other = pawns[i2];
                    if (!GRPawnRelationUtility.IsPolygamist(pawn) || !GRPawnRelationUtility.IsPolygamist(other))
                    {
                        BreakupUtility.ResolveBreakup(pawn, other, relation);

                        oldLoversAndFiances.Add(other);
                    }
                }
            }
        }
        public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef)
        {
            if (lastInitiator != initiator || lastRecipient != recipient)
            {
                AttractionUtility.CalculateAttraction(initiator, recipient, false, true, out veryLowInitiatorReasons, out lowInitiatorReasons, out highInitiatorReasons, out veryHighInitiatorReasons, out AttractionFactorDef reasonForInstantFailure);
            }
            if (Rand.Value < this.SuccessChance(initiator, recipient))
            {
                GRPawnRelationUtility.AdvanceRelationship(initiator, recipient, PawnRelationDefOf.Lover);
                LovePartnerRelationUtility.TryToShareBed(initiator, recipient);

                //TODO Add Move In tale


                if (PawnUtility.ShouldSendNotificationAbout(initiator) || PawnUtility.ShouldSendNotificationAbout(recipient))
                {
                    letterText  = "MoveInLetterText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"));
                    letterText += AttractionUtility.WriteReasonsParagraph(initiator, recipient, veryHighInitiatorReasons, highInitiatorReasons, lowInitiatorReasons, veryLowInitiatorReasons);
                    letterText += AttractionUtility.WriteReasonsParagraph(recipient, initiator, veryHighRecipientReasons, highRecipientReasons, lowRecipientReasons, veryLowRecipientReasons);
                    letterLabel = "MoveInLetterTitle".Translate();
                    letterDef   = LetterDefOf.PositiveEvent;
                }
                else
                {
                    letterText  = null;
                    letterLabel = null;
                    letterDef   = null;
                }
                //extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptAccepted);
            }
            else
            {
                //extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptRejected);
                letterText  = null;
                letterLabel = null;
                letterDef   = null;
            }
        }
Beispiel #8
0
        public override float Calculate(Pawn observer, Pawn assessed)
        {
            //List<Pawn> allPawns = assessed.MapHeld.mapPawns.AllPawnsSpawned;
            float numOfAssessedFriends = 0f;
            float numOfObservedFriends = 0f;

            /*
             * if (cachedValues)
             * {
             *  numOfAssessedFriends = GRHelper.GRPawnComp(assessedPawn).cachedNumberOfColonyFriends;
             *  numOfObservedFriends = GRHelper.GRPawnComp(observerPawn).cachedNumberOfColonyFriends;
             * }
             */
            numOfAssessedFriends = GRPawnRelationUtility.NumberOfFriends(assessed);
            numOfObservedFriends = GRPawnRelationUtility.NumberOfFriends(observer);

            float friendDifference = numOfAssessedFriends - numOfObservedFriends;

            if (friendDifference == 0f)
            {
                return(1f);
            }
            return(Mathf.Pow(((numOfAssessedFriends + 1f) / (numOfObservedFriends + 1f)), FriendAttractionDampener));
        }
        public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef)
        {
            ///Stitched in from Psychology.
            Thought         thought  = this.RandomBreakupReason(initiator, recipient);
            PawnRelationDef relation = GRPawnRelationUtility.MostAdvancedRelationshipBetween(initiator, recipient);

            if (initiator.relations.DirectRelationExists(PawnRelationDefOf.Spouse, recipient))
            {
                BreakupUtility.RelationToEx(initiator, recipient, PawnRelationDefOf.Spouse);
                recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.DivorcedMe, initiator);
                recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfPsychology.BrokeUpWithMeCodependent, initiator);
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.GotMarried);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDef(ThoughtDefOf.GotMarried);
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.HoneymoonPhase, recipient);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.HoneymoonPhase, initiator);
            }
            else
            {
                BreakupUtility.ResolveBreakup(initiator, recipient, GRPawnRelationUtility.MostAdvancedRelationshipBetween(initiator, recipient));
            }
            if (initiator.ownership.OwnedBed != null && initiator.ownership.OwnedBed == recipient.ownership.OwnedBed)
            {
                Pawn pawn = (Rand.Value >= 0.5f) ? recipient : initiator;
                pawn.ownership.UnclaimBed();
            }
            TaleRecorder.RecordTale(TaleDefOf.Breakup, new object[]
            {
                initiator,
                recipient
            });
            StringBuilder stringBuilder = new StringBuilder();

            if (GRPawnRelationUtility.IsInformalRelationship(relation))
            {
                stringBuilder.AppendLine("LetterInformalRelationsEnds".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2")));
                letterDef   = LetterDefOf.NeutralEvent;
                letterLabel = "LetterLabelInformalRelationsEnds".Translate();
            }
            else
            {
                stringBuilder.AppendLine("LetterNoLongerLovers".Translate(initiator.LabelShort, recipient.LabelShort, initiator.Named("PAWN1"), recipient.Named("PAWN2")));
                letterDef   = LetterDefOf.NegativeEvent;
                letterLabel = "LetterLabelBreakup".Translate();
            }

            if (thought != null)
            {
                stringBuilder.AppendLine();
                stringBuilder.AppendLine("FinalStraw".Translate(thought.CurStage.label.CapitalizeFirst()));
            }
            if (PawnUtility.ShouldSendNotificationAbout(initiator) || PawnUtility.ShouldSendNotificationAbout(recipient))
            {
                letterDef   = null;
                letterLabel = null;
                letterText  = null;
            }
            else if (GRPawnRelationUtility.IsInformalRelationship(relation) && GradualRomanceMod.informalRomanceLetters == false)
            {
                letterDef   = null;
                letterLabel = null;
                letterText  = null;
            }
            else
            {
                letterText = stringBuilder.ToString();
            }
        }
Beispiel #10
0
        public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
        {
            //Don't hit on people in mental breaks... unless you're really freaky.
            if (recipient.InMentalState && PsycheHelper.PsychologyEnabled(initiator) && PsycheHelper.Comp(initiator).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Experimental) < 0.8f)
            {
                return(0f);
            }
            //Pawns will only romance characters with which they have a mild relationship
            if (!GRPawnRelationUtility.HasInformalRelationship(initiator, recipient))
            {
                return(0f);
            }
            //Pawns won't hit on their spouses.
            if (LovePartnerRelationUtility.LovePartnerRelationExists(initiator, recipient))
            {
                return(0f);
            }
            //Codependents won't romance anyone if they are in a relationship
            if (LovePartnerRelationUtility.HasAnyLovePartner(initiator) && initiator.story.traits.HasTrait(TraitDefOfPsychology.Codependent))
            {
                return(0f);
            }
            //Only lechers will romance someone that has less than +5 opinion of them
            if (recipient.relations.OpinionOf(initiator) < 5 && !initiator.story.traits.HasTrait(TraitDefOfPsychology.Lecher))
            {
                return(0f);
            }
            //People only hit on people if they would consider a formal relationship with them.
            if (!AttractionUtility.WouldConsiderFormalRelationship(initiator, recipient))
            {
                return(0f);
            }
            if (!AttractionUtility.QuickCheck(initiator, recipient))
            {
                return(0f);
            }
            EmptyReasons();
            float attractiveness = AttractionUtility.CalculateAttraction(initiator, recipient, false, true, out veryLowInitiatorReasons, out lowInitiatorReasons, out highInitiatorReasons, out veryHighInitiatorReasons, out AttractionFactorDef reasonForInstantFailure);

            if (attractiveness == 0f)
            {
                return(0f);
            }
            int   opinion       = initiator.relations.OpinionOf(recipient);
            float romanceChance = GradualRomanceMod.BaseRomanceChance;

            if (!PsycheHelper.PsychologyEnabled(initiator))
            {
                //Vanilla: Straight women are 15% as likely to romance anyone.
                romanceChance *= (!initiator.story.traits.HasTrait(TraitDefOf.Gay)) ? ((initiator.gender != Gender.Female) ? romanceChance : romanceChance * 0.15f) : romanceChance;
            }
            else
            {
                //Psychology: A pawn's likelihood to romance is based on how Aggressive and Romantic they are.
                float personalityFactor = Mathf.Pow(20f, PsycheHelper.Comp(initiator).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Aggressive)) * Mathf.Pow(12f, (1f - PsycheHelper.Comp(initiator).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic)));
                romanceChance *= personalityFactor * 0.02f;
            }
            //If their partner wouldn't consider a relationship with them, they're less likely to try and hit on them. But it doesn't put them off that much.
            if (AttractionUtility.WouldConsiderFormalRelationship(recipient, initiator))
            {
                romanceChance *= 0.4f;
            }
            lastInitiator = initiator;
            lastRecipient = recipient;

            return(romanceChance * attractiveness);
        }
Beispiel #11
0
        public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef)
        {
            if (lastInitiator != initiator || lastRecipient != recipient)
            {
                AttractionUtility.CalculateAttraction(initiator, recipient, false, true, out veryLowInitiatorReasons, out lowInitiatorReasons, out highInitiatorReasons, out veryHighInitiatorReasons, out AttractionFactorDef reasonForInstantFailure);
            }
            if (Rand.Value < this.SuccessChance(initiator, recipient))
            {
                List <Pawn> list;
                this.BreakLoverAndFianceRelations(initiator, out list);
                List <Pawn> list2;
                this.BreakLoverAndFianceRelations(recipient, out list2);
                for (int i = 0; i < list.Count; i++)
                {
                    BreakupUtility.TryAddCheaterThought(list[i], initiator, recipient);
                }
                for (int j = 0; j < list2.Count; j++)
                {
                    BreakupUtility.TryAddCheaterThought(list2[j], recipient, initiator);
                }
                initiator.relations.TryRemoveDirectRelation(PawnRelationDefOf.ExLover, recipient);
                initiator.relations.TryRemoveDirectRelation(PawnRelationDefOfGR.ExLovefriend, recipient);
                GRPawnRelationUtility.AdvanceRelationship(recipient, initiator, PawnRelationDefOfGR.Lovefriend);

                //TODO Change record tale
                TaleRecorder.RecordTale(TaleDefOf.BecameLover, new object[]
                {
                    initiator,
                    recipient
                });
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.BrokeUpWithMe, recipient);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.BrokeUpWithMe, initiator);
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMe, recipient);
                initiator.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, recipient);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMe, initiator);
                recipient.needs.mood.thoughts.memories.RemoveMemoriesOfDefWhereOtherPawnIs(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, initiator);
                if (PawnUtility.ShouldSendNotificationAbout(initiator) || PawnUtility.ShouldSendNotificationAbout(recipient))
                {
                    this.GetNewLoversLetter(initiator, recipient, list, list2, out letterText, out letterLabel, out letterDef);
                    letterText += AttractionUtility.WriteReasonsParagraph(initiator, recipient, veryHighInitiatorReasons, highInitiatorReasons, lowInitiatorReasons, veryLowInitiatorReasons);
                    letterText += AttractionUtility.WriteReasonsParagraph(recipient, initiator, veryHighRecipientReasons, highRecipientReasons, lowRecipientReasons, veryLowRecipientReasons);
                }
                else
                {
                    letterText  = null;
                    letterLabel = null;
                    letterDef   = null;
                }
                extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptAccepted);
            }
            else
            {
                initiator.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.RebuffedMyRomanceAttempt, recipient);
                recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.FailedRomanceAttemptOnMe, initiator);
                if (recipient.relations.OpinionOf(initiator) <= 0)
                {
                    recipient.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.FailedRomanceAttemptOnMeLowOpinionMood, initiator);
                }
                extraSentencePacks.Add(RulePackDefOf.Sentence_RomanceAttemptRejected);
                letterText  = null;
                letterLabel = null;
                letterDef   = null;
            }
        }
Beispiel #12
0
        private float CalculateFlirtReactionWeight(FlirtStyleDef flirtStyle, FlirtReactionDef flirtReaction, Pawn initiator, Pawn recipient)
        {
            float  chance = GradualRomanceMod.RomanticSuccessRate * flirtReaction.baseChance;
            string log    = "Reaction " + flirtReaction.defName + ": base chance " + chance.ToString();

            if (successImpossible && flirtReaction.successful)
            {
                log += ". Canceled, success impossible.";
                LogFlirt(log);
                return(0f);
            }
            if (successImpossible == false)
            {
                chance *= Mathf.Pow(flirtReaction.sexyReaction * initiatorPhysicalAttraction, flirtStyle.baseSexiness);
                log    += " sexiness " + chance.ToString();
                chance *= Mathf.Pow(flirtReaction.romanticReaction * initiatorRomanticAttraction, flirtStyle.baseRomance);
                log    += " romance " + chance.ToString();
                chance *= Mathf.Pow(flirtReaction.logicalReaction * initiatorSocialAttraction, flirtStyle.baseLogic);
                log    += " logic " + chance.ToString();
            }
            chance *= Mathf.Pow(flirtReaction.obscureReaction, flirtStyle.baseObscurity);
            log    += " obscurity " + chance.ToString();
            //risky flirts are less risky if the two pawns are familiar with each other.
            if (GRPawnRelationUtility.MostAdvancedRelationshipBetween(initiator, recipient) == null)
            {
                chance *= Mathf.Pow(flirtReaction.riskyReaction, flirtStyle.baseRiskiness);
            }
            else
            {
                chance *= Mathf.Pow(Mathf.Pow(flirtReaction.riskyReaction, flirtStyle.baseRiskiness), FamiliarityFactor);
            }
            chance *= Mathf.Pow(flirtReaction.riskyReaction, flirtStyle.baseRiskiness);
            log    += " riskiness " + chance.ToString();
            chance *= Mathf.Pow(flirtReaction.awkwardReaction, flirtStyle.baseAwkwardness);
            log    += " awkward " + chance.ToString() + "; ";

            if (GradualRomanceMod.AttractionCalculation == GradualRomanceMod.AttractionCalculationSetting.Complex)
            {
                for (int i = 0; i < flirtReaction.personalityModifiers.Count(); i++)
                {
                    PersonalityNodeModifier node = flirtReaction.personalityModifiers[i];
                    if (node.modifier >= 0)
                    {
                        chance = chance * Mathf.Pow(Mathf.Lerp(0.5f, 1.5f, PsycheHelper.Comp(recipient).Psyche.GetPersonalityRating(node.personalityNode)), node.modifier);
                        log   += node.personalityNode.defName + "+: " + chance.ToString() + ", ";
                    }
                    else
                    {
                        chance = chance * Mathf.Pow(Mathf.Lerp(0.5f, 1.5f, Mathf.Abs(1 - PsycheHelper.Comp(recipient).Psyche.GetPersonalityRating(node.personalityNode))), Mathf.Abs(node.modifier));
                        log   += node.personalityNode.defName + "-: " + chance.ToString() + ", ";
                    }
                }
            }
            for (int i = 0; i < flirtReaction.traitModifiers.Count(); i++)
            {
                if (recipient.story.traits.HasTrait(flirtReaction.traitModifiers[i].trait))
                {
                    chance *= flirtReaction.traitModifiers[i].modifier;
                    log    += flirtReaction.traitModifiers[i].trait.defName + " " + chance.ToString() + ", ";
                }
            }

            if (flirtReaction.successful == true)
            {
                chance *= initiator.GetStatValue(StatDefOf.SocialImpact);
                log    += "social impact: " + chance.ToString() + ", ";
                chance *= recipientCircumstances;
            }
            log += "end.";
            LogFlirt(log);
            return(chance);
        }
Beispiel #13
0
        private float CalculateFlirtStyleWeight(FlirtStyleDef flirtStyle, Pawn pawn, Pawn other)
        {
            string flirtLog = pawn.Name.ToStringShort + " => " + other.Name.ToStringShort + " considers " + flirtStyle.defName + ": ";

            //if a pawn has a canceling trait, we abort immediately
            for (int i = 0; i < flirtStyle.cancelingTraits.Count(); i++)
            {
                if (pawn.story.traits.HasTrait(flirtStyle.cancelingTraits[i]))
                {
                    flirtLog += "canceled by " + flirtStyle.cancelingTraits[i].defName + ".";
                    LogFlirt(flirtLog);
                    return(0f);
                }
            }
            //we start with base weight chance
            float weight = flirtStyle.baseChance;

            //add relationship factor
            weight   *= RelationshipFactorForFlirtStyle(GRPawnRelationUtility.MostAdvancedRomanceOrExStage(pawn, other), flirtStyle);
            flirtLog += "base " + weight.ToString() + " ";
            //calculate attraction factors

            /*
             * weight *= recipientPhysicalAttraction * flirtStyle.baseSexiness;
             * flirtLog += "physical " + weight.ToString() + " ";
             * weight *= recipientRomanticAttraction * flirtStyle.baseRomance;
             * flirtLog += "romantic " + weight.ToString() + " ";
             * weight *= recipientSocialAttraction * flirtStyle.baseLogic;
             * flirtLog += "logical " + weight.ToString() + " ";
             */


            //calculate promoting traits
            for (int i = 0; i < flirtStyle.traitModifiers.Count(); i++)
            {
                if (pawn.story.traits.HasTrait(flirtStyle.traitModifiers[i].trait))
                {
                    weight    = weight * flirtStyle.traitModifiers[i].modifier;
                    flirtLog += flirtStyle.traitModifiers[i].trait.defName + ": " + weight.ToString() + " ";
                }
            }
            if (PsycheHelper.PsychologyEnabled(pawn) && GradualRomanceMod.AttractionCalculation == GradualRomanceMod.AttractionCalculationSetting.Complex)
            {
                //calculate contributing personality traits
                for (int i = 0; i < flirtStyle.moreLikelyPersonalities.Count(); i++)
                {
                    PersonalityNodeModifier currentModifier = flirtStyle.moreLikelyPersonalities[i];
                    weight    = weight * Mathf.Pow(Mathf.Lerp(0.5f, 1.5f, PsycheHelper.Comp(pawn).Psyche.GetPersonalityRating(currentModifier.personalityNode)), currentModifier.modifier);
                    flirtLog += currentModifier.personalityNode.defName + "+: " + weight.ToString() + " ";
                }
                for (int i = 0; i < flirtStyle.lessLikelyPersonalities.Count(); i++)
                {
                    PersonalityNodeModifier currentModifier = flirtStyle.lessLikelyPersonalities[i];
                    weight    = weight * Mathf.Pow(Mathf.Lerp(0.5f, 1.5f, Mathf.Abs(1 - PsycheHelper.Comp(pawn).Psyche.GetPersonalityRating(currentModifier.personalityNode))), currentModifier.modifier);
                    flirtLog += currentModifier.personalityNode.defName + "-: " + weight.ToString() + " ";
                }
            }
            if (flirtStyle.incompetent)
            {
                weight   *= pressureCache;
                flirtLog += "pressure: " + weight.ToString() + " ";
            }

            flirtLog += "end.";
            LogFlirt(flirtLog);
            return(weight);
        }
Beispiel #14
0
        /*
         * public float SuccessChance(Pawn initiator, Pawn recipient)
         * {
         *  float recipientAttraction = recipient.relations.SecondaryRomanceChanceFactor(initiator);
         *  return 1f;
         * }
         */
        //
        //allDefsListForReading.TryRandomElementByWeight((InteractionDef x) => x.Worker.RandomSelectionWeight(this.pawn, p), out intDef)

        public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef)
        {
            if (lastInitiator != initiator || lastRecipient != recipient)
            {
                EmptyReasons();
                recipientPhysicalAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Physical, initiator, recipient);
                recipientRomanticAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Romantic, initiator, recipient);
                recipientSocialAttraction   = CalculateAndSort(AttractionFactorCategoryDefOf.Social, initiator, recipient);
                initiatorCircumstances      = CalculateAndSort(AttractionFactorCategoryDefOf.Circumstance, initiator, recipient);
            }
            initiatorPhysicalAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Physical, recipient, initiator, false);
            initiatorRomanticAttraction = CalculateAndSort(AttractionFactorCategoryDefOf.Romantic, recipient, initiator, false);
            initiatorSocialAttraction   = CalculateAndSort(AttractionFactorCategoryDefOf.Social, recipient, initiator, false);
            recipientCircumstances      = CalculateAndSort(AttractionFactorCategoryDefOf.Circumstance, recipient, initiator, false);
            float totalAttraction = recipientPhysicalAttraction * recipientRomanticAttraction * recipientSocialAttraction;

            LogFlirt(initiator.Name.ToStringShort + "=>" + recipient.Name.ToStringShort + " attraction: physical " + recipientPhysicalAttraction.ToString() + ", romantic " + recipientRomanticAttraction.ToString() + ", social " + recipientSocialAttraction.ToString() + ".");
            List <FlirtStyleDef> allDefsListForReading = DefDatabase <FlirtStyleDef> .AllDefsListForReading;
            FlirtStyleDef        flirtStyle;

            pressureCache = AttractionUtility.RelationshipStress(initiator, recipient);
            allDefsListForReading.TryRandomElementByWeight((FlirtStyleDef x) => CalculateFlirtStyleWeight(x, initiator, recipient), out flirtStyle);
            if (flirtStyle == null)
            {
                Log.Error("FailedToFindFlirt_error".Translate());
                letterText  = null;
                letterLabel = null;
                letterDef   = null;
                return;
            }
            if (veryHighInitiatorReasons.Count() > 0)
            {
                AttractionFactorDef reason = veryHighInitiatorReasons.RandomElement <AttractionFactorDef>();
                extraSentencePacks.Add(reason.intriguedByText);
            }
            else if (highInitiatorReasons.Count() > 0)
            {
                AttractionFactorDef reason = highInitiatorReasons.RandomElement <AttractionFactorDef>();
                extraSentencePacks.Add(reason.intriguedByText);
            }
            if (recipient.gender == Gender.Male)
            {
                extraSentencePacks.Add(flirtStyle.rulePackMale);
            }
            if (recipient.gender == Gender.Female)
            {
                extraSentencePacks.Add(flirtStyle.rulePackFemale);
            }
            LogFlirt("Flirt chosen: " + flirtStyle.defName + ".");
            LogFlirt(recipient.Name.ToStringShort + "=>" + initiator.Name.ToStringShort + " attraction: physical " + initiatorPhysicalAttraction.ToString() + ", romantic " + initiatorRomanticAttraction.ToString() + ", social " + initiatorSocialAttraction.ToString() + ".");

            if (initiatorPhysicalAttraction == 0f || initiatorRomanticAttraction == 0f || initiatorSocialAttraction == 0f)
            {
                successImpossible = true;
            }
            else
            {
                successImpossible = false;
            }
            FlirtReactionDef flirtReaction = null;
            IEnumerable <FlirtReactionDef> successfulFlirtReactions = (from reaction in DefDatabase <FlirtReactionDef> .AllDefsListForReading
                                                                       where reaction.successful
                                                                       select reaction);
            IEnumerable <FlirtReactionDef> unsuccessfulFlirtReactions = (from reaction in DefDatabase <FlirtReactionDef> .AllDefsListForReading
                                                                         where !reaction.successful
                                                                         select reaction);
            List <FlirtReactionDef> allFlirtReactions = DefDatabase <FlirtReactionDef> .AllDefsListForReading;
            FlirtReactionDef        successfulFlirt;
            FlirtReactionDef        unsuccessfulFlirt;

            successfulFlirtReactions.TryRandomElementByWeight((FlirtReactionDef x) => CalculateFlirtReactionWeight(flirtStyle, x, initiator, recipient), out successfulFlirt);
            unsuccessfulFlirtReactions.TryRandomElementByWeight((FlirtReactionDef x) => CalculateFlirtReactionWeight(flirtStyle, x, initiator, recipient), out unsuccessfulFlirt);
            if (successImpossible)
            {
                flirtReaction = unsuccessfulFlirt;
            }
            else
            {
                //revise to include flirt type
                float chance = Mathf.Clamp01(GradualRomanceMod.RomanticSuccessRate * Mathf.Pow(initiatorPhysicalAttraction, flirtStyle.baseSexiness) * Mathf.Pow(initiatorRomanticAttraction, flirtStyle.baseRomance) * Mathf.Pow(initiatorSocialAttraction, flirtStyle.baseLogic) * recipientCircumstances * 0.65f);
                if (Rand.Value < chance)
                {
                    flirtReaction = successfulFlirt;
                }
                else
                {
                    flirtReaction = unsuccessfulFlirt;
                }
                LogFlirt(recipient.Name.ToStringShort + " chose reaction " + flirtReaction.defName + " from Successful: " + successfulFlirt.defName + "; Unsuccessful: " + unsuccessfulFlirt.defName + ".");
            }


            if (flirtReaction == null)
            {
                Log.Error("FailedToFindReaction_error".Translate());
                letterText  = null;
                letterLabel = null;
                letterDef   = null;
                return;
            }

            if (initiator.gender == Gender.Male)
            {
                extraSentencePacks.Add(flirtReaction.maleRulePack);
            }
            if (initiator.gender == Gender.Female)
            {
                extraSentencePacks.Add(flirtReaction.femaleRulePack);
            }
            if (flirtReaction != FlirtReactionDefOf.Ignorant)
            {
                if (flirtReaction.successful)
                {
                    if (veryHighRecipientReasons.Count() > 0)
                    {
                        AttractionFactorDef reason = veryHighRecipientReasons.RandomElement <AttractionFactorDef>();
                        extraSentencePacks.Add(reason.reactionPositiveText);
                    }
                    else if (highRecipientReasons.Count() > 0)
                    {
                        AttractionFactorDef reason = highRecipientReasons.RandomElement <AttractionFactorDef>();
                        extraSentencePacks.Add(reason.reactionPositiveText);
                    }
                }
                else
                {
                    if (veryLowRecipientReasons.Count() > 0)
                    {
                        AttractionFactorDef reason = veryLowRecipientReasons.RandomElement <AttractionFactorDef>();
                        extraSentencePacks.Add(reason.reactionNegativeText);
                    }
                    else if (lowRecipientReasons.Count() > 0)
                    {
                        AttractionFactorDef reason = lowRecipientReasons.RandomElement <AttractionFactorDef>();
                        extraSentencePacks.Add(reason.reactionNegativeText);
                    }
                }
            }

            flirtReaction.worker.GiveThoughts(initiator, recipient, out List <RulePackDef> yetMoreSentencePacks);

            extraSentencePacks.AddRange(yetMoreSentencePacks);

            letterText  = null;
            letterLabel = null;
            letterDef   = null;

            if (flirtReaction.successful)
            {
                GRPawnRelationUtility.AdvanceInformalRelationship(initiator, recipient, out PawnRelationDef newRelation, (flirtStyle.baseSweetheartChance * flirtReaction.sweetheartModifier));

                if (newRelation != null && (PawnUtility.ShouldSendNotificationAbout(initiator) || PawnUtility.ShouldSendNotificationAbout(recipient)))
                {
                    string initiatorParagraph = AttractionUtility.WriteReasonsParagraph(initiator, recipient, veryHighInitiatorReasons, highInitiatorReasons, lowInitiatorReasons, veryLowInitiatorReasons);
                    string recipientParagraph = AttractionUtility.WriteReasonsParagraph(recipient, initiator, veryHighRecipientReasons, highRecipientReasons, lowRecipientReasons, veryLowRecipientReasons);
                    letterDef   = LetterDefOf.PositiveEvent;
                    letterLabel = newRelation.GetModExtension <RomanticRelationExtension>().newRelationshipTitleText.Translate();
                    letterText  = newRelation.GetModExtension <RomanticRelationExtension>().newRelationshipLetterText.Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"));


                    letterText += initiatorParagraph;
                    letterText += recipientParagraph;

                    /*    if (newRelation == PawnRelationDefOfGR.Sweetheart)
                     *  {
                     *      letterDef = LetterDefOf.PositiveEvent;
                     *      letterLabel = "NewSweetheartsLabel".Translate();
                     *      letterText = "NewSweetheartsText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"));
                     *  }
                     *  if (newRelation == PawnRelationDefOfGR.Lovebuddy)
                     *  {
                     *      letterDef = LetterDefOf.PositiveEvent;
                     *      letterLabel = "NewLovebuddiesLabel".Translate();
                     *      letterText = "NewLovebuddiesText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"));
                     *  }
                     *  if (newRelation == PawnRelationDefOfGR.Paramour)
                     *  {
                     *      if (GRPawnRelationUtility.IsAnAffair(initiator, recipient, out Pawn initiatorSO, out Pawn recipientSO))
                     *      {
                     *          letterDef = LetterDefOf.NegativeEvent;
                     *          letterLabel = "ParamoursAffairLabel".Translate();
                     *          if (initiatorSO != null && recipientSO != null)
                     *          {
                     *              letterText = "ParamoursAffairTwoCuckoldsText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"), initiatorSO.Named("CUCKOLD1"), recipientSO.Named("CUCKOLD2"));
                     *          }
                     *          if (initiatorSO != null && recipientSO == null)
                     *          {
                     *              letterText = "ParamoursAffairInitiatorCuckoldText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"), initiatorSO.Named("CUCKOLD1"));
                     *          }
                     *          if (initiatorSO == null && recipientSO != null)
                     *          {
                     *              letterText = "ParamoursAffairRecipientCuckoldText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"), recipientSO.Named("CUCKOLD1"));
                     *          }
                     *      }
                     *      else
                     *      {
                     *          letterDef = LetterDefOf.PositiveEvent;
                     *          letterLabel = "NewParamoursLabel".Translate();
                     *          letterText = "NewParamoursText".Translate(initiator.Named("PAWN1"), recipient.Named("PAWN2"));
                     *      }
                     *  }*/
                }
            }
        }
 public override float Calculate(Pawn observer, Pawn assessed)
 {
     return(GradualRomanceMod.numberOfRelationships / (GRPawnRelationUtility.GetAllPawnsRomanticWith(observer).Count() + 1));
 }
 public override bool Check(Pawn observer, Pawn assessed)
 {
     return(GRPawnRelationUtility.GetAllPawnsRomanticWith(observer).Count() >= GradualRomanceMod.numberOfRelationships && !GRPawnRelationUtility.GetAllPawnsRomanticWith(observer).Contains(assessed));
 }