private void MaterialsHistory(kcsapi_material[] source) { if (source == null || source.Length != 7) return; this.Log(LogType.Materials, source[0].api_value, source[1].api_value, source[2].api_value, source[3].api_value, source[6].api_value, source[5].api_value, source[4].api_value); }
internal void Update(kcsapi_material[] source) { if (source != null && 8 <= source.Length) { this.Fuel = source[0].api_value; this.Ammunition = source[1].api_value; this.Steel = source[2].api_value; this.Bauxite = source[3].api_value; this.DevelopmentMaterials = source[6].api_value; this.InstantRepairMaterials = source[5].api_value; this.InstantBuildMaterials = source[4].api_value; this.ImprovementMaterials = source[7].api_value; } }
private void MaterialsHistory(kcsapi_material[] source) { if (source == null || source.Length != 7) return; Log(LogType.Materials, "{0},{1},{2},{3},{4},{5},{6},{7}", DateTime.Now.ToString(this.LogTimestampFormat), source[0].api_value, source[1].api_value, source[2].api_value, source[3].api_value, source[6].api_value, source[5].api_value, source[4].api_value); }