//コントロール位置からネイティブ位置を計算
        private void RecalculateNativePosition()
        {
            Point pixelLocation = this.Location;

            pixelLocation.Offset(pixelLocationOffset.X, pixelLocationOffset.Y);

            this.NativeX = EtCourseScaler.PixelToNativeInvY(pixelLocation).X;
            this.NativeY = EtCourseScaler.PixelToNativeInvY(pixelLocation).Y;
        }
Beispiel #2
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        //イベント ハンドラ
        //制御点を追加
        private void addControlPointMenu_Click(object sender, EventArgs e)
        {
            //制御点を追加する座標を算出して作成
            Point addLocation = EtCourseScaler.PixelToNativeInvY(coursePicture.PointToClient(new Point(mapMenu.Left, mapMenu.Top)));

            ControlPoint point = AddControlPoint(addLocation);

            //選択する
            this.ControlPointSelected(point);

            //線を再描画
            UpdateView();
        }
Beispiel #3
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 /**
  * コースのドラッグスクロール中?
  */
 private void coursePicture_MouseMove(object sender, MouseEventArgs e)
 {
     if (bScrolling)
     {             //ドラッグスクロール中
         Point scrollPoint = coursePicture.PointToScreen(new Point(e.X, e.Y));
         int   x           = scrollPoint.X - scrollOrigin.X;
         int   y           = scrollPoint.Y - scrollOrigin.Y;
         this.AutoScrollPosition = new Point(x * -1, y * -1);
     }
     else
     {
         //座標を通知
         NoticeMousePos(EtCourseScaler.PixelToNativeInvY(new Point(e.X, e.Y)));
     }
 }