Beispiel #1
0
        public void CommitUpdate(ISavedGameMetadata metadata, SavedGameMetadataUpdate updateForMetadata, byte[] updatedBinaryData, Action <SavedGameRequestStatus, ISavedGameMetadata> callback)
        {
            Misc.CheckNotNull <ISavedGameMetadata>(metadata);
            Misc.CheckNotNull <byte[]>(updatedBinaryData);
            Misc.CheckNotNull <Action <SavedGameRequestStatus, ISavedGameMetadata> >(callback);
            callback = NativeSavedGameClient.ToOnGameThread <SavedGameRequestStatus, ISavedGameMetadata>(callback);
            NativeSnapshotMetadata metadata1 = metadata as NativeSnapshotMetadata;

            if (metadata1 == null)
            {
                Logger.e("Encountered metadata that was not generated by this ISavedGameClient");
                callback(SavedGameRequestStatus.BadInputError, (ISavedGameMetadata)null);
            }
            else if (!metadata1.IsOpen)
            {
                Logger.e("This method requires an open ISavedGameMetadata.");
                callback(SavedGameRequestStatus.BadInputError, (ISavedGameMetadata)null);
            }
            else
            {
                this.mSnapshotManager.Commit(metadata1, NativeSavedGameClient.AsMetadataChange(updateForMetadata), updatedBinaryData, (Action <GooglePlayGames.Native.PInvoke.SnapshotManager.CommitResponse>)(response =>
                {
                    if (!response.RequestSucceeded())
                    {
                        callback(NativeSavedGameClient.AsRequestStatus(response.ResponseStatus()), (ISavedGameMetadata)null);
                    }
                    else
                    {
                        callback(SavedGameRequestStatus.Success, (ISavedGameMetadata)response.Data());
                    }
                }));
            }
        }
Beispiel #2
0
        public void ReadBinaryData(ISavedGameMetadata metadata, Action <SavedGameRequestStatus, byte[]> completedCallback)
        {
            Misc.CheckNotNull <ISavedGameMetadata>(metadata);
            Misc.CheckNotNull <Action <SavedGameRequestStatus, byte[]> >(completedCallback);
            completedCallback = NativeSavedGameClient.ToOnGameThread <SavedGameRequestStatus, byte[]>(completedCallback);
            NativeSnapshotMetadata metadata1 = metadata as NativeSnapshotMetadata;

            if (metadata1 == null)
            {
                Logger.e("Encountered metadata that was not generated by this ISavedGameClient");
                completedCallback(SavedGameRequestStatus.BadInputError, (byte[])null);
            }
            else if (!metadata1.IsOpen)
            {
                Logger.e("This method requires an open ISavedGameMetadata.");
                completedCallback(SavedGameRequestStatus.BadInputError, (byte[])null);
            }
            else
            {
                this.mSnapshotManager.Read(metadata1, (Action <GooglePlayGames.Native.PInvoke.SnapshotManager.ReadResponse>)(response =>
                {
                    if (!response.RequestSucceeded())
                    {
                        completedCallback(NativeSavedGameClient.AsRequestStatus(response.ResponseStatus()), (byte[])null);
                    }
                    else
                    {
                        completedCallback(SavedGameRequestStatus.Success, response.Data());
                    }
                }));
            }
        }
Beispiel #3
0
 public void ShowSelectSavedGameUI(string uiTitle, uint maxDisplayedSavedGames, bool showCreateSaveUI, bool showDeleteSaveUI, Action <SelectUIStatus, ISavedGameMetadata> callback)
 {
     Misc.CheckNotNull <string>(uiTitle);
     Misc.CheckNotNull <Action <SelectUIStatus, ISavedGameMetadata> >(callback);
     callback = NativeSavedGameClient.ToOnGameThread <SelectUIStatus, ISavedGameMetadata>(callback);
     if (maxDisplayedSavedGames <= 0U)
     {
         Logger.e("maxDisplayedSavedGames must be greater than 0");
         callback(SelectUIStatus.BadInputError, (ISavedGameMetadata)null);
     }
     else
     {
         this.mSnapshotManager.SnapshotSelectUI(showCreateSaveUI, showDeleteSaveUI, maxDisplayedSavedGames, uiTitle, (Action <GooglePlayGames.Native.PInvoke.SnapshotManager.SnapshotSelectUIResponse>)(response => callback(NativeSavedGameClient.AsUIStatus(response.RequestStatus()), !response.RequestSucceeded() ? (ISavedGameMetadata)null : (ISavedGameMetadata)response.Data())));
     }
 }
Beispiel #4
0
 public void FetchAllSavedGames(GooglePlayGames.BasicApi.DataSource source, Action <SavedGameRequestStatus, List <ISavedGameMetadata> > callback)
 {
     Misc.CheckNotNull <Action <SavedGameRequestStatus, List <ISavedGameMetadata> > >(callback);
     callback = NativeSavedGameClient.ToOnGameThread <SavedGameRequestStatus, List <ISavedGameMetadata> >(callback);
     this.mSnapshotManager.FetchAll(NativeSavedGameClient.AsDataSource(source), (Action <GooglePlayGames.Native.PInvoke.SnapshotManager.FetchAllResponse>)(response =>
     {
         if (!response.RequestSucceeded())
         {
             callback(NativeSavedGameClient.AsRequestStatus(response.ResponseStatus()), new List <ISavedGameMetadata>());
         }
         else
         {
             callback(SavedGameRequestStatus.Success, response.Data().Cast <ISavedGameMetadata>().ToList <ISavedGameMetadata>());
         }
     }));
 }
Beispiel #5
0
 public void OpenWithManualConflictResolution(string filename, GooglePlayGames.BasicApi.DataSource source, bool prefetchDataOnConflict, ConflictCallback conflictCallback, Action <SavedGameRequestStatus, ISavedGameMetadata> completedCallback)
 {
     Misc.CheckNotNull <string>(filename);
     Misc.CheckNotNull <ConflictCallback>(conflictCallback);
     Misc.CheckNotNull <Action <SavedGameRequestStatus, ISavedGameMetadata> >(completedCallback);
     conflictCallback  = this.ToOnGameThread(conflictCallback);
     completedCallback = NativeSavedGameClient.ToOnGameThread <SavedGameRequestStatus, ISavedGameMetadata>(completedCallback);
     if (!NativeSavedGameClient.IsValidFilename(filename))
     {
         Logger.e("Received invalid filename: " + filename);
         completedCallback(SavedGameRequestStatus.BadInputError, (ISavedGameMetadata)null);
     }
     else
     {
         this.InternalManualOpen(filename, source, prefetchDataOnConflict, conflictCallback, completedCallback);
     }
 }
Beispiel #6
0
        public void OpenWithAutomaticConflictResolution(string filename, GooglePlayGames.BasicApi.DataSource source, ConflictResolutionStrategy resolutionStrategy, Action <SavedGameRequestStatus, ISavedGameMetadata> callback)
        {
            Misc.CheckNotNull <string>(filename);
            Misc.CheckNotNull <Action <SavedGameRequestStatus, ISavedGameMetadata> >(callback);
            callback = NativeSavedGameClient.ToOnGameThread <SavedGameRequestStatus, ISavedGameMetadata>(callback);
            if (!NativeSavedGameClient.IsValidFilename(filename))
            {
                Logger.e("Received invalid filename: " + filename);
                callback(SavedGameRequestStatus.BadInputError, (ISavedGameMetadata)null);
            }
            else
            {
                this.OpenWithManualConflictResolution(filename, source, false, (ConflictCallback)((resolver, original, originalData, unmerged, unmergedData) =>
                {
                    switch (resolutionStrategy)
                    {
                    case ConflictResolutionStrategy.UseLongestPlaytime:
                        if (original.TotalTimePlayed >= unmerged.TotalTimePlayed)
                        {
                            resolver.ChooseMetadata(original);
                            break;
                        }
                        resolver.ChooseMetadata(unmerged);
                        break;

                    case ConflictResolutionStrategy.UseOriginal:
                        resolver.ChooseMetadata(original);
                        break;

                    case ConflictResolutionStrategy.UseUnmerged:
                        resolver.ChooseMetadata(unmerged);
                        break;

                    default:
                        Logger.e("Unhandled strategy " + (object)resolutionStrategy);
                        callback(SavedGameRequestStatus.InternalError, (ISavedGameMetadata)null);
                        break;
                    }
                }), callback);
            }
        }