internal string DisplayName() => PInvokeUtilities.OutParamsToString((out_string, size) => MultiplayerParticipant.MultiplayerParticipant_DisplayName(base.SelfPtr(), out_string, size));
internal string DisplayName() => PInvokeUtilities.OutParamsToString((out_string, size) => MultiplayerParticipant.MultiplayerParticipant_DisplayName(base.SelfPtr(), out_string, size));