Beispiel #1
0
        /// <summary>
        /// Adds the URL scheme to the plist.
        /// If the key already exists, the value is updated to the given value.
        /// If the key cannot be found, it is added.
        /// </summary>
        /// <param name="buddy">buddy - the plist helper to use.</param>
        /// <param name="key">Key - the url scheme key to look for</param>
        /// <param name="value">Value - the value of the scheme.</param>
        private static void AddURLScheme(PlistBuddyHelper buddy, string key, string value)
        {
            int index = 0;

            while (buddy.EntryValue(UrlTypes, index) != null)
            {
                string urlName = buddy.EntryValue(UrlTypes, index, UrlBundleName);

                if (key.Equals(urlName))
                {
                    // remove the existing value
                    buddy.RemoveEntry(UrlTypes, index, UrlScheme);
                    //add the array back
                    buddy.AddArray(UrlTypes, index, UrlScheme);
                    //add the value
                    buddy.AddString(PlistBuddyHelper.ToEntryName(UrlTypes, index, UrlScheme, 0),
                                    value);
                    return;
                }

                index++;
            }

            // not found, add new entry
            buddy.AddDictionary(UrlTypes, index);
            buddy.AddString(PlistBuddyHelper.ToEntryName(UrlTypes, index, UrlBundleName),
                            key);
            //add the array
            buddy.AddArray(UrlTypes, index, UrlScheme);
            //add the value
            buddy.AddString(PlistBuddyHelper.ToEntryName(UrlTypes, index, UrlScheme, 0),
                            value);
        }
Beispiel #2
0
        /// <summary>
        /// Updates the new project's Info.plist file to include an entry for the Url scheme mandated
        /// by the Google+ login. This means that the plist file needs to have an entry in the for
        /// indicated here: <see cref="https://developers.google.com/+/mobile/ios/getting-started#step_3_add_a_url_type"/>
        /// <para>This boils down to having an entry in the CFBundleURLTypes top level plist field with
        /// a CFBundleURLName equal to the bundle ID of the game, and a single element array for
        /// CFBundleURLSchemes also containing the bundle ID.</para>
        /// <para>We make use of the apple-provided PlistBuddy utility to edit the plist file.</para>
        /// </summary>
        /// <param name="pathToPlist">Path to plist.</param>
        private static void UpdateGeneratedInfoPlistFile(string pathToPlist)
        {
            PlistBuddyHelper buddy = PlistBuddyHelper.ForPlistFile(pathToPlist);

            // If the top-level UrlTypes field doesn't exist, add it here.
            if (buddy.EntryValue(UrlTypes) == null)
            {
                buddy.AddArray(UrlTypes);
            }

            AddURLScheme(buddy, BundleSchemeKey, GetBundleId());
            AddURLScheme(buddy, ReverseClientIdSchemeKey, GetReverseClientId());
        }
        /// <summary>
        /// Adds the URL scheme to the plist.
        /// If the key already exists, the value is updated to the given value.
        /// If the key cannot be found, it is added.
        /// </summary>
        /// <param name="buddy">buddy - the plist helper to use.</param>
        /// <param name="key">Key - the url scheme key to look for</param>
        /// <param name="value">Value - the value of the scheme.</param>
        private static void AddURLScheme(PlistBuddyHelper buddy, string key, string value)
        {
            int index = 0;

            while (buddy.EntryValue(UrlTypes, index) != null)
            {
               string urlName = buddy.EntryValue(UrlTypes, index, UrlBundleName);

                if (key.Equals(urlName))
                {
                    // remove the existing value
                    buddy.RemoveEntry (UrlTypes, index, UrlScheme);
                    //add the array back
                    buddy.AddArray(UrlTypes, index, UrlScheme);
                    //add the value
                    buddy.AddString (PlistBuddyHelper.ToEntryName (UrlTypes, index, UrlScheme, 0),
                        value);
                    return;
                }

                index++;
            }

            // not found, add new entry
            buddy.AddDictionary(UrlTypes, index);
            buddy.AddString(PlistBuddyHelper.ToEntryName(UrlTypes, index, UrlBundleName),
                key);
            //add the array
            buddy.AddArray(UrlTypes, index, UrlScheme);
            //add the value
            buddy.AddString (PlistBuddyHelper.ToEntryName (UrlTypes, index, UrlScheme, 0),
                value);
        }
Beispiel #4
0
 /// <summary>
 /// Ensures the games URL scheme is well formed. This is done by removing the UrlScheme field
 /// and adding a fresh one in a known-good state.
 /// </summary>
 /// <param name="buddy">Buddy.</param>
 /// <param name="index">Index.</param>
 private static void EnsureGamesUrlScheme(PlistBuddyHelper buddy, int index) {
     buddy.RemoveEntry(UrlTypes, index, UrlScheme);
     buddy.AddArray(UrlTypes, index, UrlScheme);
     buddy.AddString(PlistBuddyHelper.ToEntryName(UrlTypes, index, UrlScheme, 0),
         GetBundleId());
 }