Beispiel #1
0
        /// <summary>
        /// Callback triggered when the server has acknowledge the battle results and returned
        /// a battle summary.
        /// </summary>
        /// <param name="data">Summary data</param>
        private void OnBattleSummarySuccess(BattleSummaryData data)
        {
            IsLoading = false;

            UIManager.OnShowLoadingView(false);

            // Start respawning
            WorldService.GetInstance().StartRespawn(LocationId);

            if (data.winner)
            {
                if (data.wonTheGame)
                {
                    UIManager.OnShowGameVictoryView();
                }
                else
                {
                    UIManager.OnShowLootResultsDialog("Victory!", data.rewards.items);
                }
            }
            else
            {
                UIManager.OnShowLootResultsDialog("Defeat!", data.rewards.items);
            }

            // Hide this location until next respawn
            if (Model != null)
            {
                Model.SetActive(false);
            }
        }
 /// <summary>
 /// Callback triggered when the server has acknowledge the battle results and returned
 /// a battle summary.
 /// </summary>
 /// <param name="data">Summary data</param>
 private void OnBattleSummarySuccess(BattleSummaryData data)
 {
     IsLoading = false;
     if (data.winner)
     {
         // The tower is gone
         RespawingState();
         UIManager.OnShowLoadingView(false);
         if (data.wonTheGame)
         {
             UIManager.OnShowGameVictoryView();
         }
         else
         {
             UIManager.OnShowLootResultsDialog("Victory!", data.rewards.items);
         }
     }
     else
     {
         UIManager.OnShowLootResultsDialog("Defeat!", data.rewards.items);
     }
 }