void CreateSceneObject()
        {
            if (m_SceneObject != null)
            {
                return;
            }
            GameObject gameObject = new GameObject("Android Performance Tuner");

            m_SceneObject = gameObject.AddComponent <FrameTracer>();
            GameObject.DontDestroyOnLoad(gameObject);
            m_OnStop += () =>
            {
                if (m_SceneObject != null)
                {
                    m_SceneObject.StopAllCoroutines();
                    GameObject.Destroy(m_SceneObject.gameObject);
                    m_SceneObject = null;
                }
            };
        }