Idx() public static method

public static Idx ( string key ) : int
key string
return int
            private void ObtainActions()
            {
                Dictionary <string, float> actions = Owner.AvatarCtrl.GetActions().ToDictionary();

                foreach (KeyValuePair <string, float> pair in actions)
                {
                    Owner.ChosenActions.Host[ControlMapper.Idx(pair.Key)] = pair.Value;
                }

                Owner.ChosenActions.SafeCopyToDevice();
            }
            public override void Execute()
            {
                if (SimulationStep != 0 && SimulationStep % Owner.RunEvery != 0)
                {
                    return;
                }

                Owner.Controls.SafeCopyToHost();

                float leftSignal     = Owner.Controls.Host[ControlMapper.Idx("left")];
                float rightSignal    = Owner.Controls.Host[ControlMapper.Idx("right")];
                float fwSignal       = Owner.Controls.Host[ControlMapper.Idx("forward")];
                float bwSignal       = Owner.Controls.Host[ControlMapper.Idx("backward")];
                float rotLeftSignal  = Owner.Controls.Host[ControlMapper.Idx("rot_left")];
                float rotRightSignal = Owner.Controls.Host[ControlMapper.Idx("rot_right")];

                float fof_left  = Owner.Controls.Host[ControlMapper.Idx("fof_left")];
                float fof_right = Owner.Controls.Host[ControlMapper.Idx("fof_right")];
                float fof_up    = Owner.Controls.Host[ControlMapper.Idx("fof_up")];
                float fof_down  = Owner.Controls.Host[ControlMapper.Idx("fof_down")];

                float rotation   = ConvertBiControlToUniControl(rotRightSignal, rotLeftSignal);
                float speed      = ConvertBiControlToUniControl(fwSignal, bwSignal);
                float rightSpeed = ConvertBiControlToUniControl(rightSignal, leftSignal);
                float fof_x      = ConvertBiControlToUniControl(fof_left, fof_right);
                float fof_y      = ConvertBiControlToUniControl(fof_up, fof_down);

                bool interact = Owner.Controls.Host[ControlMapper.Idx("interact")] > 0.5;
                bool use      = Owner.Controls.Host[ControlMapper.Idx("use")] > 0.5;
                bool pickup   = Owner.Controls.Host[ControlMapper.Idx("pickup")] > 0.5;

                IAvatarControls ctrl = new AvatarControls(100, speed, rightSpeed, rotation, interact, use, pickup,
                                                          fof: new PointF(fof_x, fof_y));

                Owner.AvatarCtrl.SetActions(ctrl);
            }