Beispiel #1
0
    private void Save(Node2D node)
    {
        Godot.File savefile = new Godot.File();
        if (savefile.FileExists(_fileLocation))
        {
            throw new NotImplementedException();
        }

        savefile.Open(_fileLocation, Godot.File.ModeFlags.Write);
        savefile.StoreVar(node, true);
        savefile.Close();
    }