void Update()
        {
            //移動処理
            player.transform.position += transform.up * playerYspeed * Time.deltaTime;

            if (player.transform.position.x <= ScreenLeft && Xcontroller < 0)
            {
                Xcontroller += 1 * Time.deltaTime;
            }
            else if (player.transform.position.x >= ScreenRight && Xcontroller > 0)
            {
                Xcontroller -= 1 * Time.deltaTime;
            }
            else
            {
                player.transform.position += transform.right * Xcontroller * playerXspeed * Time.deltaTime;
            }

            //回転処理
            player.transform.rotation = Quaternion.Euler(0, 0, Xcontroller * -80);


            var phase = GodTouch.GetPhase();

            //タッチ中
            if (phase == GodPhase.Moved)
            {
                //ドラッグの移動量でXcontrollerを変化(-1から1の中で)
                dragspeed = GodTouch.GetDeltaPosition().x / Screen.width * 2f;
                if (Xcontroller >= 1)
                {
                    Xcontroller -= 3 * Time.deltaTime;
                }
                else if (Xcontroller <= -1)
                {
                    Xcontroller += 3 * Time.deltaTime;
                }
                else
                {
                    Xcontroller += dragspeed;
                }
            }
        }