Beispiel #1
0
        private List <byte> GetSelectedCardValues()
        {
            List <byte> selectedCardValues = new List <byte>();

            List <byte> playerBooks = gameDataManager.PlayerBooks(currentTurnPlayer);
            List <byte> hiddenBooks = gameDataManager.PlayerHiddenBooks(currentTurnPlayer);


            if (selectedCards.Count == 0 && currentTurnPlayer.isFinishedHandCards())
            {
                selectedCardValues.AddRange(playerBooks);
            }
            if (selectedCards.Count == 0 && playerBooks.Count == 0 && currentTurnPlayer.isFinishedDisplayingBooks())
            {
                List <byte> playerCards = gameDataManager.PlayerCards(currentTurnPlayer);

                selectedCardValues.AddRange(hiddenBooks);
            }


            foreach (Card card in selectedCards)
            {
                selectedCardValues.Add(card.Value);
            }
            return(selectedCardValues);
        }
Beispiel #2
0
        public List <byte> AiDecideCardFromPlayer(Player player, Card topCard, Card previousTopCard)
        {
            List <byte> cardsToThrow = new List <byte>();
            List <byte> playerCards  = protectedData.PlayerCards(player);

            if (playerCards.Count == 0 && player.isFinishedHandCards())
            {
                playerCards.AddRange(PlayerBooks(player));
            }
            if (playerCards.Count == 0 && player.isFinishedDisplayingBooks())
            {
                playerCards.AddRange(PlayerHiddenBooks(player));
            }

            foreach (byte cardValue in playerCards)
            {
                bool doIhaveLuckyCardValue       = (Card.GetRank(cardValue) == Ranks.Two || Card.GetRank(cardValue) == Ranks.Three || Card.GetRank(cardValue) == Ranks.Ten);
                bool isCardsToThrowEmpty         = cardsToThrow.Count == 0;
                bool isCardValueFitsCardsToThrow = (cardsToThrow.Count > 0 && Card.GetRank(cardsToThrow[0]) == Card.GetRank(cardValue));

                if (topCard != null && topCard.Value != Card.NO_VALUE && Card.GetRank(cardValue) <= Ranks.Seven && topCard.Rank == Ranks.Seven && Card.GetRank(cardValue) != Ranks.Ace)
                {
                    if (isCardsToThrowEmpty || isCardValueFitsCardsToThrow)
                    {
                        cardsToThrow.Add(cardValue);
                    }
                }
                else if (topCard == null || topCard.Rank == Ranks.Two)
                {
                    if (isCardsToThrowEmpty || isCardValueFitsCardsToThrow)
                    {
                        cardsToThrow.Add(cardValue);
                    }
                }
                else if (topCard != null && topCard.Rank == Ranks.Three)
                {
                    if (previousTopCard != null)
                    {
                        if (Card.GetRank(cardValue) >= previousTopCard.Rank && previousTopCard.Rank != Ranks.Ace)
                        {
                            if (isCardsToThrowEmpty || isCardValueFitsCardsToThrow)
                            {
                                cardsToThrow.Add(cardValue);
                            }
                        }
                        else if (previousTopCard.Rank == Ranks.Ace && doIhaveLuckyCardValue)
                        {
                            if (isCardsToThrowEmpty || isCardValueFitsCardsToThrow)
                            {
                                cardsToThrow.Add(cardValue);
                            }
                        }
                    }
                }
                else if (topCard != null && topCard.Rank == Ranks.Ace && (Card.GetRank(cardValue) == Ranks.Ace || doIhaveLuckyCardValue))
                {
                    if (isCardsToThrowEmpty || isCardValueFitsCardsToThrow)
                    {
                        cardsToThrow.Add(cardValue);
                    }
                }
                else if (topCard != null && topCard.Value != Card.NO_VALUE && Card.GetRank(cardValue) >= topCard.Rank && topCard.Rank != Ranks.Ace)
                {
                    if (isCardsToThrowEmpty || isCardValueFitsCardsToThrow)
                    {
                        cardsToThrow.Add(cardValue);
                    }
                }
            }
            return(cardsToThrow);
        }